| SKIP: FAILED |
| |
| #version 310 es |
| |
| |
| struct vertexUniformBuffer1_std140 { |
| vec2 transform1_col0; |
| vec2 transform1_col1; |
| }; |
| |
| struct vertexUniformBuffer2_std140 { |
| vec2 transform2_col0; |
| vec2 transform2_col1; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_3_std140_1_ubo { |
| vertexUniformBuffer1_std140 tint_symbol_2; |
| } v; |
| layout(binding = 0, std140) |
| uniform tint_symbol_5_std140_1_ubo { |
| vertexUniformBuffer2_std140 tint_symbol_4; |
| } v_1; |
| vec4 tint_symbol_inner(uint tint_symbol_1) { |
| vec2 indexable[3] = vec2[3](vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| mat2 x_23 = mat2(v.tint_symbol_2.transform1_col0, v.tint_symbol_2.transform1_col1); |
| mat2 x_28 = mat2(v_1.tint_symbol_4.transform2_col0, v_1.tint_symbol_4.transform2_col1); |
| uint x_46 = tint_symbol_1; |
| indexable = vec2[3](vec2(-1.0f, 1.0f), vec2(1.0f), vec2(-1.0f)); |
| vec2 x_51 = indexable[x_46]; |
| vec2 x_52 = (mat2((x_23[0u] + x_28[0u]), (x_23[1u] + x_28[1u])) * x_51); |
| return vec4(x_52[0u], x_52[1u], 0.0f, 1.0f); |
| } |
| void main() { |
| gl_Position = tint_symbol_inner(gl_VertexID); |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| gl_PointSize = 1.0f; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:33: 'tint_symbol_inner' : no matching overloaded function found |
| ERROR: 0:33: 'assign' : cannot convert from ' const float' to ' gl_Position highp 4-component vector of float Position' |
| ERROR: 0:33: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
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| |
| tint executable returned error: exit status 1 |