commit | a50d9ba592fb030943387f315b74ed6250be9835 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Sep 19 14:31:46 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 19 14:31:46 2024 +0000 |
tree | c79242d2fb39d76c20583f7cd49a569ee999744b | |
parent | 1bc66ae3d97b73fe13f01bf045ac98946887cb65 [diff] |
dawn: Remove direct includes of windows.h Make them use windows_with_undefs.h instead, except D3DBackend.h which is part of the public API and cannot depend on Dawn internals. Change-Id: I543f2dc6041b7bc1490ae6bb3f0e9ca76855c6ed Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/207234 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.