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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/d3d12/BufferD3D12.h"
#include "backend/d3d12/DeviceD3D12.h"
#include "backend/d3d12/ResourceAllocator.h"
#include "backend/d3d12/ResourceUploader.h"
#include "common/Assert.h"
#include "common/Constants.h"
#include "common/Math.h"
namespace backend { namespace d3d12 {
namespace {
D3D12_RESOURCE_FLAGS D3D12ResourceFlags(nxt::BufferUsageBit usage) {
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE;
if (usage & nxt::BufferUsageBit::Storage) {
flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
}
return flags;
}
D3D12_RESOURCE_STATES D3D12BufferUsage(nxt::BufferUsageBit usage) {
D3D12_RESOURCE_STATES resourceState = D3D12_RESOURCE_STATE_COMMON;
if (usage & nxt::BufferUsageBit::TransferSrc) {
resourceState |= D3D12_RESOURCE_STATE_COPY_SOURCE;
}
if (usage & nxt::BufferUsageBit::TransferDst) {
resourceState |= D3D12_RESOURCE_STATE_COPY_DEST;
}
if (usage & (nxt::BufferUsageBit::Vertex | nxt::BufferUsageBit::Uniform)) {
resourceState |= D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
}
if (usage & nxt::BufferUsageBit::Index) {
resourceState |= D3D12_RESOURCE_STATE_INDEX_BUFFER;
}
if (usage & nxt::BufferUsageBit::Storage) {
resourceState |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
}
return resourceState;
}
D3D12_HEAP_TYPE D3D12HeapType(nxt::BufferUsageBit allowedUsage) {
if (allowedUsage & nxt::BufferUsageBit::MapRead) {
return D3D12_HEAP_TYPE_READBACK;
} else if (allowedUsage & nxt::BufferUsageBit::MapWrite) {
return D3D12_HEAP_TYPE_UPLOAD;
} else {
return D3D12_HEAP_TYPE_DEFAULT;
}
}
} // namespace
Buffer::Buffer(Device* device, BufferBuilder* builder) : BufferBase(builder), mDevice(device) {
D3D12_RESOURCE_DESC resourceDescriptor;
resourceDescriptor.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resourceDescriptor.Alignment = 0;
resourceDescriptor.Width = GetD3D12Size();
resourceDescriptor.Height = 1;
resourceDescriptor.DepthOrArraySize = 1;
resourceDescriptor.MipLevels = 1;
resourceDescriptor.Format = DXGI_FORMAT_UNKNOWN;
resourceDescriptor.SampleDesc.Count = 1;
resourceDescriptor.SampleDesc.Quality = 0;
resourceDescriptor.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resourceDescriptor.Flags = D3D12ResourceFlags(GetAllowedUsage());
auto heapType = D3D12HeapType(GetAllowedUsage());
auto bufferUsage = D3D12BufferUsage(GetUsage());
// D3D12 requires buffers on the READBACK heap to have the D3D12_RESOURCE_STATE_COPY_DEST
// state
if (heapType == D3D12_HEAP_TYPE_READBACK) {
bufferUsage |= D3D12_RESOURCE_STATE_COPY_DEST;
}
// D3D12 requires buffers on the UPLOAD heap to have the D3D12_RESOURCE_STATE_GENERIC_READ
// state
if (heapType == D3D12_HEAP_TYPE_UPLOAD) {
bufferUsage |= D3D12_RESOURCE_STATE_GENERIC_READ;
}
mResource =
device->GetResourceAllocator()->Allocate(heapType, resourceDescriptor, bufferUsage);
}
Buffer::~Buffer() {
mDevice->GetResourceAllocator()->Release(mResource);
}
uint32_t Buffer::GetD3D12Size() const {
// TODO(enga@google.com): TODO investigate if this needs to be a constraint at the API level
return Align(GetSize(), 256);
}
ComPtr<ID3D12Resource> Buffer::GetD3D12Resource() {
return mResource;
}
bool Buffer::GetResourceTransitionBarrier(nxt::BufferUsageBit currentUsage,
nxt::BufferUsageBit targetUsage,
D3D12_RESOURCE_BARRIER* barrier) {
if (GetAllowedUsage() & (nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::MapWrite)) {
// Transitions are never needed for mapped buffers because they are created with and
// always need the Transfer(Dst|Src) state. Mapped buffers cannot have states outside of
// (MapRead|TransferDst) and (MapWrite|TransferSrc)
return false;
}
D3D12_RESOURCE_STATES stateBefore = D3D12BufferUsage(currentUsage);
