| diagnostic(off, derivative_uniformity); |
| |
| alias Arr = array<u32, 4u>; |
| |
| struct x_positionNormalBuffer_type { |
| /* @offset(0) */ |
| value : Arr, |
| } |
| |
| alias RTArr = array<x_positionNormalBuffer_type>; |
| |
| struct x_positionNormalBuffer { |
| /* @offset(0) */ |
| x_positionNormalBuffer_buf : RTArr, |
| } |
| |
| struct VGlobals { |
| /* @offset(0) */ |
| x_WorldSpaceCameraPos : vec3<f32>, |
| /* @offset(16) */ |
| unity_MatrixInvV : mat4x4<f32>, |
| /* @offset(80) */ |
| unity_MatrixVP : mat4x4<f32>, |
| /* @offset(144) */ |
| x_ProbeSize : f32, |
| /* @offset(148) */ |
| x_ForceDebugNormalViewBias : i32, |
| } |
| |
| struct ShaderVariablesProbeVolumes { |
| /* @offset(0) */ |
| x_PoolDim_CellInMeters : vec4<f32>, |
| /* @offset(16) */ |
| x_RcpPoolDim_Padding : vec4<f32>, |
| /* @offset(32) */ |
| x_MinEntryPos_Noise : vec4<f32>, |
| /* @offset(48) */ |
| x_IndicesDim_IndexChunkSize : vec4<f32>, |
| /* @offset(64) */ |
| x_Biases_CellInMinBrick_MinBrickSize : vec4<f32>, |
| /* @offset(80) */ |
| x_LeakReductionParams : vec4<f32>, |
| /* @offset(96) */ |
| x_Weight_MinLoadedCellInEntries : vec4<f32>, |
| /* @offset(112) */ |
| x_MaxLoadedCellInEntries_FrameIndex : vec4<f32>, |
| /* @offset(128) */ |
| x_NormalizationClamp_IndirectionEntryDim_Padding : vec4<f32>, |
| } |
| |
| alias Arr_1 = array<u32, 3u>; |
| |
| struct x_APVResCellIndices_type { |
| /* @offset(0) */ |
| value : Arr_1, |
| } |
| |
| alias RTArr_1 = array<x_APVResCellIndices_type>; |
| |
| struct x_APVResCellIndices { |
| /* @offset(0) */ |
| x_APVResCellIndices_buf : RTArr_1, |
| } |
| |
| alias Arr_2 = array<u32, 1u>; |
| |
| struct x_APVResIndex_type { |
| /* @offset(0) */ |
| value : Arr_2, |
| } |
| |
| alias RTArr_2 = array<x_APVResIndex_type>; |
| |
| struct x_APVResIndex { |
| /* @offset(0) */ |
| x_APVResIndex_buf : RTArr_2, |
| } |
| |
| alias Arr_3 = array<vec4<f32>, 2u>; |
| |
| struct UnityPerDraw { |
| /* @offset(0) */ |
| unity_ObjectToWorld : mat4x4<f32>, |
| /* @offset(64) */ |
| unity_WorldToObject : mat4x4<f32>, |
| /* @offset(128) */ |
| unity_LODFade : vec4<f32>, |
| /* @offset(144) */ |
| unity_WorldTransformParams : vec4<f32>, |
| /* @offset(160) */ |
| unity_RenderingLayer : vec4<f32>, |
| /* @offset(176) */ |
| unity_LightData : vec4<f32>, |
| /* @offset(192) */ |
| unity_LightIndices : Arr_3, |
| /* @offset(224) */ |
| unity_ProbesOcclusion : vec4<f32>, |
| /* @offset(240) */ |
| unity_SpecCube0_HDR : vec4<f32>, |
| /* @offset(256) */ |
| unity_SpecCube1_HDR : vec4<f32>, |
| /* @offset(272) */ |
| unity_SpecCube0_BoxMax : vec4<f32>, |
| /* @offset(288) */ |
| unity_SpecCube0_BoxMin : vec4<f32>, |
| /* @offset(304) */ |
| unity_SpecCube0_ProbePosition : vec4<f32>, |
| /* @offset(320) */ |
| unity_SpecCube1_BoxMax : vec4<f32>, |
| /* @offset(336) */ |
| unity_SpecCube1_BoxMin : vec4<f32>, |
| /* @offset(352) */ |
| unity_SpecCube1_ProbePosition : vec4<f32>, |
| /* @offset(368) */ |
| unity_LightmapST : vec4<f32>, |
| /* @offset(384) */ |
| unity_DynamicLightmapST : vec4<f32>, |
| /* @offset(400) */ |
| unity_SHAr : vec4<f32>, |
| /* @offset(416) */ |
| unity_SHAg : vec4<f32>, |
| /* @offset(432) */ |
| unity_SHAb : vec4<f32>, |
| /* @offset(448) */ |
| unity_SHBr : vec4<f32>, |
| /* @offset(464) */ |
| unity_SHBg : vec4<f32>, |
| /* @offset(480) */ |
| unity_SHBb : vec4<f32>, |
| /* @offset(496) */ |
| unity_SHC : vec4<f32>, |
| /* @offset(512) */ |
| unity_RendererBounds_Min : vec4<f32>, |
| /* @offset(528) */ |
| unity_RendererBounds_Max : vec4<f32>, |
| /* @offset(544) */ |
| unity_MatrixPreviousM : mat4x4<f32>, |
| /* @offset(608) */ |
| unity_MatrixPreviousMI : mat4x4<f32>, |
| /* @offset(672) */ |
| unity_MotionVectorsParams : vec4<f32>, |
| /* @offset(688) */ |
| unity_SpriteColor : vec4<f32>, |
| /* @offset(704) */ |
| unity_SpriteProps : vec4<f32>, |
| } |
| |
| var<private> u_xlat0 : vec4<f32>; |
| |
| @group(0) @binding(5) var<storage, read> x_38 : x_positionNormalBuffer; |
| |
| var<private> u_xlat1 : vec4<f32>; |
| |
| var<private> u_xlat2 : vec4<f32>; |
| |
| @group(1) @binding(1) var<uniform> x_76 : VGlobals; |
| |
| var<private> u_xlat42 : f32; |
| |
| var<private> u_xlat3 : vec3<f32>; |
| |
| @group(1) @binding(3) var<uniform> x_105 : ShaderVariablesProbeVolumes; |
| |
| var<private> u_xlatb4 : vec3<bool>; |
| |
| var<private> u_xlatb5 : vec3<bool>; |
| |
| var<private> u_xlatb42 : bool; |
| |
| var<private> u_xlat4 : vec3<f32>; |
| |
| var<private> u_xlati4 : vec3<i32>; |
| |
| var<private> u_xlati5 : vec3<i32>; |
| |
| var<private> u_xlati43 : i32; |
| |
| var<private> u_xlati45 : i32; |
| |
| var<private> u_xlatu4 : vec4<u32>; |
| |
| @group(0) @binding(3) var<storage, read> x_237 : x_APVResCellIndices; |
| |
| var<private> u_xlatb43 : bool; |
| |
| var<private> u_xlatu45 : u32; |
| |
| var<private> u_xlat45 : f32; |
| |
| var<private> u_xlatu6 : vec4<u32>; |
| |
| var<private> u_xlatu7 : vec4<u32>; |
| |
| var<private> u_xlatu5 : vec4<u32>; |
| |
| var<private> u_xlat43 : f32; |
| |
| var<private> u_xlati3 : vec3<i32>; |
| |
| var<private> u_xlatb20 : vec3<bool>; |
| |
| var<private> u_xlatb7 : vec3<bool>; |
| |
| var<private> u_xlati7 : vec2<i32>; |
| |
| var<private> u_xlatu42 : u32; |
| |
| @group(0) @binding(2) var<storage, read> x_508 : x_APVResIndex; |
| |
| var<private> u_xlatu43 : u32; |
| |
| var<private> u_xlat5 : vec4<f32>; |
| |
| var<private> u_xlat6 : vec4<f32>; |
| |
| var<private> u_xlat8 : vec4<f32>; |
| |
| @group(0) @binding(4) var x_APVResValidity : texture_3d<f32>; |
| |
| var<private> u_xlat46 : f32; |
| |
| var<private> u_xlat9 : vec4<f32>; |
| |
| var<private> u_xlat47 : f32; |
| |
| var<private> u_xlat10 : vec4<f32>; |
| |
| var<private> u_xlat7 : vec4<f32>; |
| |
| var<private> u_xlat11 : vec4<f32>; |
| |
| var<private> u_xlat50 : f32; |
| |
| var<private> u_xlat36 : f32; |
| |
| var<private> u_xlatu10 : vec4<u32>; |
| |
| var<private> u_xlat12 : vec3<f32>; |
| |
| var<private> u_xlat13 : vec3<f32>; |
| |
| var<private> in_COLOR0 : vec4<f32>; |
| |
| var<private> u_xlatb8 : vec4<bool>; |
| |
| var<private> u_xlat18 : vec3<f32>; |
| |
| var<private> u_xlatb45 : bool; |
| |
| var<private> u_xlat32 : f32; |
| |
| var<private> u_xlatb32 : bool; |
| |
| @group(1) @binding(2) var<uniform> x_1804 : UnityPerDraw; |
| |
| var<private> in_POSITION0 : vec4<f32>; |
| |
| var<private> u_xlatb0 : bool; |
| |
| var<private> vs_COLOR0 : vec4<f32>; |
| |
| var<private> phase0_Output0_3 : vec4<f32>; |
| |
| var<private> vs_TEXCOORD1 : vec3<f32>; |
| |
| var<private> vs_TEXCOORD0 : vec2<f32>; |
| |
| var<private> vs_TEXCOORD2 : vec2<f32>; |
| |
| var<private> u_xlat28 : f32; |
| |
| var<private> in_NORMAL0 : vec3<f32>; |
| |
| var<private> in_TEXCOORD0 : vec2<f32>; |
| |
| var<private> gl_Position : vec4<f32>; |
| |
| fn uint_bitfieldExtract_u1_i1_i1_(value : ptr<function, u32>, offset_1 : ptr<function, i32>, bits : ptr<function, i32>) -> u32 { |
| let x_16 : u32 = *(value); |
| let x_17 : i32 = *(offset_1); |
| let x_21 : i32 = *(bits); |
| return ((x_16 >> bitcast<u32>(x_17)) & ~((4294967295u << bitcast<u32>(x_21)))); |
| } |
| |
| fn main_1() { |
| var param : u32; |
| var param_1 : i32; |
| var param_2 : i32; |
| var param_3 : u32; |
| var param_4 : i32; |
| var param_5 : i32; |
| var param_6 : u32; |
| var param_7 : i32; |
| var param_8 : i32; |
| var param_9 : u32; |
| var param_10 : i32; |
| var param_11 : i32; |
| var x_323 : vec3<u32>; |
| var x_337 : vec3<u32>; |
| var x_348 : vec2<u32>; |
| var x_1253 : vec3<f32>; |
| var x_1743 : f32; |
| var x_1751 : f32; |
| var x_1760 : f32; |
| var x_1769 : f32; |
| var u_xlat_precise_vec4 : vec4<f32>; |
| var u_xlat_precise_ivec4 : vec4<i32>; |
| var u_xlat_precise_bvec4 : vec4<bool>; |
| var u_xlat_precise_uvec4 : vec4<u32>; |
| let x_42 : u32 = x_38.x_positionNormalBuffer_buf[0i].value[0i]; |
| let x_46 : u32 = x_38.x_positionNormalBuffer_buf[0i].value[1i]; |
| let x_50 : u32 = x_38.x_positionNormalBuffer_buf[0i].value[2i]; |
| let x_53 : vec3<f32> = vec3<f32>(bitcast<f32>(x_42), bitcast<f32>(x_46), bitcast<f32>(x_50)); |
| let x_54 : vec4<f32> = u_xlat0; |
| u_xlat0 = vec4<f32>(x_53.x, x_53.y, x_53.z, x_54.w); |
| let x_58 : u32 = x_38.x_positionNormalBuffer_buf[1i].value[0i]; |
| let x_61 : u32 = x_38.x_positionNormalBuffer_buf[1i].value[1i]; |
| let x_64 : u32 = x_38.x_positionNormalBuffer_buf[1i].value[2i]; |
| let x_66 : vec3<f32> = vec3<f32>(bitcast<f32>(x_58), bitcast<f32>(x_61), bitcast<f32>(x_64)); |
| let x_67 : vec4<f32> = u_xlat1; |
| u_xlat1 = vec4<f32>(x_66.x, x_66.y, x_66.z, x_67.w); |
| let x_70 : vec4<f32> = u_xlat0; |
| let x_79 : vec3<f32> = x_76.x_WorldSpaceCameraPos; |
| let x_80 : vec3<f32> = (-(vec3<f32>(x_70.x, x_70.y, x_70.z)) + x_79); |
| let x_81 : vec4<f32> = u_xlat2; |
| u_xlat2 = vec4<f32>(x_80.x, x_80.y, x_80.z, x_81.w); |
| let x_85 : vec4<f32> = u_xlat2; |
| let x_87 : vec4<f32> = u_xlat2; |
| u_xlat42 = dot(vec3<f32>(x_85.x, x_85.y, x_85.z), vec3<f32>(x_87.x, x_87.y, x_87.z)); |
| let x_90 : f32 = u_xlat42; |
| u_xlat42 = inverseSqrt(x_90); |
| let x_92 : f32 = u_xlat42; |
