commit | 08f33fe5c6daea5cede4c1a5ac891fd3bf975c31 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri May 10 13:19:16 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 10 13:19:16 2024 +0000 |
tree | 6862c4ad02fede96d0d20e30328f80fa2555e9ce | |
parent | af4037ca4adff476dc7887d390d00d7e2802abe6 [diff] |
[tint][ast] Fix ClampFragDepth fuzzer It was erroring when the offsets were not correctly aligned. Bug: 339704597 Change-Id: I778add3df193c6e9cade51ed68a1d32fbccc1fbc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/187683 Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.