|author||Li Hao <firstname.lastname@example.org>||Thu Nov 25 01:11:57 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Thu Nov 25 01:11:57 2021 +0000|
Add features of depth24unorm-stencil8 and depth32float-stencil8 texture formats The depth240unorm-stencil8 and depth32float-stencil8 are optional features. Enable them and add validation tests for texture creation and texture view creation. They are unimplmented on backends, skip their end2end tests. TODO: add validtion for copy commands. BUG=dawn:690 Change-Id: I980631d2f3fa6397a6125221a76980a15c8cb2f5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68220 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Commit-Queue: Hao Li <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.