Enable two dawn_end2end_tests on Win/Intel/Vulkan after bot upgrades

BUG=dawn:491

Change-Id: I94aef91200ad1a9f96abd19b00a04000b0595e2d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36240
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
diff --git a/src/tests/end2end/ColorStateTests.cpp b/src/tests/end2end/ColorStateTests.cpp
index aee4145..0327565 100644
--- a/src/tests/end2end/ColorStateTests.cpp
+++ b/src/tests/end2end/ColorStateTests.cpp
@@ -745,8 +745,6 @@
 
 // Test that independent color states on render targets works
 TEST_P(ColorStateTest, IndependentColorState) {
-    DAWN_SKIP_TEST_IF(IsWindows() && IsVulkan() && IsIntel());
-
     DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_indexed_draw_buffers"));
 
     std::array<wgpu::Texture, 4> renderTargets;
diff --git a/src/tests/end2end/MultisampledRenderingTests.cpp b/src/tests/end2end/MultisampledRenderingTests.cpp
index d7d78af..8c38847 100644
--- a/src/tests/end2end/MultisampledRenderingTests.cpp
+++ b/src/tests/end2end/MultisampledRenderingTests.cpp
@@ -667,9 +667,6 @@
 
 // Test multisampled rendering with depth test works correctly with a non-default sample mask.
 TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndSampleMask) {
-    // TODO(dawn:491): Find out why this test doesn't work on Windows Intel Vulkan.
-    DAWN_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan());
-
     constexpr bool kTestDepth = true;
     // The second sample is included in the first render pass and it's covered by the triangle.
     constexpr uint32_t kSampleMaskGreen = kSecondSampleMaskBit;