blob: c0ff327e3a76de1458ae1fa5cf0f4cbaaf98915d [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_c2d09a() {
RWTexture2DArray<uint4> v = arg_0;
int2 v_1 = int2((1u).xx);
uint4 res = uint4(v.Load(int4(v_1, int(1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_c2d09a());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_c2d09a());
}