blob: 7c221b40778644e43ca45a2eb417fd8aa320ca15 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
layout(location = 0) out vec4 tint_symbol_1_loc0_Output;
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647));
}
void main_1() {
int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int x_63 = 0;
int x_102 = 0;
int x_111 = 0;
float x_189 = 0.0f;
float x_261 = 0.0f;
float x_262 = 0.0f;
x_63 = tint_f32_to_i32(v.tint_symbol_3.injectionSwitch.x);
{
while(true) {
int x_99 = 0;
int x_97 = 0;
int x_95 = 0;
int x_93 = 0;
int x_91 = 0;
int x_89 = 0;
int x_87 = 0;
int x_85 = 0;
int x_83 = 0;
int x_81 = 0;
int x_64 = 0;
x_64 = (x_63 + 1);
switch(x_63) {
case 9:
{
data[x_63] = -5;
x_99 = (x_63 + 1);
x_64 = x_99;
break;
}
case 8:
{
data[x_63] = -4;
x_97 = (x_63 + 1);
x_64 = x_97;
break;
}
case 7:
{
data[x_63] = -3;
x_95 = (x_63 + 1);
x_64 = x_95;
break;
}
case 6:
{
data[x_63] = -2;
x_93 = (x_63 + 1);
x_64 = x_93;
break;
}
case 5:
{
data[x_63] = -1;
x_91 = (x_63 + 1);
x_64 = x_91;
break;
}
case 4:
{
data[x_63] = 0;
x_89 = (x_63 + 1);
x_64 = x_89;
break;
}
case 3:
{
data[x_63] = 1;
x_87 = (x_63 + 1);
x_64 = x_87;
break;
}
case 2:
{
data[x_63] = 2;
x_85 = (x_63 + 1);
x_64 = x_85;
break;
}
case 1:
{
data[x_63] = 3;
x_83 = (x_63 + 1);
x_64 = x_83;
break;
}
case 0:
{
data[x_63] = 4;
x_81 = (x_63 + 1);
x_64 = x_81;
break;
}
default:
{
break;
}
}
{
x_63 = x_64;
if (!((x_64 < 10))) { break; }
}
continue;
}
}
x_102 = 0;
{
while(true) {
int x_103 = 0;
if ((x_102 < 10)) {
} else {
break;
}
{
temp[x_102] = data[x_102];
x_103 = (x_102 + 1);
x_102 = x_103;
}
continue;
}
}
x_111 = 1;
{
while(true) {
int x_118 = 0;
int x_112 = 0;
if ((x_111 <= 9)) {
} else {
break;
}
x_118 = 0;
{
while(true) {
int x_130 = 0;
int x_133 = 0;
int x_135 = 0;
int x_157 = 0;
int x_160 = 0;
int x_170 = 0;
if ((x_118 < 9)) {
} else {
break;
}
int x_124 = (x_118 + x_111);
int x_125 = (x_124 - 1);
int x_119 = (x_118 + (2 * x_111));
int x_128 = min((x_119 - 1), 9);
x_130 = x_118;
x_133 = x_124;
x_135 = x_118;
{
while(true) {
int x_150 = 0;
int x_153 = 0;
int x_134 = 0;
int x_136 = 0;
if (((x_135 <= x_125) & (x_133 <= x_128))) {
} else {
break;
}
int x_142_save = x_135;
int x_144_save = x_133;
int x_131 = (x_130 + 1);
if ((data[x_135] < data[x_133])) {
x_150 = (x_135 + 1);
temp[x_130] = data[x_142_save];
x_134 = x_133;
x_136 = x_150;
} else {
x_153 = (x_133 + 1);
temp[x_130] = data[x_144_save];
x_134 = x_153;
x_136 = x_135;
}
{
x_130 = x_131;
x_133 = x_134;
x_135 = x_136;
}
continue;
}
}
x_157 = x_130;
x_160 = x_135;
{
while(true) {
int x_158 = 0;
int x_161 = 0;
if (((x_160 < 10) & (x_160 <= x_125))) {
} else {
break;
}
{
x_158 = (x_157 + 1);
x_161 = (x_160 + 1);
temp[x_157] = data[x_160];
x_157 = x_158;
x_160 = x_161;
}
continue;
}
}
x_170 = x_118;
{
while(true) {
int x_171 = 0;
if ((x_170 <= x_128)) {
} else {
break;
}
{
data[x_170] = temp[x_170];
x_171 = (x_170 + 1);
x_170 = x_171;
}
continue;
}
}
{
x_118 = x_119;
}
continue;
}
}
{
x_112 = (2 * x_111);
x_111 = x_112;
}
continue;
}
}
int x_180 = 0;
float x_198 = 0.0f;
float x_260 = 0.0f;
x_180 = tint_f32_to_i32(tint_symbol.y);
if ((x_180 < 30)) {
x_189 = (0.5f + (float(data[0]) * 0.10000000149011611938f));
x_262 = x_189;
} else {
float x_207 = 0.0f;
float x_259 = 0.0f;
if ((x_180 < 60)) {
x_198 = (0.5f + (float(data[1]) * 0.10000000149011611938f));
x_261 = x_198;
} else {
float x_216 = 0.0f;
float x_258 = 0.0f;
if ((x_180 < 90)) {
x_207 = (0.5f + (float(data[2]) * 0.10000000149011611938f));
x_260 = x_207;
} else {
if ((x_180 < 120)) {
x_216 = (0.5f + (float(data[3]) * 0.10000000149011611938f));
x_259 = x_216;
} else {
float x_229 = 0.0f;
float x_257 = 0.0f;
if ((x_180 < 150)) {
continue_execution = false;
} else {
float x_238 = 0.0f;
float x_256 = 0.0f;
if ((x_180 < 180)) {
x_229 = (0.5f + (float(data[5]) * 0.10000000149011611938f));
x_258 = x_229;
} else {
float x_247 = 0.0f;
float x_255 = 0.0f;
if ((x_180 < 210)) {
x_238 = (0.5f + (float(data[6]) * 0.10000000149011611938f));
x_257 = x_238;
} else {
if ((x_180 < 240)) {
x_247 = (0.5f + (float(data[7]) * 0.10000000149011611938f));
x_256 = x_247;
} else {
if ((x_180 < 270)) {
} else {
continue_execution = false;
}
x_255 = (0.5f + (float(data[8]) * 0.10000000149011611938f));
x_256 = x_255;
}
x_257 = x_256;
}
x_258 = x_257;
}
}
x_259 = x_258;
}
x_260 = x_259;
}
x_261 = x_260;
}
x_262 = x_261;
}
x_GLF_color = vec4(x_262, x_262, x_262, 1.0f);
}
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v_1 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_1;
}
void main() {
tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:183: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:183: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1