| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v:ptr<function, vec2<f32>, read_write> = var |
| %floats:ptr<function, array<f32, 9>, read_write> = var |
| %one:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %alwaysFalse:ptr<function, bool, read_write> = var |
| store %v, vec2<f32>(0.0f) |
| %10:ptr<function, f32, read_write> = access %floats, 1i |
| store %10, 0.0f |
| %11:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %x_46:f32 = load_vector_element %11, 1u |
| %13:i32 = convert %x_46 |
| store %one, %13 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| store %i, 0i |
| loop [b: %b5, c: %b6] { # loop_2 |
| %b5 = block { # body |
| %x_56:i32 = load %i |
| %x_57:i32 = load %one |
| %16:bool = lt %x_56, %x_57 |
| if %16 [t: %b7, f: %b8] { # if_1 |
| %b7 = block { # true |
| exit_if # if_1 |
| } |
| %b8 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %x_60:i32 = load %i |
| %18:bool = eq %x_60, 0i |
| if %18 [t: %b9] { # if_2 |
| %b9 = block { # true |
| %19:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %x_65:f32 = load_vector_element %19, 0u |
| %21:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %x_67:f32 = load_vector_element %21, 1u |
| %23:bool = gt %x_65, %x_67 |
| store %alwaysFalse, %23 |
| %x_69:bool = load %alwaysFalse |
| %25:bool = eq %x_69, false |
| if %25 [t: %b10] { # if_3 |
| %b10 = block { # true |
| %x_73:i32 = load %one |
| %27:ptr<function, f32, read_write> = access %floats, %x_73 |
| store %27, 1.0f |
| store %x_GLF_color, vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| } |
| %x_75:i32 = load %one |
| store_vector_element %v, %x_75, 1.0f |
| %x_77:bool = load %alwaysFalse |
| if %x_77 [t: %b11] { # if_4 |
| %b11 = block { # true |
| discard |
| exit_if # if_4 |
| } |
| } |
| %30:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %x_81:f32 = load_vector_element %30, 1u |
| %32:bool = lt %x_81, 0.0f |
| if %32 [t: %b12] { # if_5 |
| %b12 = block { # true |
| store %x_GLF_color, vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f) |
| exit_if # if_5 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| continue %b6 |
| } |
| %b6 = block { # continuing |
| %x_85:i32 = load %i |
| %34:i32 = add %x_85, 1i |
| store %i, %34 |
| next_iteration %b5 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_87:i32 = load %one |
| %36:bool = lt %x_87, 0i |
| %37:bool = eq %36, false |
| break_if %37 %b3 |
| } |
| } |
| %x_102:ptr<function, bool, read_write> = var |
| %x_103_phi:ptr<function, bool, read_write> = var |
| %x_90:f32 = load_vector_element %gl_FragCoord, 1u |
| %41:bool = gte %x_90, 0.0f |
| if %41 [t: %b13, f: %b14] { # if_6 |
| %b13 = block { # true |
| %x_96:f32 = load_vector_element %v, 1u |
| %x_97:bool = eq %x_96, 1.0f |
| store %x_103_phi, %x_97 |
| if %x_97 [t: %b15] { # if_7 |
| %b15 = block { # true |
| %44:ptr<function, f32, read_write> = access %floats, 1i |
| %x_101:f32 = load %44 |
| %46:bool = eq %x_101, 1.0f |
| store %x_102, %46 |
| %47:bool = load %x_102 |
| store %x_103_phi, %47 |
| exit_if # if_7 |
| } |
| } |
| %x_103:bool = load %x_103_phi |
| if %x_103 [t: %b16] { # if_8 |
| %b16 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_8 |
| } |
| } |
| exit_if # if_6 |
| } |
| %b14 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_6 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b17 { |
| %b17 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %51:void = call %main_1 |
| %52:vec4<f32> = load %x_GLF_color |
| %53:main_out = construct %52 |
| ret %53 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |