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a4bae3f8533286eb6d9f08cad8c8a2dce29a502d
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.
/
test
/
tint
/
expressions
/
binary
/
sub
/
vec3-scalar
/
u32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
uvec3 a
=
uvec3
(
1u
,
2u
,
3u
);
uint
b
=
4u
;
uvec3 r
=
(
a
-
b
);
}