blob: a8d347bd0cc8153848c9572d151fb2cd2eaeb6c0 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
layout(location = 0) out vec4 tint_symbol_1_loc0_Output;
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647));
}
void main_1() {
int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int x_63 = 0;
int x_103 = 0;
int x_112 = 0;
float x_190 = 0.0f;
float x_262 = 0.0f;
float x_263 = 0.0f;
x_63 = tint_f32_to_i32(v.tint_symbol_3.injectionSwitch.x);
{
while(true) {
int x_100 = 0;
int x_98 = 0;
int x_96 = 0;
int x_94 = 0;
int x_92 = 0;
int x_90 = 0;
int x_88 = 0;
int x_86 = 0;
int x_84 = 0;
int x_82 = 0;
int x_64 = 0;
int x_68[10] = data;
data = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
data = x_68;
x_64 = (x_63 + 1);
switch(x_63) {
case 9:
{
data[x_63] = -5;
x_100 = (x_63 + 1);
x_64 = x_100;
break;
}
case 8:
{
data[x_63] = -4;
x_98 = (x_63 + 1);
x_64 = x_98;
break;
}
case 7:
{
data[x_63] = -3;
x_96 = (x_63 + 1);
x_64 = x_96;
break;
}
case 6:
{
data[x_63] = -2;
x_94 = (x_63 + 1);
x_64 = x_94;
break;
}
case 5:
{
data[x_63] = -1;
x_92 = (x_63 + 1);
x_64 = x_92;
break;
}
case 4:
{
data[x_63] = 0;
x_90 = (x_63 + 1);
x_64 = x_90;
break;
}
case 3:
{
data[x_63] = 1;
x_88 = (x_63 + 1);
x_64 = x_88;
break;
}
case 2:
{
data[x_63] = 2;
x_86 = (x_63 + 1);
x_64 = x_86;
break;
}
case 1:
{
data[x_63] = 3;
x_84 = (x_63 + 1);
x_64 = x_84;
break;
}
case 0:
{
data[x_63] = 4;
x_82 = (x_63 + 1);
x_64 = x_82;
break;
}
default:
{
break;
}
}
{
x_63 = x_64;
if (!((x_64 < 10))) { break; }
}
continue;
}
}
x_103 = 0;
{
while(true) {
int x_104 = 0;
if ((x_103 < 10)) {
} else {
break;
}
{
temp[x_103] = data[x_103];
x_104 = (x_103 + 1);
x_103 = x_104;
}
continue;
}
}
x_112 = 1;
{
while(true) {
int x_119 = 0;
int x_113 = 0;
if ((x_112 <= 9)) {
} else {
break;
}
x_119 = 0;
{
while(true) {
int x_131 = 0;
int x_134 = 0;
int x_136 = 0;
int x_158 = 0;
int x_161 = 0;
int x_171 = 0;
if ((x_119 < 9)) {
} else {
break;
}
int x_125 = (x_119 + x_112);
int x_126 = (x_125 - 1);
int x_120 = (x_119 + (2 * x_112));
int x_129 = min((x_120 - 1), 9);
x_131 = x_119;
x_134 = x_125;
x_136 = x_119;
{
while(true) {
int x_151 = 0;
int x_154 = 0;
int x_135 = 0;
int x_137 = 0;
if (((x_136 <= x_126) & (x_134 <= x_129))) {
} else {
break;
}
int x_143_save = x_136;
int x_145_save = x_134;
int x_132 = (x_131 + 1);
if ((data[x_136] < data[x_134])) {
x_151 = (x_136 + 1);
temp[x_131] = data[x_143_save];
x_135 = x_134;
x_137 = x_151;
} else {
x_154 = (x_134 + 1);
temp[x_131] = data[x_145_save];
x_135 = x_154;
x_137 = x_136;
}
{
x_131 = x_132;
x_134 = x_135;
x_136 = x_137;
}
continue;
}
}
x_158 = x_131;
x_161 = x_136;
{
while(true) {
int x_159 = 0;
int x_162 = 0;
if (((x_161 < 10) & (x_161 <= x_126))) {
} else {
break;
}
{
x_159 = (x_158 + 1);
x_162 = (x_161 + 1);
temp[x_158] = data[x_161];
x_158 = x_159;
x_161 = x_162;
}
continue;
}
}
x_171 = x_119;
{
while(true) {
int x_172 = 0;
if ((x_171 <= x_129)) {
} else {
break;
}
{
data[x_171] = temp[x_171];
x_172 = (x_171 + 1);
x_171 = x_172;
}
continue;
}
}
{
x_119 = x_120;
}
continue;
}
}
{
x_113 = (2 * x_112);
x_112 = x_113;
}
continue;
}
}
int x_181 = 0;
float x_199 = 0.0f;
float x_261 = 0.0f;
x_181 = tint_f32_to_i32(tint_symbol.y);
if ((x_181 < 30)) {
x_190 = (0.5f + (float(data[0]) * 0.10000000149011611938f));
x_263 = x_190;
} else {
float x_208 = 0.0f;
float x_260 = 0.0f;
if ((x_181 < 60)) {
x_199 = (0.5f + (float(data[1]) * 0.10000000149011611938f));
x_262 = x_199;
} else {
float x_217 = 0.0f;
float x_259 = 0.0f;
if ((x_181 < 90)) {
x_208 = (0.5f + (float(data[2]) * 0.10000000149011611938f));
x_261 = x_208;
} else {
if ((x_181 < 120)) {
x_217 = (0.5f + (float(data[3]) * 0.10000000149011611938f));
x_260 = x_217;
} else {
float x_230 = 0.0f;
float x_258 = 0.0f;
if ((x_181 < 150)) {
continue_execution = false;
} else {
float x_239 = 0.0f;
float x_257 = 0.0f;
if ((x_181 < 180)) {
x_230 = (0.5f + (float(data[5]) * 0.10000000149011611938f));
x_259 = x_230;
} else {
float x_248 = 0.0f;
float x_256 = 0.0f;
if ((x_181 < 210)) {
x_239 = (0.5f + (float(data[6]) * 0.10000000149011611938f));
x_258 = x_239;
} else {
if ((x_181 < 240)) {
x_248 = (0.5f + (float(data[7]) * 0.10000000149011611938f));
x_257 = x_248;
} else {
if ((x_181 < 270)) {
} else {
continue_execution = false;
}
x_256 = (0.5f + (float(data[8]) * 0.10000000149011611938f));
x_257 = x_256;
}
x_258 = x_257;
}
x_259 = x_258;
}
}
x_260 = x_259;
}
x_261 = x_260;
}
x_262 = x_261;
}
x_263 = x_262;
}
x_GLF_color = vec4(x_263, x_263, x_263, 1.0f);
}
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v_1 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_1;
}
void main() {
tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:186: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:186: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1