| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_COMMANDS_H_ |
| #define SRC_DAWN_NATIVE_COMMANDS_H_ |
| |
| #include <array> |
| #include <bitset> |
| #include <string> |
| #include <vector> |
| |
| #include "dawn/common/Constants.h" |
| #include "dawn/common/Ref.h" |
| |
| #include "dawn/native/AttachmentState.h" |
| #include "dawn/native/BindingInfo.h" |
| #include "dawn/native/Texture.h" |
| |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::native { |
| |
| class CommandAllocator; |
| |
| // Definition of the commands that are present in the CommandIterator given by the |
| // CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header |
| // dependencies: Ref<Object> needs Object to be defined. |
| |
| enum class Command { |
| BeginComputePass, |
| BeginOcclusionQuery, |
| BeginRenderPass, |
| ClearBuffer, |
| CopyBufferToBuffer, |
| CopyBufferToTexture, |
| CopyTextureToBuffer, |
| CopyTextureToTexture, |
| Dispatch, |
| DispatchIndirect, |
| Draw, |
| DrawIndexed, |
| DrawIndirect, |
| DrawIndexedIndirect, |
| MultiDrawIndirect, |
| MultiDrawIndexedIndirect, |
| EndComputePass, |
| EndOcclusionQuery, |
| EndRenderPass, |
| ExecuteBundles, |
| InsertDebugMarker, |
| PixelLocalStorageBarrier, |
| PopDebugGroup, |
| PushDebugGroup, |
| ResolveQuerySet, |
| SetComputePipeline, |
| SetRenderPipeline, |
| SetStencilReference, |
| SetViewport, |
| SetScissorRect, |
| SetBlendConstant, |
| SetBindGroup, |
| SetIndexBuffer, |
| SetVertexBuffer, |
| WriteBuffer, |
| WriteTimestamp, |
| }; |
| |
| struct TimestampWrites { |
| TimestampWrites(); |
| ~TimestampWrites(); |
| |
| Ref<QuerySetBase> querySet; |
| uint32_t beginningOfPassWriteIndex = wgpu::kQuerySetIndexUndefined; |
| uint32_t endOfPassWriteIndex = wgpu::kQuerySetIndexUndefined; |
| }; |
| |
| struct BeginComputePassCmd { |
| BeginComputePassCmd(); |
| ~BeginComputePassCmd(); |
| |
| TimestampWrites timestampWrites; |
| std::string label; |
| }; |
| |
| struct BeginOcclusionQueryCmd { |
| BeginOcclusionQueryCmd(); |
| ~BeginOcclusionQueryCmd(); |
| |
| Ref<QuerySetBase> querySet; |
| uint32_t queryIndex; |
| }; |
| |
| struct RenderPassColorAttachmentInfo { |
| RenderPassColorAttachmentInfo(); |
| ~RenderPassColorAttachmentInfo(); |
| |
| Ref<TextureViewBase> view; |
| uint32_t depthSlice; |
| Ref<TextureViewBase> resolveTarget; |
| wgpu::LoadOp loadOp; |
| wgpu::StoreOp storeOp; |
| dawn::native::Color clearColor; |
| }; |
| |
| struct RenderPassStorageAttachmentInfo { |
| RenderPassStorageAttachmentInfo(); |
| ~RenderPassStorageAttachmentInfo(); |
| |
| Ref<TextureViewBase> storage; |
| wgpu::LoadOp loadOp; |
| wgpu::StoreOp storeOp; |
| dawn::native::Color clearColor; |
| }; |
| |
| struct RenderPassDepthStencilAttachmentInfo { |
| RenderPassDepthStencilAttachmentInfo(); |
| ~RenderPassDepthStencilAttachmentInfo(); |
| |
| Ref<TextureViewBase> view; |
| wgpu::LoadOp depthLoadOp; |
| wgpu::StoreOp depthStoreOp; |
| wgpu::LoadOp stencilLoadOp; |
| wgpu::StoreOp stencilStoreOp; |
| float clearDepth; |
| uint32_t clearStencil; |
| bool depthReadOnly; |
| bool stencilReadOnly; |
| }; |
| |
| struct BeginRenderPassCmd { |
| BeginRenderPassCmd(); |
| ~BeginRenderPassCmd(); |
| |
| Ref<AttachmentState> attachmentState; |
| PerColorAttachment<RenderPassColorAttachmentInfo> colorAttachments; |
| RenderPassDepthStencilAttachmentInfo depthStencilAttachment; |
| |
| std::array<RenderPassStorageAttachmentInfo, kMaxPLSSlots> storageAttachments; |
| |
| // Cache the width and height of all attachments for convenience |
| uint32_t width; |
| uint32_t height; |
| |
| Ref<QuerySetBase> occlusionQuerySet; |
| TimestampWrites timestampWrites; |
| std::string label; |
| }; |
| |
| struct BufferCopy { |
| BufferCopy(); |
| ~BufferCopy(); |
| |
| Ref<BufferBase> buffer; |
| uint64_t offset; |
| uint32_t bytesPerRow; |
| uint32_t rowsPerImage; |
| }; |
| |
| struct TextureCopy { |
| TextureCopy(); |
| TextureCopy(const TextureCopy&); |
| TextureCopy& operator=(const TextureCopy&); |
| ~TextureCopy(); |
| |
| Ref<TextureBase> texture; |
| uint32_t mipLevel; |
| Origin3D origin; // Texels / array layer |
| Aspect aspect; |
| }; |
| |
| struct CopyBufferToBufferCmd { |
| CopyBufferToBufferCmd(); |
| ~CopyBufferToBufferCmd(); |
| |
| Ref<BufferBase> source; |
| uint64_t sourceOffset; |
| Ref<BufferBase> destination; |
| uint64_t destinationOffset; |
| uint64_t size; |
| }; |
| |
| struct CopyBufferToTextureCmd { |
| BufferCopy source; |
| TextureCopy destination; |
| Extent3D copySize; // Texels |
| }; |
| |
| struct CopyTextureToBufferCmd { |
| TextureCopy source; |
| BufferCopy destination; |
| Extent3D copySize; // Texels |
| }; |
| |
| struct CopyTextureToTextureCmd { |
| TextureCopy source; |
| TextureCopy destination; |
| Extent3D copySize; // Texels |
| }; |
| |
| struct DispatchCmd { |
| uint32_t x; |
| uint32_t y; |
| uint32_t z; |
| }; |
| |
| struct DispatchIndirectCmd { |
| DispatchIndirectCmd(); |
| ~DispatchIndirectCmd(); |
| |
| Ref<BufferBase> indirectBuffer; |
| uint64_t indirectOffset; |
| }; |
| |
| struct DrawCmd { |
| uint32_t vertexCount; |
| uint32_t instanceCount; |
| uint32_t firstVertex; |
| uint32_t firstInstance; |
| }; |
| |
| struct DrawIndexedCmd { |
| uint32_t indexCount; |
| uint32_t instanceCount; |
| uint32_t firstIndex; |
| int32_t baseVertex; |
| uint32_t firstInstance; |
| }; |
| |
| struct DrawIndirectCmd { |
| DrawIndirectCmd(); |
| ~DrawIndirectCmd(); |
| |
| Ref<BufferBase> indirectBuffer; |
| uint64_t indirectOffset; |
| }; |
| |
| struct DrawIndexedIndirectCmd : DrawIndirectCmd {}; |
| |
| struct MultiDrawIndirectCmd { |
| MultiDrawIndirectCmd(); |
| ~MultiDrawIndirectCmd(); |
| |
| Ref<BufferBase> indirectBuffer; |
| uint64_t indirectOffset; |
| uint32_t maxDrawCount; |
| Ref<BufferBase> drawCountBuffer; |
| uint64_t drawCountOffset; |
| }; |
| |
| struct MultiDrawIndexedIndirectCmd : MultiDrawIndirectCmd {}; |
| |
| struct EndComputePassCmd { |
| EndComputePassCmd(); |
| ~EndComputePassCmd(); |
| }; |
| |
| struct EndOcclusionQueryCmd { |
| EndOcclusionQueryCmd(); |
| ~EndOcclusionQueryCmd(); |
| |
