blob: 97a3c663ff877e70120a7adaad29b4fd4b66b501 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[5];
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 0, std140)
uniform tint_symbol_2_1_ubo {
buf0 tint_symbol_1;
} v;
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_loc0_Output;
int tint_div_i32(int lhs, int rhs) {
return (lhs / ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs)));
}
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647));
}
int func_f1_(inout float f) {
int a = 0;
int b = 0;
int i = 0;
a = v.tint_symbol_1.x_GLF_uniform_int_values[1].el;
b = v.tint_symbol_1.x_GLF_uniform_int_values[2].el;
i = v.tint_symbol_1.x_GLF_uniform_int_values[2].el;
{
while(true) {
if ((i < v.tint_symbol_1.x_GLF_uniform_int_values[4].el)) {
} else {
break;
}
if ((a > v.tint_symbol_1.x_GLF_uniform_int_values[3].el)) {
break;
}
int v_1 = tint_f32_to_i32(f);
int v_2 = (v_1 - tint_div_i32(v.tint_symbol_1.x_GLF_uniform_int_values[1].el, 2));
a = (v_2 + i);
b = (b + 1);
{
i = (i + 1);
}
continue;
}
}
if ((b == v.tint_symbol_1.x_GLF_uniform_int_values[0].el)) {
int x_100 = v.tint_symbol_1.x_GLF_uniform_int_values[1].el;
return x_100;
} else {
int x_102 = v.tint_symbol_1.x_GLF_uniform_int_values[2].el;
return x_102;
}
/* unreachable */
}
void main_1() {
float param = 0.0f;
param = 0.69999998807907104492f;
int x_34 = func_f1_(param);
if ((x_34 == v.tint_symbol_1.x_GLF_uniform_int_values[1].el)) {
float v_3 = float(v.tint_symbol_1.x_GLF_uniform_int_values[1].el);
float v_4 = float(v.tint_symbol_1.x_GLF_uniform_int_values[2].el);
float v_5 = float(v.tint_symbol_1.x_GLF_uniform_int_values[2].el);
x_GLF_color = vec4(v_3, v_4, v_5, float(v.tint_symbol_1.x_GLF_uniform_int_values[1].el));
} else {
x_GLF_color = vec4(float(v.tint_symbol_1.x_GLF_uniform_int_values[2].el));
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:25: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:25: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:25: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1