blob: b70137c1bd96fc766a675b666ba72b5e9dc044dc [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<int4> arg_0 : register(u0, space1);
int4 textureLoad_d8be5a() {
int4 res = arg_0.Load(1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_d8be5a()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_d8be5a()));
return;
}