| Ref<QuerySetBase> querySet; |
| uint32_t queryIndex; |
| }; |
| |
| struct EndRenderPassCmd { |
| EndRenderPassCmd(); |
| ~EndRenderPassCmd(); |
| }; |
| |
| struct ExecuteBundlesCmd { |
| uint32_t count; |
| }; |
| |
| struct ClearBufferCmd { |
| ClearBufferCmd(); |
| ~ClearBufferCmd(); |
| |
| Ref<BufferBase> buffer; |
| uint64_t offset; |
| uint64_t size; |
| }; |
| |
| struct InsertDebugMarkerCmd { |
| uint32_t length; |
| }; |
| |
| struct PixelLocalStorageBarrierCmd {}; |
| |
| struct PopDebugGroupCmd {}; |
| |
| struct PushDebugGroupCmd { |
| uint32_t length; |
| }; |
| |
| struct ResolveQuerySetCmd { |
| ResolveQuerySetCmd(); |
| ~ResolveQuerySetCmd(); |
| |
| Ref<QuerySetBase> querySet; |
| uint32_t firstQuery; |
| uint32_t queryCount; |
| Ref<BufferBase> destination; |
| uint64_t destinationOffset; |
| }; |
| |
| struct SetComputePipelineCmd { |
| SetComputePipelineCmd(); |
| ~SetComputePipelineCmd(); |
| |
| Ref<ComputePipelineBase> pipeline; |
| }; |
| |
| struct SetRenderPipelineCmd { |
| SetRenderPipelineCmd(); |
| ~SetRenderPipelineCmd(); |
| |
| Ref<RenderPipelineBase> pipeline; |
| }; |
| |
| struct SetStencilReferenceCmd { |
| uint32_t reference; |
| }; |
| |
| struct SetViewportCmd { |
| float x, y, width, height, minDepth, maxDepth; |
| }; |
| |
| struct SetScissorRectCmd { |
| uint32_t x, y, width, height; |
| }; |
| |
| struct SetBlendConstantCmd { |
| Color color; |
| }; |
| |
| struct SetBindGroupCmd { |
| SetBindGroupCmd(); |
| ~SetBindGroupCmd(); |
| |
| BindGroupIndex index; |
| Ref<BindGroupBase> group; |
| uint32_t dynamicOffsetCount; |
| }; |
| |
| struct SetIndexBufferCmd { |
| SetIndexBufferCmd(); |
| ~SetIndexBufferCmd(); |
| |
| Ref<BufferBase> buffer; |
| wgpu::IndexFormat format; |
| uint64_t offset; |
| uint64_t size; |
| }; |
| |
| struct SetVertexBufferCmd { |
| SetVertexBufferCmd(); |
| ~SetVertexBufferCmd(); |
| |
| VertexBufferSlot slot; |
| Ref<BufferBase> buffer; |
| uint64_t offset; |
| uint64_t size; |
| }; |
| |
| struct WriteBufferCmd { |
| WriteBufferCmd(); |
| ~WriteBufferCmd(); |
| |
| Ref<BufferBase> buffer; |
| uint64_t offset; |
| uint64_t size; |
| }; |
| |
| struct WriteTimestampCmd { |
| WriteTimestampCmd(); |
| ~WriteTimestampCmd(); |
| |
| Ref<QuerySetBase> querySet; |
| uint32_t queryIndex; |
| }; |
| |
| // This needs to be called before the CommandIterator is freed so that the Ref<> present in |
| // the commands have a chance to run their destructor and remove internal references. |
| class CommandIterator; |
| void FreeCommands(CommandIterator* commands); |
| |
| // Helper function to allow skipping over a command when it is unimplemented, while still |
| // consuming the correct amount of data from the command iterator. |
| void SkipCommand(CommandIterator* commands, Command type); |
| |
| // Helper function to copy a wgpu::StringView into a safely null-terminated C-string in commands. |
| const char* AddNullTerminatedString(CommandAllocator* allocator, StringView s, uint32_t* length); |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_COMMANDS_H_ |