blob: 627a0adb7d768312712e029a3c12f7273e357d8c [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
layout(location = 0) out vec4 tint_symbol_1_loc0_Output;
void merge_i1_i1_i1_(inout int f, inout int mid, inout int to) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
k = f;
i = f;
j = (mid + 1);
{
while(true) {
if (((i <= mid) & (j <= to))) {
} else {
break;
}
if ((data[i] < data[j])) {
int x_277 = k;
k = (k + 1);
int x_279 = i;
i = (i + 1);
temp[x_277] = data[x_279];
} else {
int x_284 = k;
k = (k + 1);
int x_286 = j;
j = (j + 1);
temp[x_284] = data[x_286];
}
{
}
continue;
}
}
{
while(true) {
if (((i < 10) & (i <= mid))) {
} else {
break;
}
int x_302 = k;
k = (k + 1);
int x_304 = i;
i = (i + 1);
temp[x_302] = data[x_304];
{
}
continue;
}
}
i_1 = f;
{
while(true) {
if ((i_1 <= to)) {
} else {
break;
}
int x_318 = i_1;
data[x_318] = temp[i_1];
{
i_1 = (i_1 + 1);
}
continue;
}
}
}
void mergeSort_() {
int low = 0;
int high = 0;
int m = 0;
int i_2 = 0;
int f_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
low = 0;
high = 9;
m = 1;
{
while(true) {
if ((m <= high)) {
} else {
break;
}
i_2 = low;
{
while(true) {
if ((i_2 < high)) {
} else {
break;
}
f_1 = i_2;
mid_1 = ((i_2 + m) - 1);
to_1 = min(((i_2 + (2 * m)) - 1), high);
param = f_1;
param_1 = mid_1;
param_2 = to_1;
merge_i1_i1_i1_(param, param_1, param_2);
{
i_2 = (i_2 + (2 * m));
}
continue;
}
}
{
m = (2 * m);
}
continue;
}
}
}
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647));
}
void main_1() {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
i_3 = tint_f32_to_i32(v.tint_symbol_3.injectionSwitch.x);
{
while(true) {
int x_90 = i_3;
switch(x_90) {
case 9:
{
int x_120 = i_3;
data[x_120] = -5;
break;
}
case 8:
{
int x_118 = i_3;
data[x_118] = -4;
break;
}
case 7:
{
int x_116 = i_3;
data[x_116] = -3;
break;
}
case 6:
{
int x_114 = i_3;
data[x_114] = -2;
break;
}
case 5:
{
int x_112 = i_3;
data[x_112] = -1;
break;
}
case 4:
{
int x_110 = i_3;
data[x_110] = 0;
break;
}
case 3:
{
int x_108 = i_3;
data[x_108] = 1;
break;
}
case 2:
{
int x_106 = i_3;
data[x_106] = 2;
break;
}
case 1:
{
int x_104 = i_3;
data[x_104] = 3;
break;
}
case 0:
{
int x_102 = i_3;
data[x_102] = 4;
break;
}
default:
{
break;
}
}
i_3 = (i_3 + 1);
{
int x_124 = i_3;
if (!((x_124 < 10))) { break; }
}
continue;
}
}
j_1 = 0;
{
while(true) {
if ((j_1 < 10)) {
} else {
break;
}
int x_133 = j_1;
temp[x_133] = data[j_1];
{
j_1 = (j_1 + 1);
}
continue;
}
}
mergeSort_();
if ((tint_f32_to_i32(tint_symbol.y) < 30)) {
grey = (0.5f + (float(data[0]) / 10.0f));
} else {
if ((tint_f32_to_i32(tint_symbol.y) < 60)) {
grey = (0.5f + (float(data[1]) / 10.0f));
} else {
if ((tint_f32_to_i32(tint_symbol.y) < 90)) {
grey = (0.5f + (float(data[2]) / 10.0f));
} else {
if ((tint_f32_to_i32(tint_symbol.y) < 120)) {
grey = (0.5f + (float(data[3]) / 10.0f));
} else {
if ((tint_f32_to_i32(tint_symbol.y) < 150)) {
continue_execution = false;
} else {
if ((tint_f32_to_i32(tint_symbol.y) < 180)) {
grey = (0.5f + (float(data[5]) / 10.0f));
} else {
if ((tint_f32_to_i32(tint_symbol.y) < 210)) {
grey = (0.5f + (float(data[6]) / 10.0f));
} else {
if ((tint_f32_to_i32(tint_symbol.y) < 240)) {
grey = (0.5f + (float(data[7]) / 10.0f));
} else {
if ((tint_f32_to_i32(tint_symbol.y) < 270)) {
grey = (0.5f + (float(data[8]) / 10.0f));
} else {
continue_execution = false;
}
}
}
}
}
}
}
}
}
vec3 x_245 = vec3(grey);
x_GLF_color = vec4(x_245[0u], x_245[1u], x_245[2u], 1.0f);
}
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v_1 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_1;
}
void main() {
tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:34: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:34: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1