| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <vector> |
| |
| #include "dawn/native/D3D11Backend.h" |
| #include "dawn/native/d3d11/BufferD3D11.h" |
| #include "dawn/native/d3d11/DeviceD3D11.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class D3D11BufferTests : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| } |
| |
| wgpu::Buffer CreateBuffer(uint32_t bufferSize, wgpu::BufferUsage usage) { |
| wgpu::BufferDescriptor descriptor; |
| |
| descriptor.size = bufferSize; |
| descriptor.usage = usage; |
| |
| return device.CreateBuffer(&descriptor); |
| } |
| |
| ID3D11Device* GetD3D11Device() { |
| return native::d3d11::ToBackend(native::FromAPI((device.Get())))->GetD3D11Device(); |
| } |
| |
| template <typename T> |
| void CheckBuffer(ID3D11Buffer* buffer, std::vector<T> expectedData, uint32_t offset = 0) { |
| D3D11_BUFFER_DESC bufferDesc; |
| buffer->GetDesc(&bufferDesc); |
| EXPECT_GE(bufferDesc.ByteWidth, (expectedData.size() + offset) * sizeof(T)); |
| |
| // Create D3D11 staging buffer |
| D3D11_BUFFER_DESC desc; |
| desc.ByteWidth = expectedData.size() * sizeof(T); |
| desc.Usage = D3D11_USAGE_STAGING; |
| desc.BindFlags = 0; |
| desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |
| desc.MiscFlags = 0; |
| desc.StructureByteStride = 0; |
| |
| ComPtr<ID3D11Buffer> stagingBuffer; |
| ASSERT_HRESULT_SUCCEEDED(GetD3D11Device()->CreateBuffer(&desc, nullptr, &stagingBuffer)); |
| |
| ID3D11DeviceContext* deviceContext; |
| GetD3D11Device()->GetImmediateContext(&deviceContext); |
| |
| // Copy buffer to staging buffer |
| D3D11_BOX srcBox; |
| srcBox.left = offset * sizeof(T); |
| srcBox.right = (offset + expectedData.size()) * sizeof(T); |
| srcBox.top = 0; |
| srcBox.bottom = 1; |
| srcBox.front = 0; |
| srcBox.back = 1; |
| deviceContext->CopySubresourceRegion(stagingBuffer.Get(), 0, 0, 0, 0, buffer, 0, &srcBox); |
| |
| // Map staging buffer |
| D3D11_MAPPED_SUBRESOURCE mappedResource; |
| ASSERT_HRESULT_SUCCEEDED( |
| deviceContext->Map(stagingBuffer.Get(), 0, D3D11_MAP_READ, 0, &mappedResource)); |
| |
| // Check data |
| const T* actualData = reinterpret_cast<const T*>(mappedResource.pData); |
| for (size_t i = 0; i < expectedData.size(); ++i) { |
| EXPECT_EQ(expectedData[i], actualData[i]); |
| } |
| |
| // Unmap staging buffer |
| deviceContext->Unmap(stagingBuffer.Get(), 0); |
| } |
| }; |
| |
| // Test that creating a uniform buffer |
| TEST_P(D3D11BufferTests, CreateUniformBuffer) { |
| { |
| wgpu::BufferUsage usage = wgpu::BufferUsage::Uniform; |
| wgpu::Buffer buffer = CreateBuffer(4, usage); |
| native::d3d11::GPUUsableBuffer* d3d11Buffer = |
| native::d3d11::ToGPUUsableBuffer(native::FromAPI(buffer.Get())); |
| |
| EXPECT_EQ(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), nullptr); |
| EXPECT_NE(d3d11Buffer->GetD3D11ConstantBufferForTesting(), nullptr); |
| } |
| { |
| wgpu::BufferUsage usage = |
| wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc; |
| wgpu::Buffer buffer = CreateBuffer(4, usage); |
| native::d3d11::GPUUsableBuffer* d3d11Buffer = |
| native::d3d11::ToGPUUsableBuffer(native::FromAPI(buffer.Get())); |
| |
| EXPECT_EQ(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), nullptr); |
| EXPECT_NE(d3d11Buffer->GetD3D11ConstantBufferForTesting(), nullptr); |
| } |
| { |
| wgpu::BufferUsage usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Vertex; |
| wgpu::Buffer buffer = CreateBuffer(4, usage); |
| native::d3d11::GPUUsableBuffer* d3d11Buffer = |
| native::d3d11::ToGPUUsableBuffer(native::FromAPI(buffer.Get())); |
| |
| EXPECT_NE(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), nullptr); |
| EXPECT_NE(d3d11Buffer->GetD3D11ConstantBufferForTesting(), nullptr); |
| } |
| { |
| wgpu::BufferUsage usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Index; |
| wgpu::Buffer buffer = CreateBuffer(4, usage); |
| native::d3d11::GPUUsableBuffer* d3d11Buffer = |
| native::d3d11::ToGPUUsableBuffer(native::FromAPI(buffer.Get())); |
| |
| EXPECT_NE(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), nullptr); |
| EXPECT_NE(d3d11Buffer->GetD3D11ConstantBufferForTesting(), nullptr); |
| } |
| { |
| wgpu::BufferUsage usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Indirect; |
| wgpu::Buffer buffer = CreateBuffer(4, usage); |
| native::d3d11::GPUUsableBuffer* d3d11Buffer = |
| native::d3d11::ToGPUUsableBuffer(native::FromAPI(buffer.Get())); |
| |
| EXPECT_NE(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), nullptr); |
| EXPECT_NE(d3d11Buffer->GetD3D11ConstantBufferForTesting(), nullptr); |
| } |
| { |
| wgpu::BufferUsage usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Storage; |
| wgpu::Buffer buffer = CreateBuffer(4, usage); |
| native::d3d11::GPUUsableBuffer* d3d11Buffer = |
| native::d3d11::ToGPUUsableBuffer(native::FromAPI(buffer.Get())); |
| |
| EXPECT_NE(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), nullptr); |
| EXPECT_NE(d3d11Buffer->GetD3D11ConstantBufferForTesting(), nullptr); |
| } |
| { |
| wgpu::BufferUsage usage = wgpu::BufferUsage::Storage; |
| wgpu::Buffer buffer = CreateBuffer(4, usage); |
| native::d3d11::GPUUsableBuffer* d3d11Buffer = |
| native::d3d11::ToGPUUsableBuffer(native::FromAPI(buffer.Get())); |
| |
| EXPECT_NE(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), nullptr); |
| EXPECT_EQ(d3d11Buffer->GetD3D11ConstantBufferForTesting(), nullptr); |
| } |
| } |
| |
| // Test Buffer::Write() |
| TEST_P(D3D11BufferTests, WriteUniformBuffer) { |
| { |
| std::vector<uint8_t> data = {0x12, 0x34, 0x56, 0x78}; |
| wgpu::BufferUsage usage = |
| wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc; |
| wgpu::Buffer buffer = CreateBuffer(data.size(), usage); |
| native::d3d11::GPUUsableBuffer* d3d11Buffer = |
| native::d3d11::ToGPUUsableBuffer(native::FromAPI(buffer.Get())); |
| |
| EXPECT_EQ(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), nullptr); |
| EXPECT_NE(d3d11Buffer->GetD3D11ConstantBufferForTesting(), nullptr); |
| |
| queue.WriteBuffer(buffer, 0, data.data(), data.size()); |
| EXPECT_BUFFER_U8_RANGE_EQ(data.data(), buffer, 0, data.size()); |
| |
| CheckBuffer(d3d11Buffer->GetD3D11ConstantBufferForTesting(), data); |
| } |
| { |
| std::vector<uint8_t> data = {0x12, 0x34, 0x56, 0x78}; |
| wgpu::BufferUsage usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Vertex | |
| wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc; |
| wgpu::Buffer buffer = CreateBuffer(data.size(), usage); |
| native::d3d11::GPUUsableBuffer* d3d11Buffer = |
| native::d3d11::ToGPUUsableBuffer(native::FromAPI(buffer.Get())); |
| |
| EXPECT_NE(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), nullptr); |
| EXPECT_NE(d3d11Buffer->GetD3D11ConstantBufferForTesting(), nullptr); |
| |
| queue.WriteBuffer(buffer, 0, data.data(), data.size()); |
| EXPECT_BUFFER_U8_RANGE_EQ(data.data(), buffer, 0, data.size()); |
| |
| // both buffers should be updated. |
| CheckBuffer(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), data); |
| CheckBuffer(d3d11Buffer->GetD3D11ConstantBufferForTesting(), data); |
| } |
| } |
| |
| // Test UAV write |
| TEST_P(D3D11BufferTests, WriteUniformBufferWithComputeShader) { |
| constexpr size_t kNumValues = 100; |
| std::vector<uint32_t> data(kNumValues, 0x12345678); |
| uint64_t bufferSize = static_cast<uint64_t>(data.size() * sizeof(uint32_t)); |
| wgpu::BufferUsage usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Storage | |
| wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc; |
| wgpu::Buffer buffer = CreateBuffer(bufferSize, usage); |
| native::d3d11::GPUUsableBuffer* d3d11Buffer = |
| native::d3d11::ToGPUUsableBuffer(native::FromAPI(buffer.Get())); |
| |
| EXPECT_NE(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), nullptr); |
| EXPECT_NE(d3d11Buffer->GetD3D11ConstantBufferForTesting(), nullptr); |
| |
| queue.WriteBuffer(buffer, 0, data.data(), bufferSize); |
| EXPECT_BUFFER_U32_RANGE_EQ(data.data(), buffer, 0, data.size()); |
| |
| CheckBuffer(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), data); |
| CheckBuffer(d3d11Buffer->GetD3D11ConstantBufferForTesting(), data); |
| |
| // Fill the buffer with 0x11223344 with a compute shader |
| { |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| struct Buf { |
| data : array<vec4u, 25> |
| } |
| |
| @group(0) @binding(0) var<storage, read_write> buf : Buf; |
| |
| @compute @workgroup_size(1) |
| fn main(@builtin(global_invocation_id) GlobalInvocationID : vec3u) { |
| buf.data[GlobalInvocationID.x] = |
| vec4u(0x11223344u, 0x11223344u, 0x11223344u, 0x11223344u); |
| } |
| )"); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.compute.module = module; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); |
| |
| wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| { |
| {0, buffer, 0, bufferSize}, |
| }); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bindGroupA); |
| pass.DispatchWorkgroups(kNumValues / 4); |
| pass.End(); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::vector<uint32_t> expectedData(kNumValues, 0x11223344); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, expectedData.size()); |
| // The non-constant buffer should be updated. |
| CheckBuffer(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), expectedData); |
| // The constant buffer should be updated too. |
| CheckBuffer(d3d11Buffer->GetD3D11ConstantBufferForTesting(), expectedData); |
| } |
| |
| // Copy the uniform buffer content to a new buffer with Compute shader |
| { |
| wgpu::Buffer newBuffer = |
| CreateBuffer(bufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc); |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| struct Buf { |
| data : array<vec4u, 25> |
| } |
| |
| @group(0) @binding(0) var<uniform> src : Buf; |
| @group(0) @binding(1) var<storage, read_write> dst : Buf; |
| |
| @compute @workgroup_size(1) |
| fn main(@builtin(global_invocation_id) GlobalInvocationID : vec3u) { |
| dst.data[GlobalInvocationID.x] = src.data[GlobalInvocationID.x]; |
| } |
| )"); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.compute.module = module; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); |
| |
| wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| { |
| {0, buffer, 0, bufferSize}, |
| {1, newBuffer, 0, bufferSize}, |
| }); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bindGroupA); |
| pass.DispatchWorkgroups(kNumValues / 4); |
| pass.End(); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::vector<uint32_t> expectedData(kNumValues, 0x11223344); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, expectedData.size()); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), newBuffer, 0, expectedData.size()); |
| |
| // The non-constant buffer should be updated. |
| CheckBuffer(d3d11Buffer->GetD3D11NonConstantBufferForTesting(), expectedData); |
| // The constant buffer should be updated too. |
| CheckBuffer(d3d11Buffer->GetD3D11ConstantBufferForTesting(), expectedData); |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(D3D11BufferTests, D3D11Backend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |