blob: 584799bbd828fcc606e3fc874f40a21f45855989 [file] [log] [blame]
struct main_inputs {
uint3 GlobalInvocationID : SV_DispatchThreadID;
};
cbuffer cbuffer_constants : register(b0) {
uint4 constants[1];
};
Texture2DArray<float4> myTexture : register(t1);
RWByteAddressBuffer result : register(u3);
void main_inner(uint3 GlobalInvocationID) {
uint flatIndex = (((4u * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
flatIndex = (flatIndex * 1u);
int2 v = int2(int2(GlobalInvocationID.xy));
int v_1 = int(int(0));
float4 texel = float4(myTexture.Load(int4(v, v_1, int(int(0)))));
{
uint i = 0u;
while(true) {
if ((i < 1u)) {
} else {
break;
}
result.Store((0u + ((flatIndex + i) * 4u)), asuint(texel.x));
{
i = (i + 1u);
}
continue;
}
}
}
[numthreads(1, 1, 1)]
void main(main_inputs inputs) {
main_inner(inputs.GlobalInvocationID);
}