| struct Inner { |
| scalar_f32 : f32, |
| scalar_i32 : i32, |
| scalar_u32 : u32, |
| vec2_f32 : vec2<f32>, |
| vec2_i32 : vec2<i32>, |
| vec2_u32 : vec2<u32>, |
| vec3_f32 : vec3<f32>, |
| vec3_i32 : vec3<i32>, |
| vec3_u32 : vec3<u32>, |
| vec4_f32 : vec4<f32>, |
| vec4_i32 : vec4<i32>, |
| vec4_u32 : vec4<u32>, |
| mat2x2_f32 : mat2x2<f32>, |
| mat2x3_f32 : mat2x3<f32>, |
| mat2x4_f32 : mat2x4<f32>, |
| mat3x2_f32 : mat3x2<f32>, |
| mat3x3_f32 : mat3x3<f32>, |
| mat3x4_f32 : mat3x4<f32>, |
| mat4x2_f32 : mat4x2<f32>, |
| mat4x3_f32 : mat4x3<f32>, |
| mat4x4_f32 : mat4x4<f32>, |
| @align(16) |
| arr2_vec3_f32 : array<vec3<f32>, 2>, |
| } |
| |
| struct S { |
| arr : array<Inner, 8>, |
| } |
| |
| @binding(0) @group(0) var<uniform> ub : S; |
| |
| @group(0) @binding(1) var<storage, read_write> s : i32; |
| |
| @compute @workgroup_size(1) |
| fn main(@builtin(local_invocation_index) idx : u32) { |
| let scalar_f32 : f32 = ub.arr[idx].scalar_f32; |
| let scalar_i32 : i32 = ub.arr[idx].scalar_i32; |
| let scalar_u32 : u32 = ub.arr[idx].scalar_u32; |
| let vec2_f32 : vec2<f32> = ub.arr[idx].vec2_f32; |
| let vec2_i32 : vec2<i32> = ub.arr[idx].vec2_i32; |
| let vec2_u32 : vec2<u32> = ub.arr[idx].vec2_u32; |
| let vec3_f32 : vec3<f32> = ub.arr[idx].vec3_f32; |
| let vec3_i32 : vec3<i32> = ub.arr[idx].vec3_i32; |
| let vec3_u32 : vec3<u32> = ub.arr[idx].vec3_u32; |
| let vec4_f32 : vec4<f32> = ub.arr[idx].vec4_f32; |
| let vec4_i32 : vec4<i32> = ub.arr[idx].vec4_i32; |
| let vec4_u32 : vec4<u32> = ub.arr[idx].vec4_u32; |
| let mat2x2_f32 : mat2x2<f32> = ub.arr[idx].mat2x2_f32; |
| let mat2x3_f32 : mat2x3<f32> = ub.arr[idx].mat2x3_f32; |
| let mat2x4_f32 : mat2x4<f32> = ub.arr[idx].mat2x4_f32; |
| let mat3x2_f32 : mat3x2<f32> = ub.arr[idx].mat3x2_f32; |
| let mat3x3_f32 : mat3x3<f32> = ub.arr[idx].mat3x3_f32; |
| let mat3x4_f32 : mat3x4<f32> = ub.arr[idx].mat3x4_f32; |
| let mat4x2_f32 : mat4x2<f32> = ub.arr[idx].mat4x2_f32; |
| let mat4x3_f32 : mat4x3<f32> = ub.arr[idx].mat4x3_f32; |
| let mat4x4_f32 : mat4x4<f32> = ub.arr[idx].mat4x4_f32; |
| let arr2_vec3_f32 : array<vec3<f32>, 2> = ub.arr[idx].arr2_vec3_f32; |
| s = (((((((((((((((((((((i32(scalar_f32) + scalar_i32) + i32(scalar_u32)) + i32(vec2_f32.x)) + vec2_i32.x) + i32(vec2_u32.x)) + i32(vec3_f32.y)) + vec3_i32.y) + i32(vec3_u32.y)) + i32(vec4_f32.z)) + vec4_i32.z) + i32(vec4_u32.z)) + i32(mat2x2_f32[0].x)) + i32(mat2x3_f32[0].x)) + i32(mat2x4_f32[0].x)) + i32(mat3x2_f32[0].x)) + i32(mat3x3_f32[0].x)) + i32(mat3x4_f32[0].x)) + i32(mat4x2_f32[0].x)) + i32(mat4x3_f32[0].x)) + i32(mat4x4_f32[0].x)) + i32(arr2_vec3_f32[0].x)); |
| } |