D3D12_RESOURCE_STATES stateAfter = D3D12BufferUsage(targetUsage);
if (stateBefore == stateAfter) {
return false;
}
barrier->Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier->Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier->Transition.pResource = mResource.Get();
barrier->Transition.StateBefore = stateBefore;
barrier->Transition.StateAfter = stateAfter;
barrier->Transition.Subresource = 0;
return true;
}
D3D12_GPU_VIRTUAL_ADDRESS Buffer::GetVA() const {
return mResource->GetGPUVirtualAddress();
}
void Buffer::OnMapCommandSerialFinished(uint32_t mapSerial, void* data, bool isWrite) {
if (isWrite) {
CallMapWriteCallback(mapSerial, NXT_BUFFER_MAP_ASYNC_STATUS_SUCCESS, data);
} else {
CallMapReadCallback(mapSerial, NXT_BUFFER_MAP_ASYNC_STATUS_SUCCESS, data);
}
}
void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint8_t* data) {
mDevice->GetResourceUploader()->BufferSubData(mResource, start, count, data);
}
void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
D3D12_RANGE readRange = {start, start + count};
char* data = nullptr;
ASSERT_SUCCESS(mResource->Map(0, &readRange, reinterpret_cast<void**>(&data)));
MapRequestTracker* tracker = ToBackend(GetDevice())->GetMapRequestTracker();
tracker->Track(this, serial, data + start, false);
}
void Buffer::MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
D3D12_RANGE readRange = {start, start + count};
char* data = nullptr;
ASSERT_SUCCESS(mResource->Map(0, &readRange, reinterpret_cast<void**>(&data)));
MapRequestTracker* tracker = ToBackend(GetDevice())->GetMapRequestTracker();
tracker->Track(this, serial, data + start, true);
}
void Buffer::UnmapImpl() {
// TODO(enga@google.com): When MapWrite is implemented, this should state the range that was
// modified
D3D12_RANGE writeRange = {};
mResource->Unmap(0, &writeRange);
mDevice->GetResourceAllocator()->Release(mResource);
}
void Buffer::TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
nxt::BufferUsageBit targetUsage) {
D3D12_RESOURCE_BARRIER barrier;
if (GetResourceTransitionBarrier(currentUsage, targetUsage, &barrier)) {
mDevice->GetPendingCommandList()->ResourceBarrier(1, &barrier);
}
}
BufferView::BufferView(BufferViewBuilder* builder) : BufferViewBase(builder) {
mCbvDesc.BufferLocation = ToBackend(GetBuffer())->GetVA() + GetOffset();
mCbvDesc.SizeInBytes = GetD3D12Size();
mUavDesc.Format = DXGI_FORMAT_UNKNOWN;
mUavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
mUavDesc.Buffer.FirstElement = GetOffset();
mUavDesc.Buffer.NumElements = GetD3D12Size();
mUavDesc.Buffer.StructureByteStride = 1;
mUavDesc.Buffer.CounterOffsetInBytes = 0;
mUavDesc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
}
uint32_t BufferView::GetD3D12Size() const {
// TODO(enga@google.com): TODO investigate if this needs to be a constraint at the API level
return Align(GetSize(), 256);
}
const D3D12_CONSTANT_BUFFER_VIEW_DESC& BufferView::GetCBVDescriptor() const {
return mCbvDesc;
}
const D3D12_UNORDERED_ACCESS_VIEW_DESC& BufferView::GetUAVDescriptor() const {
return mUavDesc;
}
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {
}
MapRequestTracker::~MapRequestTracker() {
ASSERT(mInflightRequests.Empty());
}
void MapRequestTracker::Track(Buffer* buffer, uint32_t mapSerial, void* data, bool isWrite) {
Request request;
request.buffer = buffer;
request.mapSerial = mapSerial;
request.data = data;
request.isWrite = isWrite;
mInflightRequests.Enqueue(std::move(request), mDevice->GetSerial());
}
void MapRequestTracker::Tick(Serial finishedSerial) {
for (auto& request : mInflightRequests.IterateUpTo(finishedSerial)) {
request.buffer->OnMapCommandSerialFinished(request.mapSerial, request.data,
request.isWrite);
}
mInflightRequests.ClearUpTo(finishedSerial);
}
}} // namespace backend::d3d12