cbuffer cbuffer_u : register(b0, space0) { | |
uint4 u[2]; | |
}; | |
float2x4 tint_symbol(uint4 buffer[2], uint offset) { | |
const uint scalar_offset = ((offset + 0u)) / 4; | |
const uint scalar_offset_1 = ((offset + 16u)) / 4; | |
return float2x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4])); | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
const float4x2 t = transpose(tint_symbol(u, 0u)); | |
const float l = length(asfloat(u[1])); | |
const float a = abs(asfloat(u[0]).ywxz.x); | |
return; | |
} |