| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[5]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_2_1_ubo { |
| buf0 tint_symbol_1; |
| } v; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| int tint_div_i32(int lhs, int rhs) { |
| return (lhs / ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs))); |
| } |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647)); |
| } |
| int func_f1_(inout float f) { |
| int a = 0; |
| int b = 0; |
| int i = 0; |
| a = v.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| b = v.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| i = v.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| { |
| while(true) { |
| if ((i < v.tint_symbol_1.x_GLF_uniform_int_values[4].el)) { |
| } else { |
| break; |
| } |
| if ((a > v.tint_symbol_1.x_GLF_uniform_int_values[3].el)) { |
| break; |
| } |
| int v_1 = tint_f32_to_i32(f); |
| int v_2 = (v_1 - tint_div_i32(v.tint_symbol_1.x_GLF_uniform_int_values[1].el, 2)); |
| a = (v_2 + i); |
| b = (b + 1); |
| { |
| i = (i + 1); |
| } |
| continue; |
| } |
| } |
| if ((b == v.tint_symbol_1.x_GLF_uniform_int_values[0].el)) { |
| int x_100 = v.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| return x_100; |
| } else { |
| int x_102 = v.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| return x_102; |
| } |
| /* unreachable */ |
| } |
| void main_1() { |
| float param = 0.0f; |
| param = 0.69999998807907104492f; |
| int x_34 = func_f1_(param); |
| if ((x_34 == v.tint_symbol_1.x_GLF_uniform_int_values[1].el)) { |
| float v_3 = float(v.tint_symbol_1.x_GLF_uniform_int_values[1].el); |
| float v_4 = float(v.tint_symbol_1.x_GLF_uniform_int_values[2].el); |
| float v_5 = float(v.tint_symbol_1.x_GLF_uniform_int_values[2].el); |
| x_GLF_color = vec4(v_3, v_4, v_5, float(v.tint_symbol_1.x_GLF_uniform_int_values[1].el)); |
| } else { |
| x_GLF_color = vec4(float(v.tint_symbol_1.x_GLF_uniform_int_values[2].el)); |
| } |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:25: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:25: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:25: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |