[emscripten] Minor cleanups in library_webgpu.js - Comment all runtimeKeepalivePush/runtimeKeepalivePop so it's easier to tell they're all paired properly. - Remove rejection handler from onSubmittedWorkDone to match other promises that should never reject. - Use navigator.gpu instead of navigator["gpu"], etc.; externs should take care of this already. - Use for..of instead of forEach. Bug: none Change-Id: I54ed1971388e2c18b23793a522c742a299a4aee7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/263341 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.