| struct S_1 { |
| float4 field0; |
| }; |
| |
| static float4 x_3 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[1]; |
| }; |
| |
| void main_1() { |
| const float4 x_20 = asfloat(x_5[0]); |
| S_1 x_21_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| x_21_1.field0 = x_20; |
| x_3 = x_21_1.field0; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_3_1; |
| }; |
| struct tint_symbol { |
| float4 x_3_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_3}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_3_1}; |
| return tint_symbol_3; |
| } |