blob: 0b8ccbec281d36574ba83366f36d57dae009e19c [file] [log] [blame]
TextureCubeArray<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
void textureGather_8578bc() {
float4 res = arg_1.GatherGreen(arg_2, float4((1.0f).xxx, float(1u)));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_8578bc();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_8578bc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_8578bc();
return;
}