commit | a4e7c436a37a648de5396a7f8f6b6e4ecefcd9dd | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Wed May 15 01:50:06 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 15 01:50:06 2024 +0000 |
tree | 6d7d11f1664d6d5bd95a82cd3e5bb07f89caac8d | |
parent | c9aad9581ccb150525231bce99020d6d1489df2c [diff] |
[dawn][fuzzer] Skip setting Vulkan debug name when device is destroyed. Fixed: 339676639 Change-Id: Ieed2764eb5f93c7d7589e1396378fe37eaf68005 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/188223 Auto-Submit: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.