Roll third_party/webgpu-cts/ 3d390f4e5..fe3a24a38 (17 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/3d390f4e5b7d..fe3a24a38abc
 - fe3a24 Add validation tests on the use of struct with `blend_src` in shader io (#3830)
 - 9c8e5b Expand context dependent name test to include flat sampling (#3824)
 - e7f508 Early evaluation expression validation tests (#3831)
 - c68e05 Add syntax validation tests against `@blend_src` (#3829)
 - d769b5 print_environment: compat, fallback, features, and limits (#3827)
 - f2c712 Add lang="en" to standalone index.html (#3828)
 - 722d28 trackForCleanup(requestDevice()) -> requestDeviceTracked() (#3826)
 - f4163a trackForCleanup all devices, and await device.lost while cleaning up (#3823)
 - 96084b Add execution test for @interpolate(flat, either) (#3822)
 - 0e85ed trackForCleanup all buffers and textures (#3821)
 - 7f49bf Partial evaluation validation for constructors (#3820)
 - 62a07d Compat: Refactor tests to use @interpolate(flat, either) (#3814)
 - ea6fda Set document.title to query in standalone CTS (#3819)
 - 9f0b99 Compat: Add a test for requestDevice (#3813)
 - 703a13 Require query sets to be tracked for cleanup (#3816)
 - c7046d Out-of-bounds textureStore tests (#3781)
 - dc9b15 Rework insertBits count_offset tests to include runtime values (#3817)

Created with './tools/run cts roll'

Change-Id: I145917687991b051fa6701b89d58b0dccb214b16
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196734
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
6 files changed
tree: 10adb010cb31bc7839148e5ad85e45867d1d3e60
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.