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a3175f28f6d80e826eebe399b6b53430df6de6f2
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/
test
/
tint
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expressions
/
bitcast
/
vector
/
f32-u32.wgsl.expected.glsl
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#version 310 es
void
f
()
{
vec3 a
=
vec3
(
1.0f
,
2.0f
,
3.0f
);
uvec3 b
=
floatBitsToUint
(
a
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
f
();
return
;
}