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dawn
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dawn
/
a3175f28f6d80e826eebe399b6b53430df6de6f2
/
.
/
test
/
tint
/
benchmark
/
simple-vertex.wgsl
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struct
Input
{
@location
(
0
)
position
:
vec4
<f32>
,
};
struct
Output
{
@builtin
(
position
)
position
:
vec4
<f32>
,
};
@vertex
fn main
(
in
:
Input
)
->
Output
{
return
Output
(
in
.
position
);
}