| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_() -> i32 { |
| var coord : vec2<f32>; |
| var tmp3 : f32; |
| var tmp2 : array<f32, 1u>; |
| var tmp : vec4<f32>; |
| var x_48 : f32; |
| coord = vec2<f32>(1.0, 1.0); |
| let x_41 : f32 = coord.y; |
| if ((i32(x_41) < 180)) { |
| x_48 = tmp2[0]; |
| tmp3 = x_48; |
| } else { |
| discard; |
| } |
| tmp = vec4<f32>(x_48, x_48, x_48, x_48); |
| return 1; |
| } |
| |
| fn main_1() { |
| let x_9 : i32 = func_(); |
| if ((x_9 == 1)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |