| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[2]; |
| }; |
| |
| void a(float2x4 m) { |
| } |
| |
| void b(float4 v) { |
| } |
| |
| void c(float f_1) { |
| } |
| |
| float2x4 tint_symbol(uint4 buffer[2], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| return float2x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4])); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| a(tint_symbol(u, 0u)); |
| b(asfloat(u[1])); |
| b(asfloat(u[1]).ywxz); |
| c(asfloat(u[1].x)); |
| c(asfloat(u[1]).ywxz.x); |
| return; |
| } |