[metal] Use DemoteToHelper on Apple Silicon When per-sample shading is enabled, writes that occur after discard_fragment() are sometimes still visible on Apple Silicon. We cannot reliably detect when we are in per-sample shading mode, so just always enable the DemoteToHelper transform until the bug is fixed in the Apple driver. Suppress the new tests on Pixel 10 due to a bug in older OS versions. Bug: 562093713 Change-Id: I76f77372d7d5bc9a52d055cc099d2c2837d96daf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/346995 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.