blob: e7ce436ecc13dedf34c1a2f8624d707b3e822f41 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:u32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_uint_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf2 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
strided_arr_2 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_2, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_8:ptr<uniform, buf2, read> = var @binding_point(0, 2)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_12:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, u32, read_write> = var
%b:ptr<function, f32, read_write> = var
%c:ptr<function, u32, read_write> = var
%9:ptr<uniform, u32, read> = access %x_6, 0u, 0i, 0u
%x_38:u32 = load %9
%11:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_40:f32 = load %11
%13:u32 = convert %x_40
%14:u32 = shiftr %x_38, %13
store %a, %14
%x_43:u32 = load %a
%16:f32 = bitcast %x_43
store %b, %16
%x_45:f32 = load %b
%18:u32 = bitcast %x_45
store %c, %18
%x_47:u32 = load %c
%20:ptr<uniform, u32, read> = access %x_6, 0u, 0i, 0u
%x_49:u32 = load %20
%22:bool = eq %x_47, %x_49
if %22 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%23:ptr<uniform, i32, read> = access %x_12, 0u, 0i, 0u
%x_55:i32 = load %23
%25:ptr<uniform, i32, read> = access %x_12, 0u, 1i, 0u
%x_58:i32 = load %25
%27:ptr<uniform, i32, read> = access %x_12, 0u, 1i, 0u
%x_61:i32 = load %27
%29:ptr<uniform, i32, read> = access %x_12, 0u, 0i, 0u
%x_64:i32 = load %29
%31:f32 = convert %x_55
%32:f32 = convert %x_58
%33:f32 = convert %x_61
%34:f32 = convert %x_64
%35:vec4<f32> = construct %31, %32, %33, %34
store %x_GLF_color, %35
exit_if # if_1
}
%b4 = block { # false
%x_67:f32 = load %b
%37:vec4<f32> = construct %x_67, %x_67, %x_67, %x_67
store %x_GLF_color, %37
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%39:void = call %main_1
%40:vec4<f32> = load %x_GLF_color
%41:main_out = construct %40
ret %41
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************