| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_SCRATCHBUFFER_H_ |
| #define DAWNNATIVE_SCRATCHBUFFER_H_ |
| |
| #include "common/RefCounted.h" |
| #include "dawn_native/Buffer.h" |
| |
| #include <cstdint> |
| |
| namespace dawn_native { |
| |
| class DeviceBase; |
| |
| // A ScratchBuffer is a lazily allocated and lazily grown GPU buffer for intermittent use by |
| // commands in the GPU queue. Note that scratch buffers are not zero-initialized, so users must |
| // be careful not to exposed uninitialized bytes to client shaders. |
| class ScratchBuffer { |
| public: |
| // Note that this object does not retain a reference to `device`, so `device` MUST outlive |
| // this object. |
| ScratchBuffer(DeviceBase* device, wgpu::BufferUsage usage); |
| ~ScratchBuffer(); |
| |
| // Resets this ScratchBuffer, guaranteeing that the next EnsureCapacity call allocates a |
| // fresh buffer. |
| void Reset(); |
| |
| // Ensures that this ScratchBuffer is backed by a buffer on `device` with at least |
| // `capacity` bytes of storage. |
| MaybeError EnsureCapacity(uint64_t capacity); |
| |
| BufferBase* GetBuffer() const; |
| |
| private: |
| DeviceBase* const mDevice; |
| const wgpu::BufferUsage mUsage; |
| Ref<BufferBase> mBuffer; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_SCRATCHBUFFER_H_ |