| #version 310 es |
| |
| uint local_invocation_index_1 = 0u; |
| shared uint wg[4]; |
| void compute_main_inner(uint local_invocation_index) { |
| uint idx = 0u; |
| idx = local_invocation_index; |
| while (true) { |
| uint x_21 = idx; |
| if (!((x_21 < 4u))) { |
| break; |
| } |
| uint x_26 = idx; |
| atomicExchange(wg[x_26], 0u); |
| { |
| uint x_33 = idx; |
| idx = (x_33 + 1u); |
| } |
| } |
| barrier(); |
| atomicExchange(wg[1], 1u); |
| return; |
| } |
| |
| void compute_main_1() { |
| uint x_47 = local_invocation_index_1; |
| compute_main_inner(x_47); |
| return; |
| } |
| |
| void compute_main(uint local_invocation_index_1_param) { |
| { |
| for(uint idx_1 = local_invocation_index_1_param; (idx_1 < 4u); idx_1 = (idx_1 + 1u)) { |
| uint i = idx_1; |
| atomicExchange(wg[i], 0u); |
| } |
| } |
| barrier(); |
| local_invocation_index_1 = local_invocation_index_1_param; |
| compute_main_1(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(gl_LocalInvocationIndex); |
| return; |
| } |