blob: 2362bd1f1680824dacc461fea8e44c7df03628ef [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%i:ptr<function, i32, read_write> = var
%v:ptr<function, vec4<f32>, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%7:i32 = load %6
store %i, %7
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%8:i32 = load %i
%9:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%10:i32 = load %9
%11:bool = lt %8, %10
if %11 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
store %v, vec4<f32>(0.39215686917304992676f, 0.0f, 0.0f, 0.0f)
%12:f32 = load_vector_element %v, 0u
%13:i32 = convert %12
%14:i32 = load %i
%15:bool = gt %13, %14
if %15 [t: %b7] { # if_2
%b7 = block { # true
%16:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%17:i32 = load %16
%18:f32 = convert %17
%19:vec4<f32> = construct %18
store %x_GLF_color, %19
ret
}
}
continue %b4
}
%b4 = block { # continuing
%20:i32 = load %i
%21:i32 = add %20, 1i
store %i, %21
next_iteration %b3
}
}
%22:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%23:i32 = load %22
%24:f32 = convert %23
%25:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%26:i32 = load %25
%27:f32 = convert %26
%28:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%29:i32 = load %28
%30:f32 = convert %29
%31:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%32:i32 = load %31
%33:f32 = convert %32
%34:vec4<f32> = construct %24, %27, %30, %33
store %x_GLF_color, %34
ret
}
}
%tint_symbol = @fragment func():main_out -> %b8 {
%b8 = block {
%36:void = call %main_1
%37:vec4<f32> = load %x_GLF_color
%38:main_out = construct %37
ret %38
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************