commit | 30eb6ebbda0d8890e2073efe6e10f20eaaa71625 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Sep 19 00:04:39 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 19 00:04:39 2024 +0000 |
tree | aa71ee3791f19b168b4e9ad91cf7c3a5da491d34 | |
parent | e28f13296b688753b55303bf8b19e1616b12d16a [diff] |
[glsl] Only clamp access mode in ES. In ES, only certain texel formats can be read/write. The current code always clamps, but the clamping is not required on desktop GLSL. Update the AST and IR paths. Bug: 368110551 Change-Id: I56d8089642b252dbc06617988ad658496f318b5c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/207195 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.