| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %arr:ptr<function, array<f32, 5>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %8:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %9:f32 = load %8 |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %11:f32 = load %10 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %13:f32 = load %12 |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %15:f32 = load %14 |
| %16:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %17:f32 = load %16 |
| %18:array<f32, 5> = construct %9, %11, %13, %15, %17 |
| store %arr, %18 |
| %19:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %20:i32 = load %19 |
| store %i, %20 |
| store %j, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %21:i32 = load %i |
| %22:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %23:i32 = load %22 |
| %24:bool = lt %21, %23 |
| if %24 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %25:i32 = load %j |
| %26:bool = lt %25, -1i |
| if %26 [t: %b7] { # if_2 |
| %b7 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| %x_63:i32 = load %j |
| %28:ptr<function, f32, read_write> = access %arr, %x_63 |
| %29:i32 = load %j |
| %30:ptr<function, f32, read_write> = access %arr, %29 |
| %31:f32 = load %30 |
| %32:f32 = add %31, 1.0f |
| store %28, %32 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %33:i32 = load %i |
| %34:i32 = add %33, 1i |
| store %i, %34 |
| %35:i32 = load %j |
| %36:i32 = add %35, 1i |
| store %j, %36 |
| next_iteration %b3 |
| } |
| } |
| %37:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %38:f32 = load %37 |
| %39:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %40:f32 = load %39 |
| %41:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %42:f32 = load %41 |
| %43:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %44:f32 = load %43 |
| %45:vec4<f32> = construct %38, %40, %42, %44 |
| store %x_GLF_color, %45 |
| %46:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %47:i32 = load %46 |
| store %i, %47 |
| loop [b: %b8, c: %b9] { # loop_2 |
| %b8 = block { # body |
| %48:i32 = load %i |
| %49:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %50:i32 = load %49 |
| %51:bool = lt %48, %50 |
| if %51 [t: %b10, f: %b11] { # if_3 |
| %b10 = block { # true |
| exit_if # if_3 |
| } |
| %b11 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %52:i32 = load %i |
| %53:ptr<function, f32, read_write> = access %arr, %52 |
| %54:f32 = load %53 |
| %55:bool = eq %54, 2.0f |
| %56:bool = eq %55, false |
| if %56 [t: %b12] { # if_4 |
| %b12 = block { # true |
| %57:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %58:f32 = load %57 |
| %59:vec4<f32> = construct %58 |
| store %x_GLF_color, %59 |
| exit_if # if_4 |
| } |
| } |
| continue %b9 |
| } |
| %b9 = block { # continuing |
| %60:i32 = load %i |
| %61:i32 = add %60, 1i |
| store %i, %61 |
| next_iteration %b8 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b13 { |
| %b13 = block { |
| %63:void = call %main_1 |
| %64:vec4<f32> = load %x_GLF_color |
| %65:main_out = construct %64 |
| ret %65 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |