commit | e9a94e2ebf9ed4faa3c26d487fbd0fff075dba25 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Jul 19 19:45:17 2023 +0000 |
committer | James Price <jrprice@google.com> | Wed Jul 19 19:45:17 2023 +0000 |
tree | cf0ec9fd2ed3b6b73a0fa7d7c10bb3ddf90a91e3 | |
parent | 882243c4b96d4337938d9bdc692d23195630d083 [diff] |
[ir][spirv-writer] Handle textureGather{Compare} These map to OpImageGather and OpImageDrefGather. Unlike other texture builtins, the texture argument is not always first, so needs some special casing in tests. Bug: tint:1906 Change-Id: I6046b61073ca6b3f77c50b37501874cdcec7903f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/141902 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.