| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %indexable:ptr<function, array<vec4<f32>, 16>, read_write> = var |
| %x_69:ptr<function, i32, read_write> = var |
| %x_72:ptr<function, i32, read_write> = var |
| %8:vec4<f32> = load %gl_FragCoord |
| %9:vec2<f32> = swizzle %8, xy |
| %10:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %11:vec2<f32> = load %10 |
| %x_59:vec2<f32> = div %9, %11 |
| %13:f32 = access %x_59, 0u |
| %14:f32 = mul %13, 10.0f |
| %15:i32 = convert %14 |
| %16:f32 = access %x_59, 1u |
| %17:f32 = mul %16, 10.0f |
| %18:i32 = convert %17 |
| %19:i32 = mul %18, 10i |
| %x_67:i32 = add %15, %19 |
| store %x_69, 100i |
| store %x_72, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_70:ptr<function, i32, read_write> = var |
| %x_73:ptr<function, i32, read_write> = var |
| %23:i32 = load %x_72 |
| %24:bool = lt %23, %x_67 |
| if %24 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %25:i32 = load %x_69 |
| %26:i32 = mul 4i, %25 |
| %27:i32 = load %x_69 |
| %28:i32 = sub 1000i, %27 |
| %29:i32 = mul %26, %28 |
| %30:i32 = div %29, 1000i |
| store %x_70, %30 |
| %31:i32 = load %x_72 |
| %32:i32 = add %31, 1i |
| store %x_73, %32 |
| %33:i32 = load %x_70 |
| store %x_69, %33 |
| %34:i32 = load %x_73 |
| store %x_72, %34 |
| next_iteration %b3 |
| } |
| } |
| store %indexable, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f)) |
| %x_80:vec2<f32> = let vec2<f32>(1.0f, 0.5f) |
| %36:i32 = load %x_69 |
| %37:i32 = mod %36, 16i |
| %38:ptr<function, vec4<f32>, read_write> = access %indexable, %37 |
| %39:vec4<f32> = load %38 |
| store %x_GLF_color, %39 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b7 { |
| %b7 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %42:void = call %main_1 |
| %43:vec4<f32> = load %x_GLF_color |
| %44:main_out = construct %43 |
| ret %44 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |