blob: bb10cb4f078cdd0143383258fdf37720951fa7b7 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec2 tint_bitcast_to_f16(float src) {
uint r = floatBitsToUint(src);
return unpackFloat2x16(r);
}
void f() {
float a = 2.003662109375f;
f16vec2 b = tint_bitcast_to_f16(a);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}