| let x_94 : vec4<f32> = u_xlat2; |
| let x_96 : vec3<f32> = (vec3<f32>(x_92, x_92, x_92) * vec3<f32>(x_94.x, x_94.y, x_94.z)); |
| let x_97 : vec4<f32> = u_xlat2; |
| u_xlat2 = vec4<f32>(x_96.x, x_96.y, x_96.z, x_97.w); |
| let x_101 : vec4<f32> = u_xlat1; |
| let x_109 : vec4<f32> = x_105.x_Biases_CellInMinBrick_MinBrickSize; |
| let x_112 : vec4<f32> = u_xlat0; |
| u_xlat3 = ((vec3<f32>(x_101.x, x_101.y, x_101.z) * vec3<f32>(x_109.x, x_109.x, x_109.x)) + vec3<f32>(x_112.x, x_112.y, x_112.z)); |
| let x_115 : vec4<f32> = u_xlat2; |
| let x_118 : vec4<f32> = x_105.x_Biases_CellInMinBrick_MinBrickSize; |
| let x_121 : vec3<f32> = u_xlat3; |
| let x_122 : vec3<f32> = ((vec3<f32>(x_115.x, x_115.y, x_115.z) * vec3<f32>(x_118.y, x_118.y, x_118.y)) + x_121); |
| let x_123 : vec4<f32> = u_xlat2; |
| u_xlat2 = vec4<f32>(x_122.x, x_122.y, x_122.z, x_123.w); |
| let x_125 : vec4<f32> = u_xlat2; |
| let x_129 : vec4<f32> = x_105.x_NormalizationClamp_IndirectionEntryDim_Padding; |
| u_xlat3 = (vec3<f32>(x_125.x, x_125.y, x_125.z) / vec3<f32>(x_129.z, x_129.z, x_129.z)); |
| let x_132 : vec3<f32> = u_xlat3; |
| u_xlat3 = floor(x_132); |
| let x_138 : vec3<f32> = u_xlat3; |
| let x_142 : vec4<f32> = x_105.x_Weight_MinLoadedCellInEntries; |
| let x_145 : vec4<bool> = (vec4<f32>(x_138.x, x_138.y, x_138.z, x_138.x) >= vec4<f32>(x_142.y, x_142.z, x_142.w, x_142.y)); |
| u_xlatb4 = vec3<bool>(x_145.x, x_145.y, x_145.z); |
| let x_150 : vec4<f32> = x_105.x_MaxLoadedCellInEntries_FrameIndex; |
| let x_152 : vec3<f32> = u_xlat3; |
| let x_154 : vec4<bool> = (vec4<f32>(x_150.x, x_150.y, x_150.z, x_150.x) >= vec4<f32>(x_152.x, x_152.y, x_152.z, x_152.x)); |
| u_xlatb5 = vec3<bool>(x_154.x, x_154.y, x_154.z); |
| let x_159 : bool = u_xlatb4.x; |
| let x_161 : bool = u_xlatb5.x; |
| u_xlatb4.x = (x_159 & x_161); |
| let x_166 : bool = u_xlatb4.y; |
| let x_168 : bool = u_xlatb5.y; |
| u_xlatb4.y = (x_166 & x_168); |
| let x_173 : bool = u_xlatb4.z; |
| let x_175 : bool = u_xlatb5.z; |
| u_xlatb4.z = (x_173 & x_175); |
| let x_180 : bool = u_xlatb4.y; |
| let x_182 : bool = u_xlatb4.x; |
| u_xlatb42 = (x_180 & x_182); |
| let x_185 : bool = u_xlatb4.z; |
| let x_186 : bool = u_xlatb42; |
| u_xlatb42 = (x_185 & x_186); |
| let x_189 : vec3<f32> = u_xlat3; |
| let x_191 : vec4<f32> = x_105.x_MinEntryPos_Noise; |
| u_xlat4 = (x_189 + -(vec3<f32>(x_191.x, x_191.y, x_191.z))); |
| let x_198 : vec3<f32> = u_xlat4; |
| u_xlati4 = vec3<i32>(x_198); |
| let x_203 : vec4<f32> = x_105.x_IndicesDim_IndexChunkSize; |
| u_xlati5 = vec3<i32>(vec3<f32>(x_203.x, x_203.y, x_203.w)); |
| let x_209 : i32 = u_xlati5.y; |
| let x_211 : i32 = u_xlati5.x; |
| u_xlati43 = (x_209 * x_211); |
| let x_215 : i32 = u_xlati4.y; |
| let x_217 : i32 = u_xlati5.x; |
| let x_220 : i32 = u_xlati4.x; |
| u_xlati45 = ((x_215 * x_217) + x_220); |
| let x_223 : i32 = u_xlati4.z; |
| let x_224 : i32 = u_xlati43; |
| let x_226 : i32 = u_xlati45; |
| u_xlati43 = ((x_223 * x_224) + x_226); |
| let x_238 : i32 = u_xlati43; |
| let x_240 : u32 = x_237.x_APVResCellIndices_buf[x_238].value[0i]; |
| let x_241 : i32 = u_xlati43; |
| let x_243 : u32 = x_237.x_APVResCellIndices_buf[x_241].value[1i]; |
| let x_244 : i32 = u_xlati43; |
| let x_246 : u32 = x_237.x_APVResCellIndices_buf[x_244].value[2i]; |
| let x_248 : vec3<u32> = vec3<u32>(x_240, x_243, x_246); |
| let x_249 : vec4<u32> = u_xlatu4; |
| u_xlatu4 = vec4<u32>(x_248.x, x_248.y, x_248.z, x_249.w); |
| let x_254 : u32 = u_xlatu4.x; |
| u_xlatb43 = (bitcast<i32>(x_254) != -1i); |
| let x_260 : u32 = u_xlatu4.x; |
| u_xlatu45 = (x_260 >> 29u); |
| let x_264 : u32 = u_xlatu45; |
| u_xlat45 = f32(x_264); |
| let x_266 : f32 = u_xlat45; |
| u_xlat45 = (x_266 * 1.58496248722076416016f); |
| let x_269 : f32 = u_xlat45; |
| u_xlat45 = exp2(x_269); |
| let x_272 : f32 = u_xlat45; |
| u_xlatu6.w = bitcast<u32>(i32(x_272)); |
| let x_276 : vec4<u32> = u_xlatu4; |
| let x_281 : vec3<u32> = (vec3<u32>(x_276.x, x_276.y, x_276.z) & vec3<u32>(536870911u, 1023u, 1023u)); |
| let x_282 : vec4<u32> = u_xlatu6; |
| u_xlatu6 = vec4<u32>(x_281.x, x_281.y, x_281.z, x_282.w); |
| let x_287 : u32 = u_xlatu4.y; |
| param = x_287; |
| param_1 = 10i; |
| param_2 = 10i; |
| let x_290 : u32 = uint_bitfieldExtract_u1_i1_i1_(&(param), &(param_1), &(param_2)); |
| let x_293 : u32 = u_xlatu4.z; |
| param_3 = x_293; |
| param_4 = 10i; |
| param_5 = 10i; |
| let x_296 : u32 = uint_bitfieldExtract_u1_i1_i1_(&(param_3), &(param_4), &(param_5)); |
| let x_300 : u32 = u_xlatu4.z; |
| param_6 = x_300; |
| param_7 = 20i; |
| param_8 = 10i; |
| let x_303 : u32 = uint_bitfieldExtract_u1_i1_i1_(&(param_6), &(param_7), &(param_8)); |
| let x_306 : u32 = u_xlatu4.y; |
| param_9 = x_306; |
| param_10 = 20i; |
| param_11 = 10i; |
| let x_309 : u32 = uint_bitfieldExtract_u1_i1_i1_(&(param_9), &(param_10), &(param_11)); |
| u_xlatu4 = vec4<u32>(x_290, x_296, x_303, x_309); |
| let x_313 : u32 = u_xlatu6.y; |
| u_xlatu7.x = x_313; |
| let x_316 : vec4<u32> = u_xlatu4; |
| let x_317 : vec2<u32> = vec2<u32>(x_316.x, x_316.w); |
| let x_318 : vec4<u32> = u_xlatu7; |
| u_xlatu7 = vec4<u32>(x_318.x, x_317.x, x_317.y, x_318.w); |
| let x_321 : bool = u_xlatb43; |
| if (x_321) { |
| let x_326 : vec4<u32> = u_xlatu7; |
| x_323 = vec3<u32>(x_326.x, x_326.y, x_326.z); |
| } else { |
| x_323 = vec3<u32>(4294967295u, 4294967295u, 4294967295u); |
| } |
| let x_330 : vec3<u32> = x_323; |
| let x_331 : vec4<u32> = u_xlatu5; |
| u_xlatu5 = vec4<u32>(x_330.x, x_330.y, x_331.z, x_330.z); |
| let x_334 : u32 = u_xlatu6.z; |
| u_xlatu4.x = x_334; |
| let x_336 : bool = u_xlatb43; |
| if (x_336) { |
| let x_340 : vec4<u32> = u_xlatu4; |
| x_337 = vec3<u32>(x_340.x, x_340.y, x_340.z); |
| } else { |
| x_337 = vec3<u32>(4294967295u, 4294967295u, 4294967295u); |
| } |
| let x_343 : vec3<u32> = x_337; |
| let x_344 : vec4<u32> = u_xlatu4; |
| u_xlatu4 = vec4<u32>(x_343.x, x_343.y, x_343.z, x_344.w); |
| let x_346 : bool = u_xlatb43; |
| if (x_346) { |
| let x_351 : vec4<u32> = u_xlatu6; |
| x_348 = vec2<u32>(x_351.x, x_351.w); |
| } else { |
| x_348 = vec2<u32>(4294967295u, 4294967295u); |
| } |
| let x_355 : vec2<u32> = x_348; |
| let x_356 : vec4<u32> = u_xlatu6; |
| u_xlatu6 = vec4<u32>(x_355.x, x_355.y, x_356.z, x_356.w); |
| let x_358 : bool = u_xlatb42; |
| let x_359 : bool = u_xlatb43; |
| u_xlatb42 = (x_358 & x_359); |
| let x_361 : vec3<f32> = u_xlat3; |
| let x_364 : vec4<f32> = x_105.x_NormalizationClamp_IndirectionEntryDim_Padding; |
| let x_367 : vec4<f32> = u_xlat2; |
| u_xlat3 = ((-(x_361) * vec3<f32>(x_364.z, x_364.z, x_364.z)) + vec3<f32>(x_367.x, x_367.y, x_367.z)); |
| let x_372 : u32 = u_xlatu6.y; |
| u_xlat43 = f32(bitcast<i32>(x_372)); |
| let x_375 : f32 = u_xlat43; |
| let x_378 : f32 = x_105.x_Biases_CellInMinBrick_MinBrickSize.w; |
| u_xlat43 = (x_375 * x_378); |
| let x_380 : vec3<f32> = u_xlat3; |
| let x_381 : f32 = u_xlat43; |
| u_xlat3 = (x_380 / vec3<f32>(x_381, x_381, x_381)); |
| let x_384 : vec3<f32> = u_xlat3; |
| u_xlat3 = floor(x_384); |
| let x_387 : vec3<f32> = u_xlat3; |
| u_xlati3 = vec3<i32>(x_387); |
| let x_391 : vec3<i32> = u_xlati3; |
| let x_393 : vec4<u32> = u_xlatu5; |
| let x_396 : vec4<bool> = (vec4<i32>(x_391.x, x_391.y, x_391.z, x_391.z) >= bitcast<vec4<i32>>(vec4<u32>(x_393.x, x_393.y, x_393.w, x_393.w))); |
| u_xlatb20 = vec3<bool>(x_396.x, x_396.y, x_396.z); |
| let x_399 : vec3<i32> = u_xlati3; |
| let x_401 : vec4<u32> = u_xlatu4; |
| let x_404 : vec4<bool> = (vec4<i32>(x_399.x, x_399.y, x_399.z, x_399.x) < bitcast<vec4<i32>>(vec4<u32>(x_401.x, x_401.y, x_401.z, x_401.x))); |
| u_xlatb7 = vec3<bool>(x_404.x, x_404.y, x_404.z); |
| let x_407 : bool = u_xlatb20.x; |
| let x_409 : bool = u_xlatb7.x; |
| u_xlatb20.x = (x_407 & x_409); |
| let x_413 : bool = u_xlatb20.y; |
| let x_415 : bool = u_xlatb7.y; |
| u_xlatb20.y = (x_413 & x_415); |
| let x_419 : bool = u_xlatb20.z; |
| let x_421 : bool = u_xlatb7.z; |
| u_xlatb20.z = (x_419 & x_421); |
| let x_425 : bool = u_xlatb20.y; |
| let x_427 : bool = u_xlatb20.x; |
| u_xlatb43 = (x_425 & x_427); |
| let x_433 : bool = u_xlatb20.z; |
| let x_436 : bool = u_xlatb43; |
| u_xlati7.x = bitcast<i32>(((select(0u, 1u, x_433) * 4294967295u) & (select(0u, 1u, x_436) * 4294967295u))); |
| let x_442 : vec4<u32> = u_xlatu5; |
| let x_446 : vec4<u32> = u_xlatu4; |
| let x_449 : vec2<i32> = (-(bitcast<vec2<i32>>(vec2<u32>(x_442.x, x_442.y))) + bitcast<vec2<i32>>(vec2<u32>(x_446.x, x_446.y))); |
| let x_450 : vec3<i32> = u_xlati4; |
| u_xlati4 = vec3<i32>(x_449.x, x_449.y, x_450.z); |
| let x_452 : vec4<u32> = u_xlatu5; |
| let x_456 : vec3<i32> = u_xlati3; |
| u_xlati3 = (-(bitcast<vec3<i32>>(vec3<u32>(x_452.x, x_452.y, x_452.w))) + x_456); |
| let x_459 : i32 = u_xlati4.y; |
| let x_461 : i32 = u_xlati4.x; |
| u_xlati43 = (x_459 * x_461); |
| let x_464 : i32 = u_xlati3.x; |
| let x_466 : i32 = u_xlati4.y; |
| let x_469 : i32 = u_xlati3.y; |
| u_xlati3.x = ((x_464 * x_466) + x_469); |
| let x_473 : i32 = u_xlati3.z; |
| let x_474 : i32 = u_xlati43; |
| let x_477 : i32 = u_xlati3.x; |
| u_xlati43 = ((x_473 * x_474) + x_477); |
| let x_480 : u32 = u_xlatu6.x; |
| let x_483 : i32 = u_xlati5.z; |
| let x_485 : i32 = u_xlati43; |
| u_xlati7.y = ((bitcast<i32>(x_480) * x_483) + x_485); |
| let x_488 : bool = u_xlatb42; |
| let x_496 : vec2<i32> = u_xlati7; |
| let x_499 : vec2<i32> = bitcast<vec2<i32>>(((select(vec2<u32>(0u, 0u), vec2<u32>(1u, 1u), vec2<bool>(x_488, x_488)) * vec2<u32>(4294967295u, 4294967295u)) & bitcast<vec2<u32>>(x_496))); |
| let x_500 : vec3<i32> = u_xlati3; |
| u_xlati3 = vec3<i32>(x_499.x, x_499.y, x_500.z); |
| let x_510 : i32 = u_xlati3.y; |
| let x_512 : u32 = x_508.x_APVResIndex_buf[x_510].value[0i]; |
| u_xlatu42 = x_512; |
| let x_514 : i32 = u_xlati3.x; |
| let x_516 : u32 = u_xlatu42; |
| u_xlatu42 = select(4294967295u, x_516, (x_514 != 0i)); |
| let x_519 : u32 = u_xlatu42; |
| u_xlatu43 = (x_519 >> 28u); |
| let x_522 : u32 = u_xlatu43; |
| u_xlat43 = f32(x_522); |
| let x_524 : f32 = u_xlat43; |
| u_xlat43 = (x_524 * 1.58496248722076416016f); |
| let x_526 : f32 = u_xlat43; |
| u_xlat43 = exp2(x_526); |
| let x_528 : u32 = u_xlatu42; |
| u_xlatu42 = (x_528 & 268435455u); |
| let x_531 : u32 = u_xlatu42; |
| u_xlat42 = f32(x_531); |
| let x_533 : f32 = u_xlat42; |
| let x_535 : f32 = x_105.x_RcpPoolDim_Padding.w; |
| u_xlat3.x = (x_533 * x_535); |
| let x_539 : f32 = u_xlat3.x; |
| u_xlat3.z = floor(x_539); |
| let x_543 : f32 = x_105.x_PoolDim_CellInMeters.y; |
| let x_545 : f32 = x_105.x_PoolDim_CellInMeters.x; |
| u_xlat45 = (x_543 * x_545); |
| let x_548 : f32 = u_xlat3.z; |
| let x_550 : f32 = u_xlat45; |
| let x_552 : f32 = u_xlat42; |
| u_xlat42 = ((-(x_548) * x_550) + x_552); |
| let x_554 : f32 = u_xlat42; |
| let x_556 : f32 = x_105.x_RcpPoolDim_Padding.x; |
| u_xlat45 = (x_554 * x_556); |
| let x_558 : f32 = u_xlat45; |
| u_xlat3.y = floor(x_558); |
| let x_562 : f32 = u_xlat3.y; |
| let x_565 : f32 = x_105.x_PoolDim_CellInMeters.x; |
| let x_567 : f32 = u_xlat42; |
| u_xlat42 = ((-(x_562) * x_565) + x_567); |
| let x_569 : f32 = u_xlat42; |
| u_xlat3.x = floor(x_569); |
| let x_572 : vec4<f32> = u_xlat2; |
| let x_575 : vec4<f32> = x_105.x_Biases_CellInMinBrick_MinBrickSize; |
| u_xlat4 = (vec3<f32>(x_572.x, x_572.y, x_572.z) / vec3<f32>(x_575.w, x_575.w, x_575.w)); |
| let x_578 : vec3<f32> = u_xlat4; |
| let x_579 : f32 = u_xlat43; |
| u_xlat4 = (x_578 / vec3<f32>(x_579, x_579, x_579)); |
| let x_582 : vec3<f32> = u_xlat4; |
| u_xlat4 = fract(x_582); |
| let x_584 : vec3<f32> = u_xlat3; |
| u_xlat3 = (x_584 + vec3<f32>(0.5f, 0.5f, 0.5f)); |
| let x_588 : vec3<f32> = u_xlat4; |
| let x_592 : vec3<f32> = u_xlat3; |
| u_xlat3 = ((x_588 * vec3<f32>(3.0f, 3.0f, 3.0f)) + x_592); |
| let x_594 : vec3<f32> = u_xlat3; |
| let x_596 : vec4<f32> = x_105.x_RcpPoolDim_Padding; |
| u_xlat3 = (x_594 * vec3<f32>(x_596.x, x_596.y, x_596.z)); |
| let x_599 : f32 = u_xlat43; |
| let x_601 : f32 = x_105.x_Biases_CellInMinBrick_MinBrickSize.w; |
| u_xlat42 = (x_599 * x_601); |
| let x_603 : f32 = u_xlat42; |
| u_xlat4 = (vec3<f32>(x_603, x_603, x_603) * vec3<f32>(0.3333333432674407959f, 0.3333333432674407959f, 0.0f)); |
| let x_610 : vec4<f32> = u_xlat2; |
| let x_612 : vec3<f32> = u_xlat4; |
| let x_614 : vec3<f32> = (vec3<f32>(x_610.x, x_610.y, x_610.z) / vec3<f32>(x_612.x, x_612.x, x_612.x)); |
| let x_615 : vec4<f32> = u_xlat5; |
| u_xlat5 = vec4<f32>(x_614.x, x_614.y, x_614.z, x_615.w); |
| let x_618 : vec4<f32> = u_xlat5; |
| let x_620 : vec3<f32> = fract(vec3<f32>(x_618.x, x_618.y, x_618.z)); |
| let x_621 : vec4<f32> = u_xlat6; |
| u_xlat6 = vec4<f32>(x_620.x, x_620.y, x_620.z, x_621.w); |
| let x_623 : vec4<f32> = u_xlat5; |
| let x_625 : vec4<f32> = u_xlat6; |
| let x_628 : vec3<f32> = (vec3<f32>(x_623.x, x_623.y, x_623.z) + -(vec3<f32>(x_625.x, x_625.y, x_625.z))); |
| let x_629 : vec4<f32> = u_xlat5; |
| u_xlat5 = vec4<f32>(x_628.x, x_628.y, x_628.z, x_629.w); |
| let x_631 : vec3<f32> = u_xlat4; |
| let x_633 : vec4<f32> = u_xlat5; |
| let x_635 : vec3<f32> = (vec3<f32>(x_631.x, x_631.x, x_631.x) * vec3<f32>(x_633.x, x_633.y, x_633.z)); |
| let x_636 : vec4<f32> = u_xlat6; |
| u_xlat6 = vec4<f32>(x_636.x, x_635.x, x_635.y, x_635.z); |
| let x_638 : vec3<f32> = u_xlat3; |
| let x_640 : vec4<f32> = x_105.x_PoolDim_CellInMeters; |
| u_xlat3 = ((x_638 * vec3<f32>(x_640.x, x_640.y, x_640.z)) + vec3<f32>(-0.5f, -0.5f, -0.5f)); |
| let x_646 : vec3<f32> = u_xlat3; |
| let x_648 : vec3<u32> = bitcast<vec3<u32>>(vec3<i32>(x_646)); |
| let x_649 : vec4<u32> = u_xlatu7; |
| u_xlatu7 = vec4<u32>(x_648.x, x_648.y, x_648.z, x_649.w); |
| let x_651 : vec3<f32> = u_xlat3; |
| u_xlat3 = fract(x_651); |
| let x_654 : vec3<f32> = u_xlat3; |
| let x_658 : vec3<f32> = (-(x_654) + vec3<f32>(1.0f, 1.0f, 1.0f)); |
| let x_659 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_658.x, x_658.y, x_658.z, x_659.w); |
| u_xlatu7.w = 0u; |
| let x_666 : vec4<u32> = u_xlatu7; |
| let x_670 : u32 = u_xlatu7.w; |
| let x_672 : vec4<f32> = textureLoad(x_APVResValidity, bitcast<vec3<i32>>(vec3<u32>(x_666.x, x_666.y, x_666.z)), bitcast<i32>(x_670)); |
| u_xlat43 = x_672.x; |
| let x_674 : f32 = u_xlat43; |
| u_xlat43 = (x_674 * 255.0f); |
| let x_677 : f32 = u_xlat43; |
| u_xlatu43 = u32(x_677); |
| let x_680 : f32 = u_xlat8.y; |
| let x_682 : f32 = u_xlat8.x; |
| u_xlat45 = (x_680 * x_682); |
| let x_686 : f32 = u_xlat8.z; |
| let x_687 : f32 = u_xlat45; |
| u_xlat46 = (x_686 * x_687); |
| let x_689 : u32 = u_xlatu43; |
| u_xlatu7 = (vec4<u32>(x_689, x_689, x_689, x_689) & vec4<u32>(1u, 2u, 4u, 8u)); |
| let x_695 : u32 = u_xlatu7.x; |
| u_xlat6.x = f32(bitcast<i32>(x_695)); |
| let x_700 : vec4<f32> = u_xlat5; |
| let x_702 : vec3<f32> = u_xlat4; |
| let x_705 : vec4<f32> = u_xlat0; |
| let x_708 : vec3<f32> = ((vec3<f32>(x_700.x, x_700.y, x_700.z) * vec3<f32>(x_702.x, x_702.x, x_702.x)) + -(vec3<f32>(x_705.x, x_705.y, x_705.z))); |
| let x_709 : vec4<f32> = u_xlat9; |
| u_xlat9 = vec4<f32>(x_708.x, x_708.y, x_708.z, x_709.w); |
| let x_712 : vec4<f32> = u_xlat9; |
| let x_714 : vec4<f32> = u_xlat9; |
| u_xlat47 = dot(vec3<f32>(x_712.x, x_712.y, x_712.z), vec3<f32>(x_714.x, x_714.y, x_714.z)); |
| let x_717 : f32 = u_xlat47; |
| u_xlat47 = inverseSqrt(x_717); |
| let x_720 : f32 = u_xlat47; |
| let x_722 : vec4<f32> = u_xlat9; |
| let x_724 : vec3<f32> = (vec3<f32>(x_720, x_720, x_720) * vec3<f32>(x_722.x, x_722.y, x_722.z)); |
| let x_725 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_724.x, x_724.y, x_724.z, x_725.w); |
| let x_727 : vec4<f32> = u_xlat10; |
| let x_729 : vec4<f32> = u_xlat1; |
| u_xlat47 = dot(vec3<f32>(x_727.x, x_727.y, x_727.z), vec3<f32>(x_729.x, x_729.y, x_729.z)); |
| let x_732 : f32 = u_xlat47; |
| let x_735 : f32 = x_105.x_LeakReductionParams.z; |
| u_xlat47 = (x_732 + -(x_735)); |
| let x_738 : f32 = u_xlat47; |
| u_xlat47 = clamp(x_738, 0.0f, 1.0f); |
| let x_741 : f32 = u_xlat6.x; |
| let x_742 : f32 = u_xlat47; |
| u_xlat47 = (x_741 * x_742); |
| let x_745 : vec3<f32> = u_xlat3; |
| let x_747 : vec4<f32> = u_xlat8; |
| let x_749 : vec2<f32> = (vec2<f32>(x_745.x, x_745.y) * vec2<f32>(x_747.y, x_747.x)); |
| let x_750 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_749.x, x_749.y, x_750.z, x_750.w); |
| let x_752 : vec4<f32> = u_xlat8; |
| let x_754 : vec4<f32> = u_xlat8; |
| let x_756 : vec2<f32> = (vec2<f32>(x_752.z, x_752.z) * vec2<f32>(x_754.x, x_754.y)); |
| let x_757 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_756.x, x_756.y, x_757.z, x_757.w); |
| let x_759 : vec4<u32> = u_xlatu7; |
| let x_762 : vec3<u32> = min(vec3<u32>(x_759.y, x_759.z, x_759.w), vec3<u32>(1u, 1u, 1u)); |
| let x_763 : vec4<u32> = u_xlatu7; |
| u_xlatu7 = vec4<u32>(x_762.x, x_762.y, x_762.z, x_763.w); |
| let x_766 : vec4<u32> = u_xlatu7; |
| let x_769 : vec3<f32> = vec3<f32>(bitcast<vec3<i32>>(vec3<u32>(x_766.x, x_766.y, x_766.z))); |
| let x_770 : vec4<f32> = u_xlat7; |
| u_xlat7 = vec4<f32>(x_769.x, x_769.y, x_769.z, x_770.w); |
| let x_773 : f32 = u_xlat42; |
| let x_777 : vec4<f32> = u_xlat9; |
| let x_779 : vec3<f32> = ((vec3<f32>(x_773, x_773, x_773) * vec3<f32>(0.3333333432674407959f, 0.0f, 0.0f)) + vec3<f32>(x_777.x, x_777.y, x_777.z)); |
| let x_780 : vec4<f32> = u_xlat11; |
| u_xlat11 = vec4<f32>(x_779.x, x_779.y, x_779.z, x_780.w); |
| let x_783 : vec4<f32> = u_xlat11; |
| let x_785 : vec4<f32> = u_xlat11; |
| u_xlat50 = dot(vec3<f32>(x_783.x, x_783.y, x_783.z), vec3<f32>(x_785.x, x_785.y, x_785.z)); |
| let x_788 : f32 = u_xlat50; |
| u_xlat50 = inverseSqrt(x_788); |
| let x_790 : f32 = u_xlat50; |
| let x_792 : vec4<f32> = u_xlat11; |
| let x_794 : vec3<f32> = (vec3<f32>(x_790, x_790, x_790) * vec3<f32>(x_792.x, x_792.y, x_792.z)); |
| let x_795 : vec4<f32> = u_xlat11; |
| u_xlat11 = vec4<f32>(x_794.x, x_794.y, x_794.z, x_795.w); |
| let x_797 : vec4<f32> = u_xlat11; |
| let x_799 : vec4<f32> = u_xlat1; |
| u_xlat50 = dot(vec3<f32>(x_797.x, x_797.y, x_797.z), vec3<f32>(x_799.x, x_799.y, x_799.z)); |
| let x_802 : f32 = u_xlat50; |
| let x_804 : f32 = x_105.x_LeakReductionParams.z; |
| u_xlat50 = (x_802 + -(x_804)); |
| let x_807 : f32 = u_xlat50; |
