| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| layout(binding = 0, std140) uniform m_block_std140_ubo { |
| f16vec2 inner_0; |
| f16vec2 inner_1; |
| } m; |
| |
| int counter = 0; |
| int i() { |
| counter = (counter + 1); |
| return counter; |
| } |
| |
| f16mat2 load_m_inner() { |
| return f16mat2(m.inner_0, m.inner_1); |
| } |
| |
| f16vec2 load_m_inner_p0(uint p0) { |
| switch(p0) { |
| case 0u: { |
| return m.inner_0; |
| break; |
| } |
| case 1u: { |
| return m.inner_1; |
| break; |
| } |
| default: { |
| return f16vec2(0.0hf); |
| break; |
| } |
| } |
| } |
| |
| void f() { |
| f16mat2 p_m = load_m_inner(); |
| int tint_symbol = i(); |
| f16vec2 p_m_i = load_m_inner_p0(uint(tint_symbol)); |
| f16mat2 l_m = load_m_inner(); |
| f16vec2 l_m_i = load_m_inner_p0(uint(tint_symbol)); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |