commit | a2bf4bdc476986228397d9584f6c78d08e606cd6 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Sep 27 18:33:12 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 27 18:33:12 2023 +0000 |
tree | 397f1dbbe545b888468b10f03421c60d7ffca0ab | |
parent | 9050d870fb3cc4ac3aa68f917c32a1d0a83430b8 [diff] |
[ir] Fix use-after-free in ShaderIO transform We were modifying the function list while iterating over it. Bug: chromium:1487226 Change-Id: I5949c13b80bc15bab8779cb0215c61b7a53e0c01 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/153800 Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.