#include <metal_stdlib> | |
using namespace metal; | |
int i() { | |
thread int tint_symbol_1 = 0; | |
tint_symbol_1 = as_type<int>((as_type<uint>(tint_symbol_1) + as_type<uint>(1))); | |
return tint_symbol_1; | |
} | |
kernel void f(const constant float2x4* tint_symbol_2 [[buffer(0)]]) { | |
int const tint_symbol = i(); | |
int const p_m_i_save = tint_symbol; | |
float2x4 const l_m = *(tint_symbol_2); | |
float4 const l_m_i = (*(tint_symbol_2))[p_m_i_save]; | |
return; | |
} | |