| u_xlat50 = clamp(x_807, 0.0f, 1.0f); |
| let x_810 : f32 = u_xlat7.x; |
| let x_811 : f32 = u_xlat50; |
| u_xlat50 = (x_810 * x_811); |
| let x_813 : f32 = u_xlat50; |
| let x_815 : f32 = u_xlat10.x; |
| u_xlat11.x = (x_813 * x_815); |
| let x_818 : f32 = u_xlat46; |
| let x_819 : f32 = u_xlat47; |
| let x_822 : f32 = u_xlat11.x; |
| u_xlat46 = ((x_818 * x_819) + x_822); |
| let x_824 : f32 = u_xlat42; |
| let x_828 : vec4<f32> = u_xlat9; |
| let x_830 : vec3<f32> = ((vec3<f32>(x_824, x_824, x_824) * vec3<f32>(0.0f, 0.3333333432674407959f, 0.0f)) + vec3<f32>(x_828.x, x_828.y, x_828.z)); |
| let x_831 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_830.x, x_831.y, x_830.y, x_830.z); |
| let x_833 : vec4<f32> = u_xlat10; |
| let x_835 : vec4<f32> = u_xlat10; |
| u_xlat47 = dot(vec3<f32>(x_833.x, x_833.z, x_833.w), vec3<f32>(x_835.x, x_835.z, x_835.w)); |
| let x_838 : f32 = u_xlat47; |
| u_xlat47 = inverseSqrt(x_838); |
| let x_840 : f32 = u_xlat47; |
| let x_842 : vec4<f32> = u_xlat10; |
| let x_844 : vec3<f32> = (vec3<f32>(x_840, x_840, x_840) * vec3<f32>(x_842.x, x_842.z, x_842.w)); |
| let x_845 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_844.x, x_845.y, x_844.y, x_844.z); |
| let x_847 : vec4<f32> = u_xlat10; |
| let x_849 : vec4<f32> = u_xlat1; |
| u_xlat47 = dot(vec3<f32>(x_847.x, x_847.z, x_847.w), vec3<f32>(x_849.x, x_849.y, x_849.z)); |
| let x_852 : f32 = u_xlat47; |
| let x_854 : f32 = x_105.x_LeakReductionParams.z; |
| u_xlat47 = (x_852 + -(x_854)); |
| let x_857 : f32 = u_xlat47; |
| u_xlat47 = clamp(x_857, 0.0f, 1.0f); |
| let x_860 : f32 = u_xlat7.y; |
| let x_861 : f32 = u_xlat47; |
| u_xlat47 = (x_860 * x_861); |
| let x_863 : f32 = u_xlat47; |
| let x_865 : f32 = u_xlat10.y; |
| u_xlat11.y = (x_863 * x_865); |
| let x_869 : f32 = u_xlat10.y; |
| let x_870 : f32 = u_xlat47; |
| let x_872 : f32 = u_xlat46; |
| u_xlat46 = ((x_869 * x_870) + x_872); |
| let x_875 : f32 = u_xlat3.y; |
| let x_877 : f32 = u_xlat3.x; |
| u_xlat47 = (x_875 * x_877); |
| let x_881 : f32 = u_xlat8.z; |
| let x_882 : f32 = u_xlat47; |
| u_xlat36 = (x_881 * x_882); |
| let x_884 : f32 = u_xlat42; |
| let x_887 : vec4<f32> = u_xlat9; |
| let x_889 : vec3<f32> = ((vec3<f32>(x_884, x_884, x_884) * vec3<f32>(0.3333333432674407959f, 0.3333333432674407959f, 0.0f)) + vec3<f32>(x_887.x, x_887.y, x_887.z)); |
| let x_890 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_889.x, x_889.y, x_889.z, x_890.w); |
| let x_892 : vec4<f32> = u_xlat10; |
| let x_894 : vec4<f32> = u_xlat10; |
| u_xlat50 = dot(vec3<f32>(x_892.x, x_892.y, x_892.z), vec3<f32>(x_894.x, x_894.y, x_894.z)); |
| let x_897 : f32 = u_xlat50; |
| u_xlat50 = inverseSqrt(x_897); |
| let x_899 : f32 = u_xlat50; |
| let x_901 : vec4<f32> = u_xlat10; |
| let x_903 : vec3<f32> = (vec3<f32>(x_899, x_899, x_899) * vec3<f32>(x_901.x, x_901.y, x_901.z)); |
| let x_904 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_903.x, x_903.y, x_903.z, x_904.w); |
| let x_906 : vec4<f32> = u_xlat10; |
| let x_908 : vec4<f32> = u_xlat1; |
| u_xlat50 = dot(vec3<f32>(x_906.x, x_906.y, x_906.z), vec3<f32>(x_908.x, x_908.y, x_908.z)); |
| let x_911 : f32 = u_xlat50; |
| let x_913 : f32 = x_105.x_LeakReductionParams.z; |
| u_xlat50 = (x_911 + -(x_913)); |
| let x_916 : f32 = u_xlat50; |
| u_xlat50 = clamp(x_916, 0.0f, 1.0f); |
| let x_919 : f32 = u_xlat7.z; |
| let x_920 : f32 = u_xlat50; |
| u_xlat50 = (x_919 * x_920); |
| let x_922 : f32 = u_xlat50; |
| let x_923 : f32 = u_xlat36; |
| u_xlat11.z = (x_922 * x_923); |
| let x_926 : f32 = u_xlat36; |
| let x_927 : f32 = u_xlat50; |
| let x_929 : f32 = u_xlat46; |
| u_xlat46 = ((x_926 * x_927) + x_929); |
| let x_932 : f32 = u_xlat3.z; |
| let x_933 : f32 = u_xlat45; |
| u_xlat45 = (x_932 * x_933); |
| let x_936 : u32 = u_xlatu43; |
| u_xlatu10 = (vec4<u32>(x_936, x_936, x_936, x_936) & vec4<u32>(16u, 32u, 64u, 128u)); |
| let x_944 : vec4<u32> = u_xlatu10; |
| u_xlatu10 = min(x_944, vec4<u32>(1u, 1u, 1u, 1u)); |
| let x_947 : vec4<u32> = u_xlatu10; |
| u_xlat10 = vec4<f32>(bitcast<vec4<i32>>(vec4<u32>(x_947.y, x_947.x, x_947.z, x_947.w))); |
| let x_952 : f32 = u_xlat42; |
| let x_956 : vec4<f32> = u_xlat9; |
| u_xlat12 = ((vec3<f32>(x_952, x_952, x_952) * vec3<f32>(0.0f, 0.0f, 0.3333333432674407959f)) + vec3<f32>(x_956.x, x_956.y, x_956.z)); |
| let x_959 : vec3<f32> = u_xlat12; |
| let x_960 : vec3<f32> = u_xlat12; |
| u_xlat43 = dot(x_959, x_960); |
| let x_962 : f32 = u_xlat43; |
| u_xlat43 = inverseSqrt(x_962); |
| let x_964 : f32 = u_xlat43; |
| let x_966 : vec3<f32> = u_xlat12; |
| u_xlat12 = (vec3<f32>(x_964, x_964, x_964) * x_966); |
| let x_968 : vec3<f32> = u_xlat12; |
| let x_969 : vec4<f32> = u_xlat1; |
| u_xlat43 = dot(x_968, vec3<f32>(x_969.x, x_969.y, x_969.z)); |
| let x_972 : f32 = u_xlat43; |
| let x_974 : f32 = x_105.x_LeakReductionParams.z; |
| u_xlat43 = (x_972 + -(x_974)); |
| let x_977 : f32 = u_xlat43; |
| u_xlat43 = clamp(x_977, 0.0f, 1.0f); |
| let x_980 : f32 = u_xlat10.y; |
| let x_981 : f32 = u_xlat43; |
| u_xlat43 = (x_980 * x_981); |
| let x_983 : f32 = u_xlat43; |
| let x_984 : f32 = u_xlat45; |
| u_xlat12.x = (x_983 * x_984); |
| let x_987 : f32 = u_xlat45; |
| let x_988 : f32 = u_xlat43; |
| let x_990 : f32 = u_xlat46; |
| u_xlat43 = ((x_987 * x_988) + x_990); |
| let x_992 : vec3<f32> = u_xlat3; |
| let x_994 : vec4<f32> = u_xlat8; |
| let x_996 : vec2<f32> = (vec2<f32>(x_992.z, x_992.z) * vec2<f32>(x_994.x, x_994.y)); |
| let x_997 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_996.x, x_996.y, x_997.z, x_997.w); |
| let x_1000 : f32 = u_xlat42; |
| let x_1004 : vec4<f32> = u_xlat9; |
| u_xlat13 = ((vec3<f32>(x_1000, x_1000, x_1000) * vec3<f32>(0.3333333432674407959f, 0.0f, 0.3333333432674407959f)) + vec3<f32>(x_1004.x, x_1004.y, x_1004.z)); |
| let x_1007 : vec3<f32> = u_xlat13; |
| let x_1008 : vec3<f32> = u_xlat13; |
| u_xlat45 = dot(x_1007, x_1008); |
| let x_1010 : f32 = u_xlat45; |
| u_xlat45 = inverseSqrt(x_1010); |
| let x_1012 : f32 = u_xlat45; |
| let x_1014 : vec3<f32> = u_xlat13; |
| u_xlat13 = (vec3<f32>(x_1012, x_1012, x_1012) * x_1014); |
| let x_1016 : vec3<f32> = u_xlat13; |
| let x_1017 : vec4<f32> = u_xlat1; |
| u_xlat45 = dot(x_1016, vec3<f32>(x_1017.x, x_1017.y, x_1017.z)); |
| let x_1020 : f32 = u_xlat45; |
| let x_1022 : f32 = x_105.x_LeakReductionParams.z; |
| u_xlat45 = (x_1020 + -(x_1022)); |
| let x_1025 : f32 = u_xlat45; |
| u_xlat45 = clamp(x_1025, 0.0f, 1.0f); |
| let x_1028 : f32 = u_xlat10.x; |
| let x_1029 : f32 = u_xlat45; |
| u_xlat45 = (x_1028 * x_1029); |
| let x_1031 : f32 = u_xlat45; |
| let x_1033 : f32 = u_xlat8.x; |
| u_xlat12.y = (x_1031 * x_1033); |
| let x_1037 : f32 = u_xlat8.x; |
| let x_1038 : f32 = u_xlat45; |
| let x_1040 : f32 = u_xlat43; |
| u_xlat43 = ((x_1037 * x_1038) + x_1040); |
| let x_1042 : f32 = u_xlat42; |
| let x_1046 : vec4<f32> = u_xlat9; |
| let x_1048 : vec3<f32> = ((vec3<f32>(x_1042, x_1042, x_1042) * vec3<f32>(0.0f, 0.3333333432674407959f, 0.3333333432674407959f)) + vec3<f32>(x_1046.x, x_1046.y, x_1046.z)); |
| let x_1049 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1048.x, x_1049.y, x_1048.y, x_1048.z); |
| let x_1051 : vec4<f32> = u_xlat8; |
| let x_1053 : vec4<f32> = u_xlat8; |
| u_xlat45 = dot(vec3<f32>(x_1051.x, x_1051.z, x_1051.w), vec3<f32>(x_1053.x, x_1053.z, x_1053.w)); |
| let x_1056 : f32 = u_xlat45; |
| u_xlat45 = inverseSqrt(x_1056); |
| let x_1058 : f32 = u_xlat45; |
| let x_1060 : vec4<f32> = u_xlat8; |
| let x_1062 : vec3<f32> = (vec3<f32>(x_1058, x_1058, x_1058) * vec3<f32>(x_1060.x, x_1060.z, x_1060.w)); |
| let x_1063 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1062.x, x_1063.y, x_1062.y, x_1062.z); |
| let x_1065 : vec4<f32> = u_xlat8; |
| let x_1067 : vec4<f32> = u_xlat1; |
| u_xlat45 = dot(vec3<f32>(x_1065.x, x_1065.z, x_1065.w), vec3<f32>(x_1067.x, x_1067.y, x_1067.z)); |
| let x_1070 : f32 = u_xlat45; |
| let x_1072 : f32 = x_105.x_LeakReductionParams.z; |
| u_xlat45 = (x_1070 + -(x_1072)); |
| let x_1075 : f32 = u_xlat45; |
| u_xlat45 = clamp(x_1075, 0.0f, 1.0f); |
| let x_1078 : f32 = u_xlat10.z; |
| let x_1079 : f32 = u_xlat45; |
| u_xlat45 = (x_1078 * x_1079); |
| let x_1081 : f32 = u_xlat45; |
| let x_1083 : f32 = u_xlat8.y; |
| u_xlat12.z = (x_1081 * x_1083); |
| let x_1087 : f32 = u_xlat8.y; |
| let x_1088 : f32 = u_xlat45; |
| let x_1090 : f32 = u_xlat43; |
| u_xlat43 = ((x_1087 * x_1088) + x_1090); |
| let x_1093 : f32 = u_xlat3.z; |
| let x_1094 : f32 = u_xlat47; |
| u_xlat45 = (x_1093 * x_1094); |
| let x_1096 : f32 = u_xlat42; |
| let x_1100 : vec4<f32> = u_xlat9; |
| let x_1102 : vec3<f32> = ((vec3<f32>(x_1096, x_1096, x_1096) * vec3<f32>(0.3333333432674407959f, 0.3333333432674407959f, 0.3333333432674407959f)) + vec3<f32>(x_1100.x, x_1100.y, x_1100.z)); |
| let x_1103 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1102.x, x_1102.y, x_1102.z, x_1103.w); |
| let x_1105 : vec4<f32> = u_xlat8; |
| let x_1107 : vec4<f32> = u_xlat8; |
| u_xlat46 = dot(vec3<f32>(x_1105.x, x_1105.y, x_1105.z), vec3<f32>(x_1107.x, x_1107.y, x_1107.z)); |
| let x_1110 : f32 = u_xlat46; |
| u_xlat46 = inverseSqrt(x_1110); |
| let x_1112 : f32 = u_xlat46; |
| let x_1114 : vec4<f32> = u_xlat8; |
| let x_1116 : vec3<f32> = (vec3<f32>(x_1112, x_1112, x_1112) * vec3<f32>(x_1114.x, x_1114.y, x_1114.z)); |
| let x_1117 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1116.x, x_1116.y, x_1116.z, x_1117.w); |
| let x_1119 : vec4<f32> = u_xlat8; |
| let x_1121 : vec4<f32> = u_xlat1; |
| u_xlat46 = dot(vec3<f32>(x_1119.x, x_1119.y, x_1119.z), vec3<f32>(x_1121.x, x_1121.y, x_1121.z)); |
| let x_1124 : f32 = u_xlat46; |
| let x_1126 : f32 = x_105.x_LeakReductionParams.z; |
| u_xlat46 = (x_1124 + -(x_1126)); |
| let x_1129 : f32 = u_xlat46; |
| u_xlat46 = clamp(x_1129, 0.0f, 1.0f); |
| let x_1132 : f32 = u_xlat10.w; |
| let x_1133 : f32 = u_xlat46; |
| u_xlat46 = (x_1132 * x_1133); |
| let x_1135 : f32 = u_xlat45; |
| let x_1136 : f32 = u_xlat46; |
| u_xlat5.w = (x_1135 * x_1136); |
| let x_1139 : f32 = u_xlat45; |
| let x_1140 : f32 = u_xlat46; |
| let x_1142 : f32 = u_xlat43; |
| u_xlat43 = ((x_1139 * x_1140) + x_1142); |
| let x_1144 : f32 = u_xlat43; |
| u_xlat43 = max(x_1144, 0.00009999999747378752f); |
| let x_1147 : f32 = u_xlat43; |
| u_xlat43 = (1.0f / x_1147); |
| let x_1149 : f32 = u_xlat43; |
| let x_1151 : vec4<f32> = u_xlat11; |
| let x_1153 : vec3<f32> = (vec3<f32>(x_1149, x_1149, x_1149) * vec3<f32>(x_1151.x, x_1151.y, x_1151.z)); |
| let x_1154 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1153.x, x_1153.y, x_1153.z, x_1154.w); |
| let x_1156 : f32 = u_xlat43; |
| let x_1158 : vec3<f32> = u_xlat12; |
| let x_1159 : vec3<f32> = (vec3<f32>(x_1156, x_1156, x_1156) * x_1158); |
| let x_1160 : vec4<f32> = u_xlat9; |
| u_xlat9 = vec4<f32>(x_1159.x, x_1159.y, x_1159.z, x_1160.w); |
| let x_1162 : vec4<f32> = u_xlat8; |
| let x_1166 : vec3<f32> = u_xlat3; |
| let x_1168 : vec3<f32> = ((vec3<f32>(x_1162.x, x_1162.x, x_1162.x) * vec3<f32>(1.0f, 0.0f, 0.0f)) + -(x_1166)); |
| let x_1169 : vec4<f32> = u_xlat11; |
| u_xlat11 = vec4<f32>(x_1168.x, x_1168.y, x_1168.z, x_1169.w); |
| let x_1171 : vec4<f32> = u_xlat8; |
| let x_1175 : vec4<f32> = u_xlat11; |
| let x_1177 : vec3<f32> = ((vec3<f32>(x_1171.y, x_1171.y, x_1171.y) * vec3<f32>(0.0f, 1.0f, 0.0f)) + vec3<f32>(x_1175.x, x_1175.y, x_1175.z)); |
| let x_1178 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1177.x, x_1177.y, x_1178.z, x_1177.z); |
| let x_1180 : vec4<f32> = u_xlat8; |
| let x_1184 : vec4<f32> = u_xlat8; |
| let x_1186 : vec3<f32> = ((vec3<f32>(x_1180.z, x_1180.z, x_1180.z) * vec3<f32>(1.0f, 1.0f, 0.0f)) + vec3<f32>(x_1184.x, x_1184.y, x_1184.w)); |
| let x_1187 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1186.x, x_1186.y, x_1186.z, x_1187.w); |
| let x_1189 : vec4<f32> = u_xlat9; |
| let x_1193 : vec4<f32> = u_xlat8; |
| let x_1195 : vec3<f32> = ((vec3<f32>(x_1189.x, x_1189.x, x_1189.x) * vec3<f32>(0.0f, 0.0f, 1.0f)) + vec3<f32>(x_1193.x, x_1193.y, x_1193.z)); |
| let x_1196 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1195.x, x_1195.y, x_1195.z, x_1196.w); |
| let x_1198 : vec4<f32> = u_xlat9; |
| let x_1202 : vec4<f32> = u_xlat8; |
| let x_1204 : vec3<f32> = ((vec3<f32>(x_1198.y, x_1198.y, x_1198.y) * vec3<f32>(1.0f, 0.0f, 1.0f)) + vec3<f32>(x_1202.x, x_1202.y, x_1202.z)); |
| let x_1205 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1204.x, x_1204.y, x_1204.z, x_1205.w); |
| let x_1207 : vec4<f32> = u_xlat9; |
| let x_1211 : vec4<f32> = u_xlat8; |
| let x_1213 : vec3<f32> = ((vec3<f32>(x_1207.z, x_1207.z, x_1207.z) * vec3<f32>(0.0f, 1.0f, 1.0f)) + vec3<f32>(x_1211.x, x_1211.y, x_1211.z)); |
| let x_1214 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1213.x, x_1213.y, x_1213.z, x_1214.w); |
| let x_1216 : vec4<f32> = u_xlat5; |
| let x_1218 : f32 = u_xlat43; |
| let x_1221 : vec4<f32> = u_xlat8; |
| let x_1223 : vec3<f32> = ((vec3<f32>(x_1216.w, x_1216.w, x_1216.w) * vec3<f32>(x_1218, x_1218, x_1218)) + vec3<f32>(x_1221.x, x_1221.y, x_1221.z)); |
| let x_1224 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1223.x, x_1223.y, x_1223.z, x_1224.w); |
| let x_1226 : vec3<f32> = u_xlat3; |
| let x_1227 : vec4<f32> = u_xlat8; |
| u_xlat3 = (x_1226 + vec3<f32>(x_1227.x, x_1227.y, x_1227.z)); |
| let x_1231 : f32 = x_105.x_LeakReductionParams.x; |
| u_xlatb43 = !((x_1231 == 0.0f)); |
| let x_1233 : vec4<f32> = u_xlat5; |
| let x_1236 : vec3<f32> = u_xlat4; |
| let x_1239 : vec4<f32> = u_xlat2; |
| let x_1241 : vec3<f32> = ((-(vec3<f32>(x_1233.x, x_1233.y, x_1233.z)) * vec3<f32>(x_1236.x, x_1236.x, x_1236.x)) + vec3<f32>(x_1239.x, x_1239.y, x_1239.z)); |
| let x_1242 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1241.x, x_1241.y, x_1241.z, x_1242.w); |
| let x_1244 : vec4<f32> = u_xlat8; |
| let x_1246 : vec3<f32> = u_xlat4; |
| let x_1248 : vec3<f32> = (vec3<f32>(x_1244.x, x_1244.y, x_1244.z) / vec3<f32>(x_1246.x, x_1246.x, x_1246.x)); |
| let x_1249 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1248.x, x_1248.y, x_1248.z, x_1249.w); |
| let x_1251 : bool = u_xlatb43; |
| if (x_1251) { |
| let x_1256 : vec3<f32> = u_xlat3; |
| x_1253 = x_1256; |
| } else { |
| let x_1258 : vec4<f32> = u_xlat8; |
| x_1253 = vec3<f32>(x_1258.x, x_1258.y, x_1258.z); |
| } |
| let x_1260 : vec3<f32> = x_1253; |
| u_xlat3 = x_1260; |
| let x_1266 : f32 = in_COLOR0.z; |
| u_xlatb43 = any(!((vec4<f32>(0.0f, 0.0f, 0.0f, 0.0f) == vec4<f32>(x_1266, x_1266, x_1266, x_1266)))); |
| let x_1270 : bool = u_xlatb43; |
| if (x_1270) { |
| let x_1273 : vec4<f32> = in_COLOR0; |
| u_xlat8 = (vec4<f32>(x_1273.z, x_1273.z, x_1273.z, x_1273.z) + vec4<f32>(-0.20000000298023223877f, -0.30000001192092895508f, -0.40000000596046447754f, -0.5f)); |
| let x_1282 : vec4<f32> = u_xlat8; |
| u_xlatb8 = (abs(x_1282) < vec4<f32>(0.01999999955296516418f, 0.01999999955296516418f, 0.01999999955296516418f, 0.01999999955296516418f)); |
| let x_1287 : vec4<f32> = u_xlat5; |
| let x_1289 : vec3<f32> = u_xlat4; |
| let x_1292 : vec3<f32> = u_xlat4; |
| let x_1294 : vec3<f32> = ((vec3<f32>(x_1287.x, x_1287.y, x_1287.z) * vec3<f32>(x_1289.x, x_1289.x, x_1289.x)) + vec3<f32>(x_1292.z, x_1292.y, x_1292.z)); |
| let x_1295 : vec4<f32> = u_xlat9; |
| u_xlat9 = vec4<f32>(x_1295.x, x_1294.x, x_1294.y, x_1294.z); |
| let x_1298 : f32 = u_xlat7.y; |
| u_xlat9.x = x_1298; |
| let x_1301 : bool = u_xlatb8.x; |
| let x_1302 : vec4<f32> = u_xlat9; |
| let x_1303 : vec4<f32> = u_xlat6; |
| u_xlat9 = select(x_1303, x_1302, vec4<bool>(x_1301, x_1301, x_1301, x_1301)); |
| let x_1306 : vec4<f32> = u_xlat5; |
| let x_1308 : vec3<f32> = u_xlat4; |
| let x_1311 : vec3<f32> = u_xlat4; |
| let x_1313 : vec3<f32> = ((vec3<f32>(x_1306.x, x_1306.y, x_1306.z) * vec3<f32>(x_1308.x, x_1308.x, x_1308.x)) + vec3<f32>(x_1311.y, x_1311.y, x_1311.z)); |
| let x_1314 : vec4<f32> = u_xlat11; |
| u_xlat11 = vec4<f32>(x_1314.x, x_1313.x, x_1313.y, x_1313.z); |
| let x_1317 : f32 = u_xlat7.z; |
| u_xlat11.x = x_1317; |
| let x_1320 : bool = u_xlatb8.y; |
| let x_1321 : vec4<f32> = u_xlat11; |
| let x_1322 : vec4<f32> = u_xlat9; |
| u_xlat9 = select(x_1322, x_1321, vec4<bool>(x_1320, x_1320, x_1320, x_1320)); |
| let x_1325 : vec4<f32> = u_xlat5; |
| let x_1327 : vec3<f32> = u_xlat4; |
| let x_1330 : vec3<f32> = u_xlat4; |
| let x_1332 : vec3<f32> = ((vec3<f32>(x_1325.x, x_1325.y, x_1325.z) * vec3<f32>(x_1327.x, x_1327.x, x_1327.x)) + vec3<f32>(x_1330.y, x_1330.z, x_1330.z)); |
| let x_1333 : vec4<f32> = u_xlat7; |
| u_xlat7 = vec4<f32>(x_1333.x, x_1332.x, x_1332.y, x_1332.z); |
| let x_1336 : bool = u_xlatb8.z; |
| let x_1337 : vec4<f32> = u_xlat7; |
| let x_1338 : vec4<f32> = u_xlat9; |
| u_xlat7 = select(x_1338, x_1337, vec4<bool>(x_1336, x_1336, x_1336, x_1336)); |
| let x_1341 : vec4<f32> = u_xlat5; |
| let x_1343 : vec3<f32> = u_xlat4; |
| let x_1346 : vec3<f32> = u_xlat4; |
| let x_1348 : vec3<f32> = ((vec3<f32>(x_1341.x, x_1341.y, x_1341.z) * vec3<f32>(x_1343.x, x_1343.x, x_1343.x)) + vec3<f32>(x_1346.z, x_1346.z, x_1346.y)); |
| let x_1349 : vec4<f32> = u_xlat9; |
| u_xlat9 = vec4<f32>(x_1349.x, x_1348.x, x_1348.y, x_1348.z); |
| let x_1352 : f32 = u_xlat10.y; |
| u_xlat9.x = x_1352; |
| let x_1355 : bool = u_xlatb8.w; |
| let x_1356 : vec4<f32> = u_xlat9; |
| let x_1357 : vec4<f32> = u_xlat7; |
| u_xlat7 = select(x_1357, x_1356, vec4<bool>(x_1355, x_1355, x_1355, x_1355)); |
| let x_1360 : vec4<f32> = in_COLOR0; |
| let x_1366 : vec3<f32> = (vec3<f32>(x_1360.z, x_1360.z, x_1360.z) + vec3<f32>(-0.60000002384185791016f, -0.69999998807907104492f, -0.80000001192092895508f)); |
| let x_1367 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_1366.x, x_1366.y, x_1366.z, x_1367.w); |
| let x_1369 : vec4<f32> = u_xlat8; |
| let x_1373 : vec4<bool> = (abs(vec4<f32>(x_1369.x, x_1369.y, x_1369.z, x_1369.x)) < vec4<f32>(0.01999999955296516418f, 0.01999999955296516418f, 0.01999999955296516418f, 0.0f)); |
| let x_1374 : vec3<bool> = vec3<bool>(x_1373.x, x_1373.y, x_1373.z); |
| let x_1375 : vec4<bool> = u_xlatb8; |
| u_xlatb8 = vec4<bool>(x_1374.x, x_1374.y, x_1374.z, x_1375.w); |
| let x_1377 : vec4<f32> = u_xlat5; |
| let x_1379 : vec3<f32> = u_xlat4; |
| let x_1382 : vec3<f32> = u_xlat4; |
| let x_1384 : vec3<f32> = ((vec3<f32>(x_1377.x, x_1377.y, x_1377.z) * vec3<f32>(x_1379.x, x_1379.x, x_1379.x)) + vec3<f32>(x_1382.z, x_1382.y, x_1382.y)); |
| let x_1385 : vec4<f32> = u_xlat9; |
| u_xlat9 = vec4<f32>(x_1385.x, x_1384.x, x_1384.y, x_1384.z); |
| let x_1388 : f32 = u_xlat10.z; |
| u_xlat9.x = x_1388; |
| let x_1391 : bool = u_xlatb8.x; |
| let x_1392 : vec4<f32> = u_xlat9; |
| let x_1393 : vec4<f32> = u_xlat7; |
| u_xlat7 = select(x_1393, x_1392, vec4<bool>(x_1391, x_1391, x_1391, x_1391)); |
| let x_1396 : vec4<f32> = u_xlat5; |
| let x_1398 : vec3<f32> = u_xlat4; |
| let x_1401 : vec3<f32> = u_xlat4; |
| let x_1403 : vec3<f32> = ((vec3<f32>(x_1396.x, x_1396.y, x_1396.z) * vec3<f32>(x_1398.x, x_1398.x, x_1398.x)) + vec3<f32>(x_1401.x, x_1401.x, x_1401.x)); |
| let x_1404 : vec4<f32> = u_xlat9; |
| u_xlat9 = vec4<f32>(x_1404.x, x_1403.x, x_1403.y, x_1403.z); |
| let x_1407 : f32 = u_xlat10.w; |
| u_xlat9.x = x_1407; |
| let x_1410 : bool = u_xlatb8.y; |
| let x_1411 : vec4<f32> = u_xlat9; |
| let x_1412 : vec4<f32> = u_xlat7; |
| u_xlat7 = select(x_1412, x_1411, vec4<bool>(x_1410, x_1410, x_1410, x_1410)); |
| let x_1415 : vec4<f32> = u_xlat5; |
| let x_1417 : vec3<f32> = u_xlat4; |
| let x_1420 : vec3<f32> = u_xlat4; |
| let x_1422 : vec3<f32> = ((vec3<f32>(x_1415.x, x_1415.y, x_1415.z) * vec3<f32>(x_1417.x, x_1417.x, x_1417.x)) + vec3<f32>(x_1420.y, x_1420.z, x_1420.y)); |
| let x_1423 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_1423.x, x_1422.x, x_1422.y, x_1422.z); |
| let x_1426 : bool = u_xlatb8.z; |
| let x_1427 : vec4<f32> = u_xlat10; |
| let x_1428 : vec4<f32> = u_xlat7; |
| u_xlat7 = select(x_1428, x_1427, vec4<bool>(x_1426, x_1426, x_1426, x_1426)); |
| let x_1432 : vec4<f32> = u_xlat5; |
| let x_1434 : vec3<f32> = u_xlat4; |
| let x_1437 : vec4<f32> = u_xlat7; |
| u_xlat18 = ((vec3<f32>(x_1432.x, x_1432.y, x_1432.z) * vec3<f32>(x_1434.x, x_1434.x, x_1434.x)) + -(vec3<f32>(x_1437.y, x_1437.z, x_1437.w))); |
| let x_1441 : vec3<f32> = u_xlat18; |
| let x_1442 : vec3<f32> = u_xlat18; |
| u_xlat43 = dot(x_1441, x_1442); |
| let x_1444 : f32 = u_xlat43; |
| u_xlat43 = sqrt(x_1444); |
| let x_1446 : f32 = u_xlat43; |
| u_xlatb43 = (x_1446 < 0.00009999999747378752f); |
| let x_1448 : bool = u_xlatb43; |
| if (x_1448) { |
| let x_1451 : vec3<f32> = u_xlat3; |
| u_xlat18 = (-(x_1451) + vec3<f32>(1.0f, 1.0f, 1.0f)); |
| let x_1455 : f32 = u_xlat18.y; |
| let x_1457 : f32 = u_xlat18.x; |
| u_xlat43 = (x_1455 * x_1457); |
| let x_1460 : f32 = u_xlat18.z; |
| let x_1461 : f32 = u_xlat43; |
| u_xlat8.x = (x_1460 * x_1461); |
| } else { |
| let x_1465 : f32 = u_xlat42; |
| let x_1470 : vec4<f32> = u_xlat7; |
| u_xlat18 = ((vec3<f32>(x_1465, x_1465, x_1465) * vec3<f32>(-0.3333333432674407959f, 0.0f, 0.0f)) + vec3<f32>(x_1470.y, x_1470.z, x_1470.w)); |
| let x_1473 : vec4<f32> = u_xlat5; |
| let x_1475 : vec3<f32> = u_xlat4; |
| let x_1478 : vec3<f32> = u_xlat18; |
| u_xlat18 = ((vec3<f32>(x_1473.x, x_1473.y, x_1473.z) * vec3<f32>(x_1475.x, x_1475.x, x_1475.x)) + -(x_1478)); |
| let x_1481 : vec3<f32> = u_xlat18; |
| let x_1482 : vec3<f32> = u_xlat18; |
| u_xlat43 = dot(x_1481, x_1482); |
| let x_1484 : f32 = u_xlat43; |
| u_xlat43 = sqrt(x_1484); |
| let x_1486 : f32 = u_xlat43; |
| u_xlatb43 = (x_1486 < 0.00009999999747378752f); |
| let x_1488 : bool = u_xlatb43; |
| if (x_1488) { |
| let x_1491 : vec3<f32> = u_xlat3; |
| let x_1495 : vec2<f32> = (-(vec2<f32>(x_1491.y, x_1491.z)) + vec2<f32>(1.0f, 1.0f)); |
| let x_1496 : vec3<f32> = u_xlat18; |
| u_xlat18 = vec3<f32>(x_1495.x, x_1495.y, x_1496.z); |
| let x_1499 : f32 = u_xlat3.x; |
| let x_1501 : f32 = u_xlat18.x; |
| u_xlat43 = (x_1499 * x_1501); |
| let x_1504 : f32 = u_xlat18.y; |
| let x_1505 : f32 = u_xlat43; |
| u_xlat8.x = (x_1504 * x_1505); |
| } else { |
| let x_1509 : f32 = u_xlat42; |
| let x_1513 : vec4<f32> = u_xlat7; |
| u_xlat18 = ((vec3<f32>(x_1509, x_1509, x_1509) * vec3<f32>(-0.3333333432674407959f, -0.3333333432674407959f, 0.0f)) + vec3<f32>(x_1513.y, x_1513.z, x_1513.w)); |
| let x_1516 : vec4<f32> = u_xlat5; |
| let x_1518 : vec3<f32> = u_xlat4; |
| let x_1521 : vec3<f32> = u_xlat18; |
| u_xlat18 = ((vec3<f32>(x_1516.x, x_1516.y, x_1516.z) * vec3<f32>(x_1518.x, x_1518.x, x_1518.x)) + -(x_1521)); |
| let x_1524 : vec3<f32> = u_xlat18; |
| let x_1525 : vec3<f32> = u_xlat18; |
| u_xlat43 = dot(x_1524, x_1525); |
| let x_1527 : f32 = u_xlat43; |
| u_xlat43 = sqrt(x_1527); |
| let x_1529 : f32 = u_xlat43; |
| u_xlatb43 = (x_1529 < 0.00009999999747378752f); |
| let x_1531 : bool = u_xlatb43; |
| if (x_1531) { |
| let x_1535 : f32 = u_xlat3.y; |
| let x_1537 : f32 = u_xlat3.x; |
| u_xlat43 = (x_1535 * x_1537); |
| let x_1540 : f32 = u_xlat3.z; |
| u_xlat45 = (-(x_1540) + 1.0f); |
| let x_1543 : f32 = u_xlat43; |
| let x_1544 : f32 = u_xlat45; |
| u_xlat8.x = (x_1543 * x_1544); |
| } else { |
| let x_1548 : f32 = u_xlat42; |
| let x_1552 : vec4<f32> = u_xlat7; |
| u_xlat18 = ((vec3<f32>(x_1548, x_1548, x_1548) * vec3<f32>(0.0f, -0.3333333432674407959f, 0.0f)) + vec3<f32>(x_1552.y, x_1552.z, x_1552.w)); |
| let x_1555 : vec4<f32> = u_xlat5; |
| let x_1557 : vec3<f32> = u_xlat4; |
| let x_1560 : vec3<f32> = u_xlat18; |
| u_xlat18 = ((vec3<f32>(x_1555.x, x_1555.y, x_1555.z) * vec3<f32>(x_1557.x, x_1557.x, x_1557.x)) + -(x_1560)); |
| let x_1563 : vec3<f32> = u_xlat18; |
| let x_1564 : vec3<f32> = u_xlat18; |
| u_xlat43 = dot(x_1563, x_1564); |
| let x_1566 : f32 = u_xlat43; |
| u_xlat43 = sqrt(x_1566); |
| let x_1568 : f32 = u_xlat43; |
| u_xlatb43 = (x_1568 < 0.00009999999747378752f); |
| let x_1570 : bool = u_xlatb43; |
| if (x_1570) { |
| let x_1573 : vec3<f32> = u_xlat3; |
| let x_1576 : vec2<f32> = (-(vec2<f32>(x_1573.x, x_1573.z)) + vec2<f32>(1.0f, 1.0f)); |
| let x_1577 : vec3<f32> = u_xlat18; |
| u_xlat18 = vec3<f32>(x_1576.x, x_1576.y, x_1577.z); |
| let x_1580 : f32 = u_xlat3.y; |
| let x_1582 : f32 = u_xlat18.x; |
| u_xlat43 = (x_1580 * x_1582); |
| let x_1585 : f32 = u_xlat18.y; |
| let x_1586 : f32 = u_xlat43; |
| u_xlat8.x = (x_1585 * x_1586); |
| } else { |
| let x_1590 : f32 = u_xlat42; |
| let x_1594 : vec4<f32> = u_xlat7; |
| u_xlat18 = ((vec3<f32>(x_1590, x_1590, x_1590) * vec3<f32>(-0.3333333432674407959f, 0.0f, -0.3333333432674407959f)) + vec3<f32>(x_1594.y, x_1594.z, x_1594.w)); |
| let x_1597 : vec4<f32> = u_xlat5; |
| let x_1599 : vec3<f32> = u_xlat4; |
| let x_1602 : vec3<f32> = u_xlat18; |
| u_xlat18 = ((vec3<f32>(x_1597.x, x_1597.y, x_1597.z) * vec3<f32>(x_1599.x, x_1599.x, x_1599.x)) + -(x_1602)); |
| let x_1605 : vec3<f32> = u_xlat18; |
| let x_1606 : vec3<f32> = u_xlat18; |
| u_xlat43 = dot(x_1605, x_1606); |
| let x_1608 : f32 = u_xlat43; |
| u_xlat43 = sqrt(x_1608); |
| let x_1610 : f32 = u_xlat43; |
| u_xlatb43 = (x_1610 < 0.00009999999747378752f); |
| let x_1612 : vec3<f32> = u_xlat3; |
| let x_1615 : vec2<f32> = (-(vec2<f32>(x_1612.y, x_1612.x)) + vec2<f32>(1.0f, 1.0f)); |
| let x_1616 : vec3<f32> = u_xlat18; |
| u_xlat18 = vec3<f32>(x_1615.x, x_1615.y, x_1616.z); |
| let x_1618 : vec3<f32> = u_xlat3; |
| let x_1620 : vec3<f32> = u_xlat18; |
| let x_1622 : vec2<f32> = (vec2<f32>(x_1618.x, x_1618.y) * vec2<f32>(x_1620.x, x_1620.y)); |
| let x_1623 : vec4<f32> = u_xlat9; |
| u_xlat9 = vec4<f32>(x_1622.x, x_1622.y, x_1623.z, x_1623.w); |
| let x_1625 : f32 = u_xlat42; |
| let x_1629 : vec4<f32> = u_xlat7; |
| let x_1631 : vec3<f32> = ((vec3<f32>(x_1625, x_1625, x_1625) * vec3<f32>(0.0f, 0.0f, -0.3333333432674407959f)) + vec3<f32>(x_1629.y, x_1629.z, x_1629.w)); |
| let x_1632 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_1631.x, x_1631.y, x_1631.z, x_1632.w); |
| let x_1634 : vec4<f32> = u_xlat5; |
| let x_1636 : vec3<f32> = u_xlat4; |
| let x_1639 : vec4<f32> = u_xlat10; |
| let x_1642 : vec3<f32> = ((vec3<f32>(x_1634.x, x_1634.y, x_1634.z) * vec3<f32>(x_1636.x, x_1636.x, x_1636.x)) + -(vec3<f32>(x_1639.x, x_1639.y, x_1639.z))); |
| let x_1643 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_1642.x, x_1642.y, x_1642.z, x_1643.w); |
| let x_1645 : vec4<f32> = u_xlat10; |
| let x_1647 : vec4<f32> = u_xlat10; |
| u_xlat45 = dot(vec3<f32>(x_1645.x, x_1645.y, x_1645.z), vec3<f32>(x_1647.x, x_1647.y, x_1647.z)); |
| let x_1650 : f32 = u_xlat45; |
| u_xlat45 = sqrt(x_1650); |
| let x_1653 : f32 = u_xlat45; |
| u_xlatb45 = (x_1653 < 0.00009999999747378752f); |
| let x_1656 : f32 = u_xlat18.x; |
| let x_1658 : f32 = u_xlat18.y; |
| u_xlat18.x = (x_1656 * x_1658); |
| let x_1661 : f32 = u_xlat42; |
| let x_1665 : vec4<f32> = u_xlat7; |
| let x_1667 : vec3<f32> = ((vec3<f32>(x_1661, x_1661, x_1661) * vec3<f32>(-0.3333333432674407959f, -0.3333333432674407959f, -0.3333333432674407959f)) + vec3<f32>(x_1665.y, x_1665.z, x_1665.w)); |
| let x_1668 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_1667.x, x_1667.y, x_1667.z, x_1668.w); |
| let x_1670 : vec4<f32> = u_xlat5; |
| let x_1672 : vec3<f32> = u_xlat4; |
| let x_1675 : vec4<f32> = u_xlat10; |
| let x_1678 : vec3<f32> = ((vec3<f32>(x_1670.x, x_1670.y, x_1670.z) * vec3<f32>(x_1672.x, x_1672.x, x_1672.x)) + -(vec3<f32>(x_1675.x, x_1675.y, x_1675.z))); |
| let x_1679 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_1678.x, x_1678.y, x_1678.z, x_1679.w); |
| let x_1682 : vec4<f32> = u_xlat10; |
| let x_1684 : vec4<f32> = u_xlat10; |
| u_xlat32 = dot(vec3<f32>(x_1682.x, x_1682.y, x_1682.z), vec3<f32>(x_1684.x, x_1684.y, x_1684.z)); |
| let x_1687 : f32 = u_xlat32; |
| u_xlat32 = sqrt(x_1687); |
| let x_1690 : f32 = u_xlat32; |
| u_xlatb32 = (x_1690 < 0.00009999999747378752f); |
| let x_1693 : f32 = u_xlat3.y; |
| let x_1695 : f32 = u_xlat3.x; |
| u_xlat18.z = (x_1693 * x_1695); |
| let x_1698 : vec3<f32> = u_xlat3; |
| let x_1700 : vec3<f32> = u_xlat18; |
| let x_1702 : vec2<f32> = (vec2<f32>(x_1698.z, x_1698.z) * vec2<f32>(x_1700.x, x_1700.z)); |
| let x_1703 : vec3<f32> = u_xlat18; |
| u_xlat18 = vec3<f32>(x_1702.x, x_1703.y, x_1702.y); |
| let x_1705 : f32 = u_xlat42; |
| let x_1709 : vec4<f32> = u_xlat7; |
| let x_1711 : vec3<f32> = ((vec3<f32>(x_1705, x_1705, x_1705) * vec3<f32>(0.0f, -0.3333333432674407959f, -0.3333333432674407959f)) + vec3<f32>(x_1709.y, x_1709.z, x_1709.w)); |
| let x_1712 : vec4<f32> = u_xlat10; |
| u_xlat10 = vec4<f32>(x_1711.x, x_1711.y, x_1711.z, x_1712.w); |
| let x_1714 : vec4<f32> = u_xlat5; |
| let x_1716 : vec3<f32> = u_xlat4; |
| let x_1719 : vec4<f32> = u_xlat10; |
| let x_1722 : vec3<f32> = ((vec3<f32>(x_1714.x, x_1714.y, x_1714.z) * vec3<f32>(x_1716.x, x_1716.x, x_1716.x)) + -(vec3<f32>(x_1719.x, x_1719.y, x_1719.z))); |
| let x_1723 : vec4<f32> = u_xlat5; |
| u_xlat5 = vec4<f32>(x_1722.x, x_1722.y, x_1722.z, x_1723.w); |
| let x_1725 : vec4<f32> = u_xlat5; |
| let x_1727 : vec4<f32> = u_xlat5; |
| u_xlat42 = dot(vec3<f32>(x_1725.x, x_1725.y, x_1725.z), vec3<f32>(x_1727.x, x_1727.y, x_1727.z)); |
| let x_1730 : f32 = u_xlat42; |
| u_xlat42 = sqrt(x_1730); |
| let x_1732 : f32 = u_xlat42; |
| u_xlatb42 = (x_1732 < 0.00009999999747378752f); |
| let x_1734 : vec3<f32> = u_xlat3; |
| let x_1736 : vec4<f32> = u_xlat9; |
| let x_1738 : vec2<f32> = (vec2<f32>(x_1734.z, x_1734.z) * vec2<f32>(x_1736.x, x_1736.y)); |
| let x_1739 : vec4<f32> = u_xlat5; |
| u_xlat5 = vec4<f32>(x_1738.x, x_1738.y, x_1739.z, x_1739.w); |
| let x_1741 : bool = u_xlatb42; |
| if (x_1741) { |
| let x_1747 : f32 = u_xlat5.y; |
| x_1743 = x_1747; |
| } else { |
| x_1743 = 0.0f; |
| } |
| let x_1749 : f32 = x_1743; |
| u_xlat42 = x_1749; |
| let x_1750 : bool = u_xlatb32; |
| if (x_1750) { |
| let x_1755 : f32 = u_xlat18.z; |
| x_1751 = x_1755; |
| } else { |
| let x_1757 : f32 = u_xlat42; |
| x_1751 = x_1757; |
| } |
| let x_1758 : f32 = x_1751; |
| u_xlat42 = x_1758; |
| let x_1759 : bool = u_xlatb45; |
| if (x_1759) { |
| let x_1764 : f32 = u_xlat18.x; |
| x_1760 = x_1764; |
| } else { |
| let x_1766 : f32 = u_xlat42; |
| x_1760 = x_1766; |
| } |
| let x_1767 : f32 = x_1760; |
| u_xlat42 = x_1767; |
| let x_1768 : bool = u_xlatb43; |
| if (x_1768) { |
| let x_1773 : f32 = u_xlat5.x; |
| x_1769 = x_1773; |
| } else { |
| let x_1775 : f32 = u_xlat42; |
| x_1769 = x_1775; |
| } |
| let x_1776 : f32 = x_1769; |
| u_xlat8.x = x_1776; |
| } |
| } |
| } |
| } |
| let x_1779 : vec4<f32> = x_76.unity_MatrixInvV[1i]; |
| let x_1782 : f32 = x_76.x_ProbeSize; |
| let x_1784 : f32 = x_76.x_ProbeSize; |
| let x_1786 : f32 = x_76.x_ProbeSize; |
| let x_1787 : vec3<f32> = vec3<f32>(x_1782, x_1784, x_1786); |
| u_xlat18 = (vec3<f32>(x_1779.x, x_1779.y, x_1779.z) * vec3<f32>(x_1787.x, x_1787.y, x_1787.z)); |
| let x_1793 : vec3<f32> = u_xlat18; |
| let x_1797 : vec4<f32> = u_xlat7; |
| u_xlat18 = ((x_1793 * vec3<f32>(0.6666666865348815918f, 0.6666666865348815918f, 0.6666666865348815918f)) + vec3<f32>(x_1797.y, x_1797.z, x_1797.w)); |
| let x_1800 : vec3<f32> = u_xlat18; |
| let x_1806 : vec4<f32> = x_1804.unity_ObjectToWorld[3i]; |
| let x_1808 : vec3<f32> = (x_1800 + vec3<f32>(x_1806.x, x_1806.y, x_1806.z)); |
| let x_1809 : vec4<f32> = u_xlat5; |
| u_xlat5 = vec4<f32>(x_1808.x, x_1808.y, x_1808.z, x_1809.w); |
| let x_1812 : vec4<f32> = in_POSITION0; |
| let x_1815 : vec4<f32> = x_76.unity_MatrixInvV[1i]; |
| u_xlat18 = (vec3<f32>(x_1812.y, x_1812.y, x_1812.y) * vec3<f32>(x_1815.x, x_1815.y, x_1815.z)); |
| let x_1818 : vec3<f32> = u_xlat18; |
| u_xlat18 = (x_1818 * vec3<f32>(0.5f, 0.5f, 0.5f)); |
| let x_1820 : vec4<f32> = in_POSITION0; |
| let x_1823 : vec4<f32> = x_76.unity_MatrixInvV[0i]; |
| let x_1827 : vec3<f32> = u_xlat18; |
| u_xlat18 = ((vec3<f32>(x_1820.x, x_1820.x, x_1820.x) * -(vec3<f32>(x_1823.x, x_1823.y, x_1823.z))) + x_1827); |
| let x_1829 : vec3<f32> = u_xlat18; |
| let x_1831 : f32 = x_76.x_ProbeSize; |
| let x_1833 : f32 = x_76.x_ProbeSize; |
| let x_1835 : f32 = x_76.x_ProbeSize; |
| let x_1836 : vec3<f32> = vec3<f32>(x_1831, x_1833, x_1835); |
| u_xlat18 = (x_1829 * vec3<f32>(x_1836.x, x_1836.y, x_1836.z)); |
| let x_1842 : vec3<f32> = u_xlat18; |
| let x_1845 : vec3<f32> = (x_1842 * vec3<f32>(20.0f, 20.0f, 20.0f)); |
| let x_1846 : vec4<f32> = u_xlat9; |
| u_xlat9 = vec4<f32>(x_1845.x, x_1845.y, x_1845.z, x_1846.w); |
| let x_1849 : f32 = x_1804.unity_ObjectToWorld[3i].w; |
| u_xlat5.w = x_1849; |
| u_xlat9.w = 0.0f; |
| let x_1852 : vec4<f32> = u_xlat5; |
| let x_1853 : vec4<f32> = u_xlat9; |
| u_xlat5 = (x_1852 + x_1853); |
| let x_1856 : f32 = u_xlat7.x; |
| u_xlat8.y = x_1856; |
| } else { |
| let x_1860 : f32 = in_COLOR0.y; |
| u_xlatb42 = any(!((vec4<f32>(0.0f, 0.0f, 0.0f, 0.0f) == vec4<f32>(x_1860, x_1860, x_1860, x_1860)))); |
| let x_1864 : bool = u_xlatb42; |
| if (x_1864) { |
| let x_1867 : vec4<f32> = u_xlat1; |
| let x_1869 : vec4<f32> = u_xlat1; |
| u_xlat42 = dot(vec3<f32>(x_1867.x, x_1867.y, x_1867.z), vec3<f32>(x_1869.x, x_1869.y, x_1869.z)); |
| let x_1872 : f32 = u_xlat42; |
| u_xlat42 = inverseSqrt(x_1872); |
| let x_1874 : f32 = u_xlat42; |
| let x_1876 : vec4<f32> = u_xlat1; |
| let x_1878 : vec3<f32> = (vec3<f32>(x_1874, x_1874, x_1874) * vec3<f32>(x_1876.x, x_1876.y, x_1876.z)); |
| let x_1879 : vec4<f32> = u_xlat1; |
| u_xlat1 = vec4<f32>(x_1878.x, x_1878.y, x_1878.z, x_1879.w); |
| let x_1883 : f32 = u_xlat1.y; |
| u_xlatb42 = (0.89999997615814208984f < x_1883); |
| let x_1885 : bool = u_xlatb42; |
| u_xlat18 = select(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<bool>(x_1885, x_1885, x_1885)); |
| let x_1888 : vec4<f32> = u_xlat1; |
| let x_1890 : vec3<f32> = u_xlat18; |
| let x_1891 : vec3<f32> = (vec3<f32>(x_1888.z, x_1888.x, x_1888.y) * x_1890); |
| let x_1892 : vec4<f32> = u_xlat7; |
| u_xlat7 = vec4<f32>(x_1891.x, x_1891.y, x_1891.z, x_1892.w); |
| let x_1894 : vec4<f32> = u_xlat1; |
| let x_1896 : vec3<f32> = u_xlat18; |
| let x_1899 : vec4<f32> = u_xlat7; |
| u_xlat18 = ((vec3<f32>(x_1894.y, x_1894.z, x_1894.x) * vec3<f32>(x_1896.y, x_1896.z, x_1896.x)) + -(vec3<f32>(x_1899.x, x_1899.y, x_1899.z))); |
| let x_1903 : vec3<f32> = u_xlat18; |
| let x_1904 : vec3<f32> = u_xlat18; |
| u_xlat42 = dot(x_1903, x_1904); |
| let x_1906 : f32 = u_xlat42; |
| u_xlat42 = inverseSqrt(x_1906); |
| let x_1908 : f32 = u_xlat42; |
| let x_1910 : vec3<f32> = u_xlat18; |
| u_xlat18 = (vec3<f32>(x_1908, x_1908, x_1908) * x_1910); |
| let x_1912 : vec4<f32> = u_xlat1; |
| let x_1914 : vec3<f32> = u_xlat18; |
| let x_1916 : vec3<f32> = (vec3<f32>(x_1912.y, x_1912.z, x_1912.x) * vec3<f32>(x_1914.z, x_1914.x, x_1914.y)); |
| let x_1917 : vec4<f32> = u_xlat7; |
| u_xlat7 = vec4<f32>(x_1916.x, x_1916.y, x_1916.z, x_1917.w); |
| let x_1919 : vec3<f32> = u_xlat18; |
| let x_1921 : vec4<f32> = u_xlat1; |
| let x_1924 : vec4<f32> = u_xlat7; |
| let x_1927 : vec3<f32> = ((vec3<f32>(x_1919.y, x_1919.z, x_1919.x) * vec3<f32>(x_1921.z, x_1921.x, x_1921.y)) + -(vec3<f32>(x_1924.x, x_1924.y, x_1924.z))); |
| let x_1928 : vec4<f32> = u_xlat7; |
| u_xlat7 = vec4<f32>(x_1927.x, x_1927.y, x_1927.z, x_1928.w); |
| let x_1930 : vec4<f32> = in_POSITION0; |
| let x_1933 : f32 = x_76.x_ProbeSize; |
| let x_1935 : f32 = x_76.x_ProbeSize; |
| let x_1937 : f32 = x_76.x_ProbeSize; |
| let x_1938 : vec3<f32> = vec3<f32>(x_1933, x_1935, x_1937); |
| let x_1943 : vec3<f32> = (vec3<f32>(x_1930.x, x_1930.y, x_1930.z) * vec3<f32>(x_1938.x, x_1938.y, x_1938.z)); |
| let x_1944 : vec4<f32> = u_xlat9; |
| u_xlat9 = vec4<f32>(x_1943.x, x_1943.y, x_1943.z, x_1944.w); |
| let x_1946 : vec4<f32> = u_xlat9; |
| let x_1950 : vec3<f32> = (vec3<f32>(x_1946.x, x_1946.y, x_1946.z) * vec3<f32>(5.0f, 5.0f, 5.0f)); |
| let x_1951 : vec4<f32> = u_xlat9; |
| u_xlat9 = vec4<f32>(x_1950.x, x_1950.y, x_1950.z, x_1951.w); |
| let x_1953 : vec4<f32> = u_xlat7; |
| let x_1955 : vec4<f32> = u_xlat9; |
| let x_1957 : vec3<f32> = (vec3<f32>(x_1953.x, x_1953.y, x_1953.z) * vec3<f32>(x_1955.y, x_1955.y, x_1955.y)); |
| let x_1958 : vec4<f32> = u_xlat7; |
| u_xlat7 = vec4<f32>(x_1957.x, x_1957.y, x_1957.z, x_1958.w); |
| let x_1960 : vec3<f32> = u_xlat18; |
| let x_1961 : vec4<f32> = u_xlat9; |
| let x_1964 : vec4<f32> = u_xlat7; |
| u_xlat18 = ((x_1960 * vec3<f32>(x_1961.x, x_1961.x, x_1961.x)) + vec3<f32>(x_1964.x, x_1964.y, x_1964.z)); |
| let x_1967 : vec4<f32> = u_xlat1; |
| let x_1969 : vec4<f32> = u_xlat9; |
| let x_1972 : vec3<f32> = u_xlat18; |
| let x_1973 : vec3<f32> = ((vec3<f32>(x_1967.x, x_1967.y, x_1967.z) * vec3<f32>(x_1969.z, x_1969.z, x_1969.z)) + x_1972); |
| let x_1974 : vec4<f32> = u_xlat1; |
| u_xlat1 = vec4<f32>(x_1973.x, x_1973.y, x_1973.z, x_1974.w); |
| let x_1976 : vec4<f32> = u_xlat1; |
| let x_1979 : vec4<f32> = x_1804.unity_ObjectToWorld[1i]; |
| u_xlat7 = (vec4<f32>(x_1976.y, x_1976.y, x_1976.y, x_1976.y) * x_1979); |
| let x_1982 : vec4<f32> = x_1804.unity_ObjectToWorld[0i]; |
| let x_1983 : vec4<f32> = u_xlat1; |
| let x_1986 : vec4<f32> = u_xlat7; |
| u_xlat7 = ((x_1982 * vec4<f32>(x_1983.x, x_1983.x, x_1983.x, x_1983.x)) + x_1986); |
| let x_1989 : vec4<f32> = x_1804.unity_ObjectToWorld[2i]; |
| let x_1990 : vec4<f32> = u_xlat1; |
| let x_1993 : vec4<f32> = u_xlat7; |
| u_xlat1 = ((x_1989 * vec4<f32>(x_1990.z, x_1990.z, x_1990.z, x_1990.z)) + x_1993); |
| let x_1995 : vec4<f32> = u_xlat1; |
| let x_1997 : vec4<f32> = x_1804.unity_ObjectToWorld[3i]; |
| u_xlat5 = (x_1995 + x_1997); |
| let x_1999 : vec4<f32> = u_xlat0; |
| let x_2001 : vec4<f32> = u_xlat5; |
| let x_2003 : vec3<f32> = (vec3<f32>(x_1999.x, x_1999.y, x_1999.z) + vec3<f32>(x_2001.x, x_2001.y, x_2001.z)); |
| let x_2004 : vec4<f32> = u_xlat5; |
| u_xlat5 = vec4<f32>(x_2003.x, x_2003.y, x_2003.z, x_2004.w); |
| } else { |
| let x_2009 : f32 = in_COLOR0.x; |
| u_xlatb0 = any(!((vec4<f32>(0.0f, 0.0f, 0.0f, 0.0f) == vec4<f32>(x_2009, x_2009, x_2009, x_2009)))); |
| let x_2013 : bool = u_xlatb0; |
| if (x_2013) { |
| let x_2018 : i32 = x_76.x_ForceDebugNormalViewBias; |
| if ((x_2018 != 0i)) { |
| let x_2022 : vec4<f32> = in_POSITION0; |
| let x_2025 : f32 = x_76.x_ProbeSize; |
| let x_2027 : f32 = x_76.x_ProbeSize; |
| let x_2029 : f32 = x_76.x_ProbeSize; |
| let x_2030 : vec3<f32> = vec3<f32>(x_2025, x_2027, x_2029); |
| let x_2035 : vec3<f32> = (vec3<f32>(x_2022.x, x_2022.y, x_2022.z) * vec3<f32>(x_2030.x, x_2030.y, x_2030.z)); |
| let x_2036 : vec4<f32> = u_xlat0; |
| u_xlat0 = vec4<f32>(x_2035.x, x_2035.y, x_2035.z, x_2036.w); |
| let x_2038 : vec4<f32> = u_xlat0; |
| let x_2042 : vec3<f32> = (vec3<f32>(x_2038.x, x_2038.y, x_2038.z) * vec3<f32>(1.5f, 1.5f, 1.5f)); |
| let x_2043 : vec4<f32> = u_xlat0; |
| u_xlat0 = vec4<f32>(x_2042.x, x_2042.y, x_2042.z, x_2043.w); |
| let x_2045 : vec4<f32> = u_xlat0; |
| let x_2048 : vec4<f32> = x_1804.unity_ObjectToWorld[1i]; |
| u_xlat1 = (vec4<f32>(x_2045.y, x_2045.y, x_2045.y, x_2045.y) * x_2048); |
| let x_2051 : vec4<f32> = x_1804.unity_ObjectToWorld[0i]; |
| let x_2052 : vec4<f32> = u_xlat0; |
| let x_2055 : vec4<f32> = u_xlat1; |
| u_xlat1 = ((x_2051 * vec4<f32>(x_2052.x, x_2052.x, x_2052.x, x_2052.x)) + x_2055); |
| let x_2058 : vec4<f32> = x_1804.unity_ObjectToWorld[2i]; |
| let x_2059 : vec4<f32> = u_xlat0; |
| let x_2062 : vec4<f32> = u_xlat1; |
| u_xlat0 = ((x_2058 * vec4<f32>(x_2059.z, x_2059.z, x_2059.z, x_2059.z)) + x_2062); |
| let x_2064 : vec4<f32> = u_xlat0; |
| let x_2066 : vec4<f32> = x_1804.unity_ObjectToWorld[3i]; |
| u_xlat0 = (x_2064 + x_2066); |
| u_xlat2.w = 0.0f; |
| let x_2069 : vec4<f32> = u_xlat0; |
| let x_2070 : vec4<f32> = u_xlat2; |
| u_xlat5 = (x_2069 + x_2070); |
| } else { |
| gl_Position = vec4<f32>(0.0f, 0.0f, 0.0f, 0.0f); |
| vs_COLOR0 = vec4<f32>(0.0f, 0.0f, 0.0f, 0.0f); |
| phase0_Output0_3 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f); |
| vs_TEXCOORD1 = vec3<f32>(0.0f, 0.0f, 0.0f); |
| let x_2086 : vec4<f32> = phase0_Output0_3; |
| vs_TEXCOORD0 = vec2<f32>(x_2086.x, x_2086.y); |
| let x_2089 : vec4<f32> = phase0_Output0_3; |
| vs_TEXCOORD2 = vec2<f32>(x_2089.z, x_2089.w); |
| return; |
| } |
| } else { |
| let x_2093 : vec4<f32> = in_POSITION0; |
| let x_2096 : f32 = x_76.x_ProbeSize; |
| let x_2098 : f32 = x_76.x_ProbeSize; |
| let x_2100 : f32 = x_76.x_ProbeSize; |
| let x_2101 : vec3<f32> = vec3<f32>(x_2096, x_2098, x_2100); |
| let x_2106 : vec3<f32> = (vec3<f32>(x_2093.x, x_2093.y, x_2093.z) * vec3<f32>(x_2101.x, x_2101.y, x_2101.z)); |
| let x_2107 : vec4<f32> = u_xlat0; |
| u_xlat0 = vec4<f32>(x_2106.x, x_2106.y, x_2106.z, x_2107.w); |
| let x_2109 : vec4<f32> = u_xlat0; |
| let x_2111 : vec3<f32> = (vec3<f32>(x_2109.x, x_2109.y, x_2109.z) * vec3<f32>(3.0f, 3.0f, 3.0f)); |
| let x_2112 : vec4<f32> = u_xlat0; |
| u_xlat0 = vec4<f32>(x_2111.x, x_2111.y, x_2111.z, x_2112.w); |
| let x_2114 : vec4<f32> = u_xlat0; |
| let x_2117 : vec4<f32> = x_1804.unity_ObjectToWorld[1i]; |
| u_xlat1 = (vec4<f32>(x_2114.y, x_2114.y, x_2114.y, x_2114.y) * x_2117); |
| let x_2120 : vec4<f32> = x_1804.unity_ObjectToWorld[0i]; |
| let x_2121 : vec4<f32> = u_xlat0; |
| let x_2124 : vec4<f32> = u_xlat1; |
| u_xlat1 = ((x_2120 * vec4<f32>(x_2121.x, x_2121.x, x_2121.x, x_2121.x)) + x_2124); |
| let x_2127 : vec4<f32> = x_1804.unity_ObjectToWorld[2i]; |
| let x_2128 : vec4<f32> = u_xlat0; |
| let x_2131 : vec4<f32> = u_xlat1; |
| u_xlat0 = ((x_2127 * vec4<f32>(x_2128.z, x_2128.z, x_2128.z, x_2128.z)) + x_2131); |
| let x_2133 : vec4<f32> = u_xlat0; |
| let x_2135 : vec4<f32> = x_1804.unity_ObjectToWorld[3i]; |
| u_xlat0 = (x_2133 + x_2135); |
| let x_2137 : vec3<f32> = u_xlat3; |
| let x_2138 : vec3<f32> = u_xlat4; |
| let x_2141 : vec4<f32> = u_xlat6; |
| let x_2143 : vec3<f32> = ((x_2137 * vec3<f32>(x_2138.x, x_2138.x, x_2138.x)) + vec3<f32>(x_2141.y, x_2141.z, x_2141.w)); |
| let x_2144 : vec4<f32> = u_xlat1; |
| u_xlat1 = vec4<f32>(x_2143.x, x_2143.y, x_2143.z, x_2144.w); |
| u_xlat1.w = 0.0f; |
| let x_2147 : vec4<f32> = u_xlat0; |
| let x_2148 : vec4<f32> = u_xlat1; |
| u_xlat5 = (x_2147 + x_2148); |
| } |
| } |
| u_xlat8.x = 0.0f; |
| u_xlat8.y = 1.0f; |
| } |
| let x_2152 : vec4<f32> = u_xlat5; |
| let x_2155 : vec4<f32> = x_76.unity_MatrixVP[1i]; |
| u_xlat0 = (vec4<f32>(x_2152.y, x_2152.y, x_2152.y, x_2152.y) * x_2155); |
| let x_2158 : vec4<f32> = x_76.unity_MatrixVP[0i]; |
| let x_2159 : vec4<f32> = u_xlat5; |
| let x_2162 : vec4<f32> = u_xlat0; |
| u_xlat0 = ((x_2158 * vec4<f32>(x_2159.x, x_2159.x, x_2159.x, x_2159.x)) + x_2162); |
| let x_2165 : vec4<f32> = x_76.unity_MatrixVP[2i]; |
| let x_2166 : vec4<f32> = u_xlat5; |
| let x_2169 : vec4<f32> = u_xlat0; |
| u_xlat0 = ((x_2165 * vec4<f32>(x_2166.z, x_2166.z, x_2166.z, x_2166.z)) + x_2169); |
| let x_2172 : vec4<f32> = x_76.unity_MatrixVP[3i]; |
| let x_2173 : vec4<f32> = u_xlat5; |
| let x_2176 : vec4<f32> = u_xlat0; |
| u_xlat0 = ((x_2172 * vec4<f32>(x_2173.w, x_2173.w, x_2173.w, x_2173.w)) + x_2176); |
| let x_2180 : f32 = u_xlat0.z; |
| u_xlat28 = (x_2180 + 1.0f); |
| let x_2182 : f32 = u_xlat28; |
| u_xlat28 = ((x_2182 * 0.19999998807907104492f) + 0.60000002384185791016f); |
| let x_2188 : f32 = u_xlat0.w; |
| let x_2189 : f32 = u_xlat28; |
| gl_Position.z = (x_2188 * x_2189); |
| let x_2195 : vec3<f32> = in_NORMAL0; |
| let x_2197 : vec4<f32> = x_1804.unity_ObjectToWorld[0i]; |
| u_xlat1.x = dot(x_2195, vec3<f32>(x_2197.x, x_2197.y, x_2197.z)); |
| let x_2201 : vec3<f32> = in_NORMAL0; |
| let x_2203 : vec4<f32> = x_1804.unity_ObjectToWorld[1i]; |
| u_xlat1.y = dot(x_2201, vec3<f32>(x_2203.x, x_2203.y, x_2203.z)); |
| let x_2207 : vec3<f32> = in_NORMAL0; |
| let x_2209 : vec4<f32> = x_1804.unity_ObjectToWorld[2i]; |
| u_xlat1.z = dot(x_2207, vec3<f32>(x_2209.x, x_2209.y, x_2209.z)); |
| let x_2213 : vec4<f32> = u_xlat1; |
| let x_2215 : vec4<f32> = u_xlat1; |
| u_xlat28 = dot(vec3<f32>(x_2213.x, x_2213.y, x_2213.z), vec3<f32>(x_2215.x, x_2215.y, x_2215.z)); |
| let x_2218 : f32 = u_xlat28; |
| u_xlat28 = inverseSqrt(x_2218); |
| let x_2220 : f32 = u_xlat28; |
| let x_2222 : vec4<f32> = u_xlat1; |
| vs_TEXCOORD1 = (vec3<f32>(x_2220, x_2220, x_2220) * vec3<f32>(x_2222.x, x_2222.y, x_2222.z)); |
| let x_2225 : vec4<f32> = u_xlat0; |
| let x_2226 : vec3<f32> = vec3<f32>(x_2225.x, x_2225.y, x_2225.w); |
| let x_2228 : vec4<f32> = gl_Position; |
| gl_Position = vec4<f32>(x_2226.x, x_2226.y, x_2228.z, x_2226.z); |
| let x_2230 : vec4<f32> = in_COLOR0; |
| vs_COLOR0 = x_2230; |
| let x_2233 : vec2<f32> = in_TEXCOORD0; |
| let x_2234 : vec4<f32> = u_xlat8; |
| u_xlat8 = vec4<f32>(x_2234.x, x_2234.y, x_2233.x, x_2233.y); |
| let x_2236 : vec4<f32> = u_xlat8; |
| phase0_Output0_3 = vec4<f32>(x_2236.z, x_2236.w, x_2236.x, x_2236.y); |
| let x_2238 : vec4<f32> = phase0_Output0_3; |
| vs_TEXCOORD0 = vec2<f32>(x_2238.x, x_2238.y); |
| let x_2240 : vec4<f32> = phase0_Output0_3; |
| vs_TEXCOORD2 = vec2<f32>(x_2240.z, x_2240.w); |
| return; |
| } |
| |
| struct main_out { |
| @builtin(position) |
| gl_Position : vec4<f32>, |
| @location(0) |
| vs_COLOR0_1 : vec4<f32>, |
| @location(1) |
| vs_TEXCOORD0_1 : vec2<f32>, |
| @location(2) |
| vs_TEXCOORD2_1 : vec2<f32>, |
| } |
| |
| @vertex |
| fn main(@location(2) in_COLOR0_param : vec4<f32>, @location(0) in_POSITION0_param : vec4<f32>, @location(1) in_NORMAL0_param : vec3<f32>, @location(3) in_TEXCOORD0_param : vec2<f32>) -> main_out { |
| in_COLOR0 = in_COLOR0_param; |
| in_POSITION0 = in_POSITION0_param; |
| in_NORMAL0 = in_NORMAL0_param; |
| in_TEXCOORD0 = in_TEXCOORD0_param; |
| main_1(); |
| return main_out(gl_Position, vs_COLOR0, vs_TEXCOORD0, vs_TEXCOORD2); |
| } |
| |