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dawn
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dawn
/
a3bfb33a777c75f77da36a7eb5ea4be24b86810f
/
.
/
test
/
tint
/
builtins
/
textureGather
/
i32
/
blue.wgsl.expected.glsl
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#version 310 es
precision highp
float
;
precision highp
int
;
uniform highp isampler2D f_t_s
;
void
main
()
{
ivec4 res
=
textureGather
(
f_t_s
,
vec2
(
0.0f
),
2
);
}