#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(binding = 0, std140) uniform u_block_std140_ubo { | |
f16vec2 inner_0; | |
f16vec2 inner_1; | |
} u; | |
void a(f16mat2 m) { | |
} | |
void b(f16vec2 v) { | |
} | |
void c(float16_t f_1) { | |
} | |
f16mat2 load_u_inner() { | |
return f16mat2(u.inner_0, u.inner_1); | |
} | |
void f() { | |
a(load_u_inner()); | |
b(u.inner_1); | |
b(u.inner_1.yx); | |
c(u.inner_1[0u]); | |
c(u.inner_1.yx[0u]); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |