blob: 543c04038be0720cf86ea84f46005fa9f05120fc [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
layout(location = 0) out vec4 tint_symbol_1_loc0_Output;
void merge_i1_i1_i1_(inout int f, inout int mid, inout int to) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
int x_251 = f;
k = x_251;
int x_252 = f;
i = x_252;
int x_253 = mid;
j = (x_253 + 1);
{
while(true) {
int x_259 = i;
int x_260 = mid;
int x_262 = j;
int x_263 = to;
if (((x_259 <= x_260) & (x_262 <= x_263))) {
} else {
break;
}
int x_267 = i;
int x_269 = data[x_267];
int x_270 = j;
int x_272 = data[x_270];
if ((x_269 < x_272)) {
int x_277 = k;
k = (x_277 + 1);
int x_279 = i;
i = (x_279 + 1);
int x_282 = data[x_279];
temp[x_277] = x_282;
} else {
int x_284 = k;
k = (x_284 + 1);
int x_286 = j;
j = (x_286 + 1);
int x_289 = data[x_286];
temp[x_284] = x_289;
}
{
}
continue;
}
}
{
while(true) {
int x_295 = i;
int x_297 = i;
int x_298 = mid;
if (((x_295 < 10) & (x_297 <= x_298))) {
} else {
break;
}
int x_302 = k;
k = (x_302 + 1);
int x_304 = i;
i = (x_304 + 1);
int x_307 = data[x_304];
temp[x_302] = x_307;
{
}
continue;
}
}
int x_309 = f;
i_1 = x_309;
{
while(true) {
int x_314 = i_1;
int x_315 = to;
if ((x_314 <= x_315)) {
} else {
break;
}
int x_318 = i_1;
int x_319 = i_1;
int x_321 = temp[x_319];
data[x_318] = x_321;
{
int x_323 = i_1;
i_1 = (x_323 + 1);
}
continue;
}
}
}
void mergeSort_() {
int low = 0;
int high = 0;
int m = 0;
int i_2 = 0;
int f_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
low = 0;
high = 9;
m = 1;
{
while(true) {
int x_330 = m;
int x_331 = high;
if ((x_330 <= x_331)) {
} else {
break;
}
int x_334 = low;
i_2 = x_334;
{
while(true) {
int x_339 = i_2;
int x_340 = high;
if ((x_339 < x_340)) {
} else {
break;
}
int x_343 = i_2;
f_1 = x_343;
int x_344 = i_2;
int x_345 = m;
mid_1 = ((x_344 + x_345) - 1);
int x_348 = i_2;
int x_349 = m;
int x_353 = high;
to_1 = min(((x_348 + (2 * x_349)) - 1), x_353);
int x_355 = f_1;
param = x_355;
int x_356 = mid_1;
param_1 = x_356;
int x_357 = to_1;
param_2 = x_357;
merge_i1_i1_i1_(param, param_1, param_2);
{
int x_359 = m;
int x_361 = i_2;
i_2 = (x_361 + (2 * x_359));
}
continue;
}
}
{
int x_363 = m;
m = (2 * x_363);
}
continue;
}
}
}
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647));
}
void main_1() {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
float x_84 = v.tint_symbol_3.injectionSwitch.x;
i_3 = tint_f32_to_i32(x_84);
{
while(true) {
int x_90 = i_3;
switch(x_90) {
case 9:
{
int x_120 = i_3;
data[x_120] = -5;
break;
}
case 8:
{
int x_118 = i_3;
data[x_118] = -4;
break;
}
case 7:
{
int x_116 = i_3;
data[x_116] = -3;
break;
}
case 6:
{
int x_114 = i_3;
data[x_114] = -2;
break;
}
case 5:
{
int x_112 = i_3;
data[x_112] = -1;
break;
}
case 4:
{
int x_110 = i_3;
data[x_110] = 0;
break;
}
case 3:
{
int x_108 = i_3;
data[x_108] = 1;
break;
}
case 2:
{
int x_106 = i_3;
data[x_106] = 2;
break;
}
case 1:
{
int x_104 = i_3;
data[x_104] = 3;
break;
}
case 0:
{
int x_102 = i_3;
data[x_102] = 4;
break;
}
default:
{
break;
}
}
int x_122 = i_3;
i_3 = (x_122 + 1);
{
int x_124 = i_3;
if (!((x_124 < 10))) { break; }
}
continue;
}
}
j_1 = 0;
{
while(true) {
int x_130 = j_1;
if ((x_130 < 10)) {
} else {
break;
}
int x_133 = j_1;
int x_134 = j_1;
int x_136 = data[x_134];
temp[x_133] = x_136;
{
int x_138 = j_1;
j_1 = (x_138 + 1);
}
continue;
}
}
mergeSort_();
float x_142 = tint_symbol.y;
if ((tint_f32_to_i32(x_142) < 30)) {
int x_149 = data[0];
grey = (0.5f + (float(x_149) / 10.0f));
} else {
float x_154 = tint_symbol.y;
if ((tint_f32_to_i32(x_154) < 60)) {
int x_161 = data[1];
grey = (0.5f + (float(x_161) / 10.0f));
} else {
float x_166 = tint_symbol.y;
if ((tint_f32_to_i32(x_166) < 90)) {
int x_173 = data[2];
grey = (0.5f + (float(x_173) / 10.0f));
} else {
float x_178 = tint_symbol.y;
if ((tint_f32_to_i32(x_178) < 120)) {
int x_185 = data[3];
grey = (0.5f + (float(x_185) / 10.0f));
} else {
float x_190 = tint_symbol.y;
if ((tint_f32_to_i32(x_190) < 150)) {
continue_execution = false;
} else {
float x_197 = tint_symbol.y;
if ((tint_f32_to_i32(x_197) < 180)) {
int x_204 = data[5];
grey = (0.5f + (float(x_204) / 10.0f));
} else {
float x_209 = tint_symbol.y;
if ((tint_f32_to_i32(x_209) < 210)) {
int x_216 = data[6];
grey = (0.5f + (float(x_216) / 10.0f));
} else {
float x_221 = tint_symbol.y;
if ((tint_f32_to_i32(x_221) < 240)) {
int x_228 = data[7];
grey = (0.5f + (float(x_228) / 10.0f));
} else {
float x_233 = tint_symbol.y;
if ((tint_f32_to_i32(x_233) < 270)) {
int x_240 = data[8];
grey = (0.5f + (float(x_240) / 10.0f));
} else {
continue_execution = false;
}
}
}
}
}
}
}
}
}
float x_244 = grey;
vec3 x_245 = vec3(x_244, x_244, x_244);
x_GLF_color = vec4(x_245[0u], x_245[1u], x_245[2u], 1.0f);
}
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v_1 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_1;
}
void main() {
tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:41: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1