| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| void main_1() { |
| mat2 m = mat2(vec2(0.0f), vec2(0.0f)); |
| m = mat2(vec2(0.5f, 1.5f), vec2(1.0f, 2.0f)); |
| bool v = all((m[0u] == vec2(0.5f, 1.5f))); |
| if ((v & all((m[1u] == vec2(1.0f, 2.0f))))) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:15: 'all' : no matching overloaded function found |
| ERROR: 0:15: '=' : cannot convert from ' const float' to ' temp bool' |
| ERROR: 0:15: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |