blob: 1e635dcbb53df53ecdb30790aa65be68d47aa142 [file] [log] [blame]
SKIP: INVALID
Error parsing GLSL shader:
ERROR: 0:18: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 0:18: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std140)
uniform f_index_block_ubo {
uint inner;
} v;
layout(binding = 0, std140)
uniform f_TintTextureUniformData_ubo {
uvec4 metadata[1];
} v_1;
uniform highp sampler2D f_sampled_textures[4];
void main() {
uint v_2 = v.inner;
uint v_3 = (v_1.metadata[((0u + v_2) / 4u)][((0u + v_2) % 4u)] - 1u);
uint v_4 = min(uint(0), v_3);
uvec2 v_5 = (uvec2(textureSize(f_sampled_textures[v_2], int(v_4))) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(0)), v_5));
vec4 texture_load = texelFetch(f_sampled_textures[v_2], v_6, int(v_4));
}
tint executable returned error: exit status 1