blob: 6b5ab1af9b7c0b414513672291fee76fbbaf7c92 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct VertexInputs0 {
uint vertex_index;
int loc0;
};
struct VertexInputs1 {
uint loc1;
vec4 loc3;
};
layout(location = 0) in int tint_symbol_loc0_Input;
layout(location = 1) in uint tint_symbol_loc1_Input;
layout(location = 2) in uint tint_symbol_loc2_Input;
layout(location = 3) in vec4 tint_symbol_loc3_Input;
vec4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) {
uint foo = (inputs0.vertex_index + instance_index);
return vec4(0.0f);
}
void main() {
VertexInputs0 v = VertexInputs0(gl_VertexID, tint_symbol_loc0_Input);
uint v_1 = tint_symbol_loc1_Input;
uint v_2 = gl_InstanceID;
gl_Position = tint_symbol_inner(v, v_1, v_2, VertexInputs1(tint_symbol_loc2_Input, tint_symbol_loc3_Input));
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}
error: Error parsing GLSL shader:
ERROR: 0:23: 'constructor' : cannot convert parameter 1 from ' gl_VertexId highp int VertexId' to ' global highp uint'
ERROR: 0:23: ' temp structure{ global highp uint vertex_index, global highp int loc0}' : cannot construct with these arguments
ERROR: 0:23: '=' : cannot convert from ' const float' to ' temp structure{ global highp uint vertex_index, global highp int loc0}'
ERROR: 0:23: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
tint executable returned error: exit status 1