blob: 83ac9c4c1ff6fd5bd2691dc8b5b98da27b1907ca [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_ = func():void -> %b2 {
%b2 = block {
%4:ptr<uniform, f32, read> = access %x_6, 0u
%5:f32 = load %4
%6:bool = gt 1.0f, %5
if %6 [t: %b3] { # if_1
%b3 = block { # true
discard
exit_if # if_1
}
}
ret
}
}
%main_1 = func():void -> %b4 {
%b4 = block {
store %x_GLF_color, vec4<f32>(0.0f)
loop [b: %b5, c: %b6] { # loop_1
%b5 = block { # body
%8:void = call %func_
if false [t: %b7, f: %b8] { # if_2
%b7 = block { # true
exit_if # if_2
}
%b8 = block { # false
exit_loop # loop_1
}
}
continue %b6
}
%b6 = block { # continuing
next_iteration %b5
}
}
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out -> %b9 {
%b9 = block {
%10:void = call %main_1
%11:vec4<f32> = load %x_GLF_color
%12:main_out = construct %11
ret %12
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************