blob: 4005c825085590ab5d1905589a2dc5c593222d47 [file] [log] [blame]
// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
#include "src/tint/lang/hlsl/validate/validate.h"
#include "src/tint/utils/command/command.h"
#include "src/tint/utils/file/tmpfile.h"
#include "src/tint/utils/macros/defer.h"
#include "src/tint/utils/text/string.h"
#ifdef _WIN32
#include <Windows.h>
#include <atlbase.h>
#include <d3dcommon.h>
#include <d3dcompiler.h>
#include <wrl.h>
#else
#include <dlfcn.h>
#endif // _WIN32
// dxc headers
TINT_BEGIN_DISABLE_ALL_WARNINGS();
#ifdef __clang__
// # Use UUID emulation with clang to avoid compiling with ms-extensions
#define __EMULATE_UUID
#endif
#include "dxc/dxcapi.h"
TINT_END_DISABLE_ALL_WARNINGS();
// Disable warnings about old-style casts which result from using
// the SUCCEEDED and FAILED macros that C-style cast to HRESULT.
TINT_DISABLE_WARNING_OLD_STYLE_CAST
namespace {
using PFN_DXC_CREATE_INSTANCE = HRESULT(__stdcall*)(REFCLSID rclsid,
REFIID riid,
LPVOID* ppCompiler);
// Wrap the call to DxcCreateInstance via the dlsym-loaded function pointer
// to disable UBSAN on it. This is to workaround a known UBSAN false
// positive: https://github.com/google/sanitizers/issues/911
DAWN_NO_SANITIZE("undefined")
HRESULT CallDxcCreateInstance(PFN_DXC_CREATE_INSTANCE dxc_create_instance,
CComPtr<IDxcCompiler3>& dxc_compiler) {
return dxc_create_instance(CLSID_DxcCompiler, IID_PPV_ARGS(&dxc_compiler));
}
} // namespace
namespace tint::hlsl::validate {
Result ValidateUsingDXC(const std::string& dxc_path,
const std::string& source,
const EntryPointList& entry_points,
bool require_16bit_types,
uint32_t hlsl_shader_model) {
Result result;
if (entry_points.empty()) {
result.output = "No entrypoint found";
result.failed = true;
return result;
}
// Native 16-bit types, e.g. float16_t, require SM6.2. Otherwise we use SM6.0.
if (hlsl_shader_model < 60 || hlsl_shader_model > 66) {
result.output = "Invalid HLSL shader model " + std::to_string(hlsl_shader_model);
result.failed = true;
return result;
}
if (require_16bit_types && hlsl_shader_model < 62) {
result.output = "The HLSL shader model " + std::to_string(hlsl_shader_model) +
" is not enough for float16_t.";
result.failed = true;
return result;
}
#define CHECK_HR(hr, error_msg) \
do { \
if (FAILED(hr)) { \
result.output = error_msg; \
result.failed = true; \
return result; \
} \
} while (false)
HRESULT hr;
// Load the dll and get the DxcCreateInstance function
PFN_DXC_CREATE_INSTANCE dxc_create_instance = nullptr;
#ifdef _WIN32
HMODULE dxcLib = LoadLibraryA(dxc_path.c_str());
if (dxcLib == nullptr) {
result.output = "Failed to load dxc: " + dxc_path;
result.failed = true;
return result;
}
// Avoid ASAN false positives when unloading DLL: https://github.com/google/sanitizers/issues/89
#if !defined(TINT_ASAN_ENABLED)
TINT_DEFER({ FreeLibrary(dxcLib); });
#endif
dxc_create_instance =
reinterpret_cast<PFN_DXC_CREATE_INSTANCE>(GetProcAddress(dxcLib, "DxcCreateInstance"));
#else
void* dxcLib = dlopen(dxc_path.c_str(), RTLD_LAZY | RTLD_GLOBAL);
if (dxcLib == nullptr) {
result.output = "Failed to load dxc: " + dxc_path;
result.failed = true;
return result;
}
// Avoid ASAN false positives when unloading DLL: https://github.com/google/sanitizers/issues/89
#if !defined(TINT_ASAN_ENABLED)
TINT_DEFER({ dlclose(dxcLib); });
#endif
dxc_create_instance =
reinterpret_cast<PFN_DXC_CREATE_INSTANCE>(dlsym(dxcLib, "DxcCreateInstance"));
#endif
if (dxc_create_instance == nullptr) {
result.output = "GetProcAccess failed";
result.failed = true;
return result;
}
CComPtr<IDxcCompiler3> dxc_compiler;
hr = CallDxcCreateInstance(dxc_create_instance, dxc_compiler);
CHECK_HR(hr, "DxcCreateInstance failed");
for (auto ep : entry_points) {
const wchar_t* stage_prefix = L"";
switch (ep.second) {
case ast::PipelineStage::kNone:
result.output = "Invalid PipelineStage";
result.failed = true;
return result;
case ast::PipelineStage::kVertex:
stage_prefix = L"vs";
break;
case ast::PipelineStage::kFragment:
stage_prefix = L"ps";
break;
case ast::PipelineStage::kCompute:
stage_prefix = L"cs";
break;
}
// Match Dawn's compile flags
// See dawn\src\dawn_native\d3d12\RenderPipelineD3D12.cpp
// and dawn_native\d3d\ShaderUtils.cpp (GetDXCArguments)
std::wstring shader_model_version = std::to_wstring(hlsl_shader_model / 10) + L"_" +
std::to_wstring(hlsl_shader_model % 10);
std::wstring profile = std::wstring(stage_prefix) + L"_" + shader_model_version;
std::wstring entry_point = std::wstring(ep.first.begin(), ep.first.end());
std::vector<const wchar_t*> args{
L"-T", // Profile
profile.c_str(), //
L"-HV 2018", // Use HLSL 2018
L"-E", // Entry point
entry_point.c_str(), //
L"/Zpr", // D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
L"/Gis", // D3DCOMPILE_IEEE_STRICTNESS
require_16bit_types ? L"-enable-16bit-types" : L"" // Enable 16-bit if required
};
DxcBuffer source_buffer;
source_buffer.Ptr = source.c_str();
source_buffer.Size = source.length();
source_buffer.Encoding = DXC_CP_UTF8;
CComPtr<IDxcResult> compile_result;
hr = dxc_compiler->Compile(&source_buffer, args.data(), static_cast<UINT32>(args.size()),
nullptr, IID_PPV_ARGS(&compile_result));
CHECK_HR(hr, "Compile call failed");
HRESULT compile_status;
hr = compile_result->GetStatus(&compile_status);
CHECK_HR(hr, "GetStatus call failed");
if (FAILED(compile_status)) {
CComPtr<IDxcBlobEncoding> errors;
hr = compile_result->GetErrorBuffer(&errors);
CHECK_HR(hr, "GetErrorBuffer call failed");
result.output = static_cast<char*>(errors->GetBufferPointer());
result.failed = true;
return result;
}
// Compilation succeeded, get compiled shader blob and disassamble it
CComPtr<IDxcBlob> compiled_shader;
hr = compile_result->GetResult(&compiled_shader);
CHECK_HR(hr, "GetResult call failed");
DxcBuffer compiled_shader_buffer;
compiled_shader_buffer.Ptr = compiled_shader->GetBufferPointer();
compiled_shader_buffer.Size = compiled_shader->GetBufferSize();
compiled_shader_buffer.Encoding = DXC_CP_UTF8;
CComPtr<IDxcResult> dis_result;
hr = dxc_compiler->Disassemble(&compiled_shader_buffer, IID_PPV_ARGS(&dis_result));
CHECK_HR(hr, "Disassemble call failed");
CComPtr<IDxcBlobEncoding> disassembly;
if (dis_result && dis_result->HasOutput(DXC_OUT_DISASSEMBLY) &&
SUCCEEDED(
dis_result->GetOutput(DXC_OUT_DISASSEMBLY, IID_PPV_ARGS(&disassembly), nullptr))) {
result.output = static_cast<char*>(disassembly->GetBufferPointer());
} else {
result.output = "Failed to disassemble shader";
}
}
return result;
}
#ifdef _WIN32
Result ValidateUsingFXC(const std::string& fxc_path,
const std::string& source,
const EntryPointList& entry_points) {
Result result;
if (entry_points.empty()) {
result.output = "No entrypoint found";
result.failed = true;
return result;
}
// This library leaks if an error happens in this function, but it is ok
// because it is loaded at most once, and the executables using UsingFXC
// are short-lived.
HMODULE fxcLib = LoadLibraryA(fxc_path.c_str());
if (fxcLib == nullptr) {
result.output = "Couldn't load FXC";
result.failed = true;
return result;
}
auto* d3dCompile = reinterpret_cast<pD3DCompile>(
reinterpret_cast<void*>(GetProcAddress(fxcLib, "D3DCompile")));
auto* d3dDisassemble = reinterpret_cast<pD3DDisassemble>(
reinterpret_cast<void*>(GetProcAddress(fxcLib, "D3DDisassemble")));
if (d3dCompile == nullptr) {
result.output = "Couldn't load D3DCompile from FXC";
result.failed = true;
return result;
}
if (d3dDisassemble == nullptr) {
result.output = "Couldn't load D3DDisassemble from FXC";
result.failed = true;
return result;
}
for (auto ep : entry_points) {
const char* profile = "";
switch (ep.second) {
case ast::PipelineStage::kNone:
result.output = "Invalid PipelineStage";
result.failed = true;
return result;
case ast::PipelineStage::kVertex:
profile = "vs_5_1";
break;
case ast::PipelineStage::kFragment:
profile = "ps_5_1";
break;
case ast::PipelineStage::kCompute:
profile = "cs_5_1";
break;
}
// Match Dawn's compile flags
// See dawn\src\dawn_native\d3d12\RenderPipelineD3D12.cpp
UINT compileFlags = D3DCOMPILE_OPTIMIZATION_LEVEL0 | D3DCOMPILE_PACK_MATRIX_ROW_MAJOR |
D3DCOMPILE_IEEE_STRICTNESS;
CComPtr<ID3DBlob> compiledShader;
CComPtr<ID3DBlob> errors;
HRESULT res = d3dCompile(source.c_str(), // pSrcData
source.length(), // SrcDataSize
nullptr, // pSourceName
nullptr, // pDefines
nullptr, // pInclude
ep.first.c_str(), // pEntrypoint
profile, // pTarget
compileFlags, // Flags1
0, // Flags2
&compiledShader, // ppCode
&errors); // ppErrorMsgs
if (FAILED(res)) {
result.output = static_cast<char*>(errors->GetBufferPointer());
result.failed = true;
return result;
} else {
CComPtr<ID3DBlob> disassembly;
res = d3dDisassemble(compiledShader->GetBufferPointer(),
compiledShader->GetBufferSize(), 0, "", &disassembly);
if (FAILED(res)) {
result.output = "Failed to disassemble shader";
} else {
result.output = static_cast<char*>(disassembly->GetBufferPointer());
}
}
}
FreeLibrary(fxcLib);
return result;
}
#endif // _WIN32
} // namespace tint::hlsl::validate